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Some systems related to aggro targets might cause guards who recover to above 20% health while retreating to fail to enter REGEN mode. #10585

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fulmoonless opened this issue Jan 10, 2025 · 0 comments
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Bug Gotta squash 'em all!

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@fulmoonless
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fulmoonless commented Jan 10, 2025

Is there an existing issue for this?

  • I have searched the existing issues.

Are you using the latest MineColonies Version?

  • I am running the latest beta/release version of MineColonies for my Minecraft version.
    I am also running the latest versions of other mods that are part of my problem.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.20

MineColonies Version

1.20.1-1.1.789

Structurize Version

1.20.1-1.0.763

Related Mods and their Versions

Minecolonies Offical WinterColonies-1.11

Current Behavior

If a guard enters retreat mode while having an aggro target, it seems that losing the aggro target when transitioning to REGEN mode interrupts the process, preventing the guard from properly entering REGEN mode.

Expected Behavior

Properly enter REGEN mode.

Reproduction Steps

https://youtu.be/5YT_sxpieX4

Logs

No crash

Anything else?

After playing for so long, I just realized that the Regeneration research doesn't just teach guards to retreat.
This bug has prevented me from ever seeing how they actually regenerate health like this.

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@fulmoonless fulmoonless added the Bug Gotta squash 'em all! label Jan 10, 2025
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