Raid Difficulty Management #8406
Replies: 4 comments 1 reply
-
They actually do already scale based on previous raids =) |
Beta Was this translation helpful? Give feedback.
-
I recently had to deal with a stack of about 50 attackers all in one clump. Maybe they could improve in quality a bit more, and quantity a bit less. |
Beta Was this translation helpful? Give feedback.
-
If you want them scale up less there is a difficulty setting in the config. |
Beta Was this translation helpful? Give feedback.
-
There is a config value to decrease their strength over all, and the dynamic adjustment already exists.
Sent from ProtonMail mobile
…-------- Original Message --------
On May 27, 2022, 22:17, dreadwraith wrote:
Is there a way to scale back the difficulty of raids? I have a young cousin who enjoys building his village, but after a while the mod spawns nothing but large raiding parties, leaving him with little time to actually build. He likes that the raids exist, but in his words, "The big groups of bullies are too hard." Is there a way to reduce the size or difficulty of the raids as a whole, or possibly even scale them dynamically based on how well your village fares against the previous one? Maybe base it on total death count per raid, with higher friendly deaths causing the next one to scale back a bit, or even delay the next one somewhat to give you time to recover?
—
Reply to this email directly, [view it on GitHub](#8406), or [unsubscribe](https://github.com/notifications/unsubscribe-auth/ABRD3S33CPINUXDBTSASXCTVMFXZDANCNFSM5XF2XUKQ).
You are receiving this because you are subscribed to this thread.Message ID: ***@***.***>
|
Beta Was this translation helpful? Give feedback.
-
Is there a way to scale back the difficulty of raids? I have a young cousin who enjoys building his village, but after a while the mod spawns nothing but large raiding parties, leaving him with little time to actually build. He likes that the raids exist, but in his words, "The big groups of bullies are too hard." Is there a way to reduce the size or difficulty of the raids as a whole, or possibly even scale them dynamically based on how well your village fares against the previous one? Maybe base it on total death count per raid, with higher friendly deaths causing the next one to scale back a bit, or even delay the next one somewhat to give you time to recover?
Beta Was this translation helpful? Give feedback.
All reactions