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Hello, I'm doing my build on version 1.20.1 with the minecoonies mod and I want to add items that only colonists can craft, I found in the mod how to do this, but I ran into the problem that we can only use item, and I need to use tag for crafting, I also found that version 1.21.1 has this feature.. Is there any way to add a tag to crafting, or will the feature from 1.21.1 be migrated to 1.20.1?
My crafting code:
{
"type": "recipe",
"crafter": "blacksmith_crafting",
"inputs": [
{
"count": 2,
"item": "#minecolonies:glassblower_smelting_product" //Tag should be used here, not item.
},
{
"count": 5,
"item": "minecraft:copper_ingot"
}
],
"intermediate": "minecraft:air",
"min-building-level": 2,
"result": "create:copper_diving_helmet"
}
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Hello, I'm doing my build on version 1.20.1 with the minecoonies mod and I want to add items that only colonists can craft, I found in the mod how to do this, but I ran into the problem that we can only use item, and I need to use tag for crafting, I also found that version 1.21.1 has this feature.. Is there any way to add a tag to crafting, or will the feature from 1.21.1 be migrated to 1.20.1?
My crafting code:
{
"type": "recipe",
"crafter": "blacksmith_crafting",
"inputs": [
{
"count": 2,
"item": "#minecolonies:glassblower_smelting_product" //Tag should be used here, not item.
},
{
"count": 5,
"item": "minecraft:copper_ingot"
}
],
"intermediate": "minecraft:air",
"min-building-level": 2,
"result": "create:copper_diving_helmet"
}
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