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A way to kill things when controller seems to be stucked #111

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durringn opened this issue Dec 23, 2019 · 0 comments
Open

A way to kill things when controller seems to be stucked #111

durringn opened this issue Dec 23, 2019 · 0 comments
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@durringn
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durringn commented Dec 23, 2019

Expected behaviour

We should be able to fill any layer with every kind of pattern. If not, the algorithm must be skipped in order to try something else. In other words, when a filling algorithms infinetely loop, there should be a way to nicely stop it.

Actual behaviour

It gets impossible to fill a given layer (whatever the pattern used) when the computation time for the algorithm gets infinite. There is no way to skip the calculations and to press any other button.

Steps to reproduce the error

Still to determinate

How to overcome the error

Skip and relaunch MeshInBits. better would be to simply restart controller upon click of a kind of stop button

@durringn durringn added the bug label Dec 23, 2019
@laurent-daniel-utt laurent-daniel-utt changed the title Layer filling with patterns bug A way to kill things when controller seems to be stucked Jan 26, 2021
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