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We should be able to fill any layer with every kind of pattern. If not, the algorithm must be skipped in order to try something else. In other words, when a filling algorithms infinetely loop, there should be a way to nicely stop it.
Actual behaviour
It gets impossible to fill a given layer (whatever the pattern used) when the computation time for the algorithm gets infinite. There is no way to skip the calculations and to press any other button.
Steps to reproduce the error
Still to determinate
How to overcome the error
Skip and relaunch MeshInBits. better would be to simply restart controller upon click of a kind of stop button
The text was updated successfully, but these errors were encountered:
Expected behaviour
We should be able to fill any layer with every kind of pattern. If not, the algorithm must be skipped in order to try something else. In other words, when a filling algorithms infinetely loop, there should be a way to nicely stop it.
Actual behaviour
It gets impossible to fill a given layer (whatever the pattern used) when the computation time for the algorithm gets infinite. There is no way to skip the calculations and to press any other button.
Steps to reproduce the error
Still to determinate
How to overcome the error
Skip and relaunch MeshInBits. better would be to simply restart controller upon click of a kind of stop button
The text was updated successfully, but these errors were encountered: