You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Attempting to build under Visual Studio 2017 with both Eigen3 and Pangolin installed in my environment using Microsofts vcpkg source code package manager and while I was able to point CMake to there installed directories my build subsequently failed because GLEW was not found (specifically GL/glew.h) even though it is installed in the vcpkg system so I suppose for now I am going to need to update the project files by hand. I have posted a request to the vcpkg developers that they include support for Cilantro in the package manager which would mean a lot more cross platform use of your library under Visual Studio and am sure it would make there job a lot easier with the way the software works if that dependency was made explicit in the CMakeLists file.
The text was updated successfully, but these errors were encountered:
Attempting to build under Visual Studio 2017 with both Eigen3 and Pangolin installed in my environment using Microsofts vcpkg source code package manager and while I was able to point CMake to there installed directories my build subsequently failed because GLEW was not found (specifically GL/glew.h) even though it is installed in the vcpkg system so I suppose for now I am going to need to update the project files by hand. I have posted a request to the vcpkg developers that they include support for Cilantro in the package manager which would mean a lot more cross platform use of your library under Visual Studio and am sure it would make there job a lot easier with the way the software works if that dependency was made explicit in the CMakeLists file.
The text was updated successfully, but these errors were encountered: