Feature Request for Batch Editor #3651
Replies: 3 comments
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Above commands will filter to only square shinies (Xor = 0), then will randomize their PID, then will make them Xor0 square again. You can do the same for Hatch Counter uses the same field as the OT Friendship. |
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Did some research on Dudunsparce/Maushold Evolution Would also like to suggest something akin to .EncryptionConstant=$randlucky where it will roll the Encryption constant so EC mod 100 == 0 Thank you for clarifying about OT friendship, I feel it was named something different before, but I see the field now. |
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Added batch command in the latest commit - 731a3fd For the main GUI, it's probably easier to just require users to use a calculator instead of hiding it behind some quirky key combination that only applies to those species. Same as it has been for those wanting control over the EC characteristic tiebreaker -- just come up with a single value yourself by math-ing it out :) |
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I'd like to request a new command/tag for use in the Batch editor.
Currently we can use
.PID=$rand
.PID=$shiny0
.PID=$shiny1
To reroll these values and randomize pokemon. I'd like to suggest new values of "$randshiny1" and "$randshiny0" so that it rerolls the value even if the pokemon is already shiny0 or shiny1, and rerolls it into the appropriate shiny type specified.
Currently if you have a box of shiny0 (square shiny) pokemon and use "$shiny0" it detects all pokemon as already fulfilling the requirement and does not reroll the value.
I would like to be able to reroll PID of a shiny into another valid PID. Hope this can be done! Thank you developers for your work!
Not sure if intentional as well but I cannot find the value for hatch counter/ happiness in the batch editor for these new pokemon. Would like to be able to mass edit eggs to hatch quickly as well.
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