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I asked about this on Discord and a few people said it might be worth looking at in the future (obviously not a priority) but thought I'd make a feature request so that it isn't forgotten.
I also know that DSDA DOOM doesn't have / will not have support for SBARDEF, but thought I'd mention it as a WOOF allows for transparent HUD elements via SBARDEF.
Reasons:
I game on an OLED monitor and burn in is a concern in all games with static HUD elements. A way to mitigate this would be to implement some form of transparency effect for HUD elements - this could be applied to minimal HUDs (not the standard DOOM HUD).
Interested to know if someone would be willing to work on this / try some things out.
Thanks for your time and all of the work you guys put into keeping DOOM alive and basting!
The text was updated successfully, but these errors were encountered:
I asked about this on Discord and a few people said it might be worth looking at in the future (obviously not a priority) but thought I'd make a feature request so that it isn't forgotten.
I also know that DSDA DOOM doesn't have / will not have support for SBARDEF, but thought I'd mention it as a WOOF allows for transparent HUD elements via SBARDEF.
Reasons:
I game on an OLED monitor and burn in is a concern in all games with static HUD elements. A way to mitigate this would be to implement some form of transparency effect for HUD elements - this could be applied to minimal HUDs (not the standard DOOM HUD).
Interested to know if someone would be willing to work on this / try some things out.
Thanks for your time and all of the work you guys put into keeping DOOM alive and basting!
The text was updated successfully, but these errors were encountered: