Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Minimap Does Not Refresh Coordinates when Changing Resolution #574

Open
andrikpowell opened this issue Jan 15, 2025 · 0 comments
Open

Minimap Does Not Refresh Coordinates when Changing Resolution #574

andrikpowell opened this issue Jan 15, 2025 · 0 comments

Comments

@andrikpowell
Copy link
Contributor

andrikpowell commented Jan 15, 2025

How to test:

  1. Make sure "Enable Minimap" is turned on under "Automap Settings"
  2. Change the resolution to anything else.
  3. You will notice that the minimap does not seem to adjust coordinates (to be in the same-ish position) based on the resolution change.

In the code, I'd guess dsda_CopyMinimapCoordinates is part of addressing this, but obviously something is missing... I wasn't able to figure out why the minimap would change place on the screen.

Software always has the minimap visible on the screen, but will jump to different parts of the screen (instead of the default top-right). However in OpenGL, the minimap seems to disappear. OpenGL must deal with the coordinates differently than Software.

I've also found that if you change the resoultion, quit, and then relaunch DSDA Doom, the minimap seems to pull the correct minimap coordinates for that resolution.

That's why my main hunch is that when changing resolutions, the minimap coordinates aren't getting updated.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant