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Make sure "Enable Minimap" is turned on under "Automap Settings"
Change the resolution to anything else.
You will notice that the minimap does not seem to adjust coordinates (to be in the same-ish position) based on the resolution change.
In the code, I'd guess dsda_CopyMinimapCoordinates is part of addressing this, but obviously something is missing... I wasn't able to figure out why the minimap would change place on the screen.
Software always has the minimap visible on the screen, but will jump to different parts of the screen (instead of the default top-right). However in OpenGL, the minimap seems to disappear. OpenGL must deal with the coordinates differently than Software.
I've also found that if you change the resoultion, quit, and then relaunch DSDA Doom, the minimap seems to pull the correct minimap coordinates for that resolution.
That's why my main hunch is that when changing resolutions, the minimap coordinates aren't getting updated.
The text was updated successfully, but these errors were encountered:
How to test:
In the code, I'd guess
dsda_CopyMinimapCoordinates
is part of addressing this, but obviously something is missing... I wasn't able to figure out why the minimap would change place on the screen.Software always has the minimap visible on the screen, but will jump to different parts of the screen (instead of the default top-right). However in OpenGL, the minimap seems to disappear. OpenGL must deal with the coordinates differently than Software.
I've also found that if you change the resoultion, quit, and then relaunch DSDA Doom, the minimap seems to pull the correct minimap coordinates for that resolution.
That's why my main hunch is that when changing resolutions, the minimap coordinates aren't getting updated.
The text was updated successfully, but these errors were encountered: