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For more interaction objects would be interesting.
This would require a list of objects per location, something like:
building-elevator:
output: | Elevator music is playing while your going up...objects:
- wallet
- sunglasses
And a list of objects:
objects:
wallet:
take:
- Pick up wallet
- get walletdrop:
- Drop walletcommands:
- inputs:
- (check|open) .*?walletcontent: | in the wallet there is a buscard, a blanco passport, a few coins and a letter.
- inputs:
- pay using coinscontent: | Paid
So each object has:
name: Short name of object
take: what inputs are possible for taking the object. Accesible in locations that contain the object.
drop: what inputs are possible for dropping the object. Accesible when the user has the object in their repository.
commands: other commands that are possible with the object. Accesible when the object are in the inventory.
Objects should be removed from a location when picked up and be placed in a location when dropped.
I'm not sure about the take and drop input part, it might be nice to have general take and drop commands for object. Something like "pick up {object}", but this requires special words that are replaced later on.
It would also be nice to have a general command to list the items that are currently in the repository. Maybe in a list of general commands, like help.
The text was updated successfully, but these errors were encountered:
For more interaction objects would be interesting.
This would require a list of objects per location, something like:
And a list of objects:
So each object has:
Objects should be removed from a location when picked up and be placed in a location when dropped.
I'm not sure about the take and drop input part, it might be nice to have general take and drop commands for object. Something like "pick up {object}", but this requires special words that are replaced later on.
It would also be nice to have a general command to list the items that are currently in the repository. Maybe in a list of general commands, like help.
The text was updated successfully, but these errors were encountered: