-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathcore-avoid.html
126 lines (114 loc) · 10.4 KB
/
core-avoid.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
<!DOCTYPE html>
<html lang="en">
<!--
MIT License
Copyright (c) 2020 Quinn Olore
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-->
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<link rel="stylesheet" href="./css/style.css">
<title>Core Mods to Avoid | Living in New Vegas</title>
<link rel="icon" type="image/ico" href="./img/logo.png"/>
<meta name="description" content="A fully modular, comprehensive, and regularly updated modding guide that allows for any personal preference to be satisfied.">
<meta name="twitter:card" value="summary">
<meta property="og:title" content="Living in New Vegas" />
<meta property="og:type" content="article" />
<meta property="og:url" content="https://livinginnewvegas.github.io/" />
<meta property="og:image" content="https://livinginnewvegas.github.io/img/logo.png" />
<meta property="og:description" content="A fully modular, comprehensive, and regularly updated modding guide that allows for any personal preference to be satisfied." />
</head>
<body>
<div>
<h1 class="maintitle">Living in New Vegas</h1>
<h4 class="subtitle"><em>A Comprehensive 2020 Fallout New Vegas Modding Guide</em></h4>
<hr class="line">
<ul class="navbar">
<li class="navbarli"><a href="https://github.com/VivaNewVegas/Viva-New-Vegas-Patch-Emporium" target="_blank">GitHub</a></li>
<li class="navbarli"><a href="./donate.html" target="_blank" rel="nofollow">Donate</a></li>
<li class="navbarli"><a href="index.html">Home</a></li>
</ul>
</div>
<div>
<h1 class="coretitle">Core Mods to Avoid</h1>
<ul class="breadcrumb">
<li><a href="./index.html">Home</a></li>
<li><a href="./core.html">General Information</a></li>
<li><a href="./core-installation.html">Installation</a></li>
<li><a href="./core-tools.html">Tools</a></li>
<li><a href="./core-mo2config.html">Mod Organizer 2</a></li>
<li><a href="./core-initweaks.html">INI Tweaks</a></li>
<li><a href="./core-utilities.html">Utilities</a></li>
<li><a href="./core-bugfix.html">Bug Fixes/QOL</a></li>
<li><a href="./core-hud.html">HUD/UI</a></li>
<li><a href="./core-optional.html">Optional Core Mods/Tools</a></li>
<li><a href="./core-finish.html">Finish Line</a></li>
<li>Core Mods to Avoid </li>
</ul>
<hr>
</div>
<div>
<p class="moddesc">You may be wondering why some mods/tools aren't in the guide, or are looking to add your own mods. If so, please reference this list:</p>
<a class="internallink" href="#mod_managers_to_avoid"><h2 class="installingfnv" id="mod_managers_to_avoid">Mod Managers to Avoid:</h2></a>
<p class="moddesc"><strong>Vortex:</strong> Lacks many essential features (such as manual load order control) and has some critical bugs.
Uses Symlinks instead of a UVFS like MO2 (see <a class="modsublink" href="https://github.com/TanninOne/usvfs/blob/master/README.md" target="_blank">here</a> for a comparison). Probably the second best mod manager, but there is literally no reason to use it over MO2 <br> <br>
<strong>NMM:</strong> Lacks many of the same features as Vortex, but gives the user slightly more control. Also prone to the same bugs such as failing to install a mod completely. <br> <br>
<strong>FOMM:</strong> Pretty much the same story as NMM <br><br>
<strong>MO1:</strong> MO2, even though designed for 64bit games, works perfect for New Vegas
</p>
<a class="internallink" href="#tools_to_avoid"><h2 class="installingfnv" id="tools_to_avoid">Other Tools to Avoid:</h2></a>
<p class="moddesc">
<strong>LOOT and automated conflict resolution (kind of):</strong> Automated tools will never be able to manage a large load order well on their own. For small (sub-50 mod) load orders, they will suffice.
However, if you use any large amount of mods, the only way to ensure perfection is looking at conflicts in xEdit, sorting your load order to minimize conflicts, and then creating your own conflict resolution to cover what can't be fixed by load order adjustment. <br> <br>
<strong>GECK Powerup:</strong> No longer supported and is obsolete with GECK Extender <br> <br>
<strong>zEdit/zClean/zMerge</strong> Has no real advantages over xEdit and lacks the essential features/support that xEdit has. zMerge is still the best automated merging method, but automated merging can potentially cause many unforeseen problems. If you are so close to the 255 plugin cap that you need to merge to get below it, you should look to remove mods instead. Odds are that many mods are not fully compatible with one another. Even if you don't want to remove any mods, <a class="modsublink" href="https://tes5edit.github.io/docs/8-managing-mod-files.html#MergingaPluginintoanotherPluginorMaster">manual merging with FNVEdit</a> is still ta much safer way to merge than zMerge.<br> <br>
<strong>Ordenador/DDSopt:</strong> Breaks many textures by needlessly converting/adding alpha channels, cubemaps, and mipmaps <br> <br>
<strong>BethINI/Configator:</strong> Most INI changes are placebo at best, dangerous at worst. You really won't need any other INI tweaks than the ones in the guide
</p>
<a class="internallink" href="#utilities_to_avoid"><h2 class="installingfnv" id="utilities_to_avoid">Utilities to Avoid:</h2></a>
<p class="moddesc"><strong>NVSR:</strong> NVTF is a modern recreation of NVSR that works perfectly and has many more features, there is no reason to use NVSR over NVTF. The following settings are broken in NVSR:</p>
<ul class="specialinstructions">
<li><strong>bManageFPS:</strong> Doesn't straight up limit FPS, but maintains a minimum FPS, so it starts to disable LOD and other things to maintain that FPS (paraphrased from RoyBatty)</li>
<li><strong>bHookLightCriticalSections (Only fully broken on Windows 10):</strong> Bad implementation, broken by Windows 10 because the author relied on undefined behavior instead of <br>
following the API. Causes crashes every 15-ish minutes
</li>
<li><strong>bReplaceHeap:</strong> Outdated implementation, extremely unstable, not large adress aware. Performs in function by increasing FPS, but at the cost of a much higher crash rate</li>
</ul>
<p class="moddesc"><strong>ENBoost:</strong> NVTF has better memory management and will increase performance/decrease stuttering better than ENBoost and is incompatible with some of NVTF's optimizations. ENBoost also needs a lot of system-specific configuration to work properly and can degrade performance without proper tweaking.</p>
<p class="moddesc"><strong>Zan AutoPurge Crash Protector:</strong> Unsafe/unstable, same function is performed safely by the .INI tweaks in the guide</p>
<p class="moddesc"><strong>PCB Hotkey:</strong> Unsafe</p>
<p class="moddesc"><strong>Save Cleaner:</strong> Saves have not been reversed engineered like in Skyrim, this will break your save</p>
<p class="moddesc"><strong>Performance of the Gods (or pretty much all mods with "Performance" in the title):</strong> Performance gain is placebo, disabling random clutter items with less than 5 polygons isn't going to do anything.
Potentially dangerous if they use Mark for Delete instead of Initially Disabled
</p>
<a class="internallink" href="#fixes_to_avoid"><h2 class="installingfnv" id="fixes_to_avoid">Bug Fixes to Avoid:</h2></a>
<p class="moddesc"><strong>Mission Mojave:</strong> Breaks more than it fixes, will cause crashes, very outdated, far inferior to YUP</p>
<p class="moddesc"><strong>Pretty much any old single bug fix mod, such as Reload Speed Game Start Fix:</strong> - In most cases, these fixes are included in YUP/UPNVSE/lStewieAl's Tweaks, and if they are not its most likely because of poor implementation on the mod's end or the bug the mod fixes not actually being considered a bug</p>
<a class="internallink" href="#hud_to_avoid"><h2 class="installingfnv" id="hud_to_avoid">HUD Mods to Avoid:</h2></a>
<p class="moddesc"><strong>MTUI:</strong> Old and obsolete, <a class="modsublink" href="https://imgur.com/a/PFSVi" target="_blank">and has a lot of problems</a></p>
<p class="moddesc"><strong>Unified HUD Project - uHUD:</strong> Abandoned by the author in favor of UIO</p>
<p class="moddesc"><strong>No Dialogue Tags (NVSE) (DLC - TTW - Mods):</strong> Hides all text in brackets, including Christine's dialogue in Dead Money. Use the updated, ESPless implementation in lStewieAl's Tweaks instead</p>
</div>
<div>
<hr>
<a class="arrows" href="./core-finish.html"><img class="backarrow" src="./img/leftarrow.png" alt="back arrow"></a>
<a class="arrows" href="./core-finish.html"><img class="forwardarrow" src="./img/rightarrow.png" alt="forward arrow"></a>
</div>
</body>
</html>