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main.cpp
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main.cpp
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#include <SFML/Graphics.hpp>
#include <time.h>
using namespace sf;
struct point
{ int x,y;};
int main()
{
srand(time(0));
RenderWindow app(VideoMode(400, 533), "Doodle Game!");
app.setFramerateLimit(60);
Texture t1,t2,t3;
t1.loadFromFile("images/background.png");
t2.loadFromFile("images/platform.png");
t3.loadFromFile("images/doodle.png");
Sprite sBackground(t1), sPlat(t2), sPers(t3);
point plat[20];
for (int i=0;i<10;i++)
{
plat[i].x=rand()%400;
plat[i].y=rand()%533;
}
int x=100,y=100,h=200;
float dx=0,dy=0;
while (app.isOpen())
{
Event e;
while (app.pollEvent(e))
{
if (e.type == Event::Closed)
app.close();
}
if (Keyboard::isKeyPressed(Keyboard::Right)) x+=3;
if (Keyboard::isKeyPressed(Keyboard::Left)) x-=3;
dy+=0.2;
y+=dy;
if (y>500) dy=-10;
if (y<h)
for (int i=0;i<10;i++)
{
y=h;
plat[i].y=plat[i].y-dy;
if (plat[i].y>533) {plat[i].y=0; plat[i].x=rand()%400;}
}
for (int i=0;i<10;i++)
if ((x+50>plat[i].x) && (x+20<plat[i].x+68)
&& (y+70>plat[i].y) && (y+70<plat[i].y+14) && (dy>0)) dy=-10;
sPers.setPosition(x,y);
app.draw(sBackground);
app.draw(sPers);
for (int i=0;i<10;i++)
{
sPlat.setPosition(plat[i].x,plat[i].y);
app.draw(sPlat);
}
app.display();
}
return 0;
}