diff --git a/GottaGoFast.csproj b/GottaGoFast.csproj
index dfdb72b..c2b55a9 100644
--- a/GottaGoFast.csproj
+++ b/GottaGoFast.csproj
@@ -116,7 +116,6 @@
-
diff --git a/GottaGoFastController.cs b/GottaGoFastController.cs
deleted file mode 100644
index 8b33bd7..0000000
--- a/GottaGoFastController.cs
+++ /dev/null
@@ -1,81 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.ComponentModel;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using UnityEngine;
-
-namespace GottaGoFast {
- ///
- /// Monobehaviours (scripts) are added to GameObjects.
- /// For a full list of Messages a Monobehaviour can receive from the game, see https://docs.unity3d.com/ScriptReference/MonoBehaviour.html.
- ///
- public class GottaGoFastController : MonoBehaviour {
- public static GottaGoFastController Instance { get; private set; }
-
- // These methods are automatically called by Unity, you should remove any you aren't using.
- #region Monobehaviour Messages
- ///
- /// Only ever called once, mainly used to initialize variables.
- ///
- private void Awake() {
- // For this particular MonoBehaviour, we only want one instance to exist at any time, so store a reference to it in a static property
- // and destroy any that are created while one already exists.
- if(Instance != null) {
- Plugin.Log?.Warn($"Instance of {GetType().Name} already exists, destroying.");
- GameObject.DestroyImmediate(this);
- return;
- }
- GameObject.DontDestroyOnLoad(this); // Don't destroy this object on scene changes
- Instance = this;
- Plugin.Log?.Debug($"{name}: Awake()");
- }
- /////
- ///// Only ever called once on the first frame the script is Enabled. Start is called after any other script's Awake() and before Update().
- /////
- //private void Start() {
-
- //}
-
- /////
- ///// Called every frame if the script is enabled.
- /////
- //private void Update() {
-
- //}
-
- /////
- ///// Called every frame after every other enabled script's Update().
- /////
- //private void LateUpdate() {
-
- //}
-
- /////
- ///// Called when the script becomes enabled and active
- /////
- //private void OnEnable() {
-
- //}
-
- /////
- ///// Called when the script becomes disabled or when it is being destroyed.
- /////
- //private void OnDisable() {
-
- //}
-
- ///
- /// Called when the script is being destroyed.
- ///
- private void OnDestroy() {
- Plugin.Log?.Debug($"{name}: OnDestroy()");
- if(Instance == this)
- Instance = null; // This MonoBehaviour is being destroyed, so set the static instance property to null.
-
- }
- #endregion
- }
-}