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main.cpp
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#include <iostream>
#include <queue>
#include <stack>
using namespace std;
struct Vector
{
public:
int X;
int Y;
};
int main()
{
int Map[10][10] = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 0, 1, 1, 0, 1},
{1, 0, 1, 0, 1, 0, 1, 1, 0, 1},
{1, 0, 1, 1, 1, 0, 0, 1, 0, 1},
{1, 0, 0, 0, 1, 1, 0, 1, 0, 1},
{1, 1, 1, 0, 1, 1, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
queue<Vector> SavePosition;
Vector PlayerPosition = { 1, 1 };
int Value = -1;
Map[PlayerPosition.Y][PlayerPosition.X] = Value;
SavePosition.push(PlayerPosition);
while (!SavePosition.empty())
{
Vector QueuePosition = SavePosition.front();
SavePosition.pop();
//Right
if (Map[QueuePosition.Y][QueuePosition.X + 1] == 0)
{
Vector NewPosition = QueuePosition;
NewPosition.X++;
SavePosition.push(NewPosition);
Map[NewPosition.Y][NewPosition.X] = Map[QueuePosition.Y][QueuePosition.X] - 1;
}
//Down
if (Map[QueuePosition.Y + 1][QueuePosition.X] == 0)
{
Vector NewPosition = QueuePosition;
NewPosition.Y++;
SavePosition.push(NewPosition);
Map[NewPosition.Y][NewPosition.X] = Map[QueuePosition.Y][QueuePosition.X] - 1;
}
//Left
if (Map[QueuePosition.Y][QueuePosition.X - 1] == 0)
{
Vector NewPosition = QueuePosition;
NewPosition.X--;
SavePosition.push(NewPosition);
Map[NewPosition.Y][NewPosition.X] = Map[QueuePosition.Y][QueuePosition.X] - 1;
}
//Up
if (Map[QueuePosition.Y - 1][QueuePosition.X] == 0)
{
Vector NewPosition = QueuePosition;
NewPosition.Y--;
SavePosition.push(NewPosition);
Map[NewPosition.Y][NewPosition.X] = Map[QueuePosition.Y][QueuePosition.X] - 1;
}
}
for (int Y = 0; Y < 10; ++Y)
{
for (int X = 0; X < 10; ++X)
{
printf("%5d", Map[Y][X]);
}
cout << endl;
}
if (Map[8][8] >= 0)
{
cout << "No Escape" << endl;
return 0;
}
stack<Vector> StackPosition;
PlayerPosition = { 8, 8 };
int i = Map[8][8];
StackPosition.push(PlayerPosition);
while (Map[PlayerPosition.Y][PlayerPosition.X] != -1)
{
//Right
if (Map[PlayerPosition.Y][PlayerPosition.X + 1] == i)
{
PlayerPosition.X++;
StackPosition.push(PlayerPosition);
}
//Down
else if (Map[PlayerPosition.Y + 1][PlayerPosition.X] == i)
{
PlayerPosition.Y++;
StackPosition.push(PlayerPosition);
}
//Left
else if (Map[PlayerPosition.Y][PlayerPosition.X - 1] == i)
{
PlayerPosition.X--;
StackPosition.push(PlayerPosition);
}
//Up
else if (Map[PlayerPosition.Y - 1][PlayerPosition.X] == i)
{
PlayerPosition.Y--;
StackPosition.push(PlayerPosition);
}
i++;
}
while (!StackPosition.empty())
{
cout << StackPosition.top().X << "," << StackPosition.top().Y << endl;
StackPosition.pop();
}
return 0;
}