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Overzoom when changing range #225

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marcus-aa opened this issue Sep 5, 2016 · 3 comments
Open

Overzoom when changing range #225

marcus-aa opened this issue Sep 5, 2016 · 3 comments
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@marcus-aa
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When changing range using mouse scroll OR buttons in Radar windows, it seems to overshoot the zoom level, going first too far then immediately back to the correct display.

@keesverruijt
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It's a visual artifact, we change the range internally but don't draw the old spokes correctly. We should zoom the spoke memory when the range is changed. An alternative is to erase the entire screen.

@keesverruijt keesverruijt added this to the v2.2 milestone Sep 7, 2016
@keesverruijt keesverruijt modified the milestones: v3.x, v2.2 Aug 8, 2017
@keesverruijt
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I fixed a number of issues that were related to this, but it is not perfect yet. In particular the ARPA contours can get drawn at the wrong distance.

@keesverruijt
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Fixes include today's commit f0f04cb for fixing the shader -- it never fully erased the picture when a range zoom was done.

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