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GameData.java~
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import java.util.*;
public class GameData {
private LinkedList<Character> allCharacters;
private Region region;
public static final int CLIENT_VISION_DIAMETER = 63;
public GameData() {
allCharacters = new LinkedList<Character>();
region = new Region("TEST_REGION.txt");
} //constructor
public void submitAction(GameAction action) {
switch (action.getType()) {
case MOVE_UP:
case MOVE_DOWN:
case MOVE_LEFT:
case MOVE_RIGHT:
region.getGridManager().moveCharTo(action);
break;
default:
break;
}
} //submitAction
//@return: points are encoded from upper left to right, then down
public String getEncoding(Character c) {
LinkedList<Point> gridRegion = region.getGridManager().getRegion(
c.getMapCenter(), CLIENT_VISION_DIAMETER);
ListIterator iter = gridRegion.listIterator();
Point temp;
String encoding = "";
while (iter.hasNext()) {
temp = (Point)(iter.next());
encoding += temp.parseToString();
}
return encoding;
} //getEncoding
public LinkedList<Character> getAllCharacters() {
return allCharacters;
} //getAllCharacters
public Region getRegion() {
return region;
} //getRegion
}