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Hi folks
Not an issue, but PR's don't seem to be looked at - hope this helps.
Tell me if I'm doing this wrong - very new to GH. Just want to share my solution.
Have been working on this over last couple of days, and needed a way to show the attempts made on the puzzle.
If you paste this function into the puzInit var, as the puzzle is generated, it'll fill in the user's attempts.
showAttempts: function() {
//console.log("entries",entries); // co-ords of cell - col,row, ["1,1", "2,1", "3,1", "4,1"]
for (var x=1, p = entryCount; x <= p; ++x) {
//var letters = puzz.data[x-1].answer.split('');
var attempt = puzz.data[x-1].attempt.split(''); // retrieved user's attempt - useful when rebuilding puzzle with user attempts
console.log(attempt);
console.log("entries["+(x-1)+"]",entries[x-1]); // co-ords of cell - col,row, ["1,1", "2,1", "3,1", "4,1"]
var y = 0;
for (var i=0; i < entries[x-1].length; ++i) {
var selector = '.position-' + (x-1) + ' input';
//console.log(selector);
var co = entries[x-1][i].split(",");
console.log("co:",co);
var c0 = co[0];
var c1 = co[1];
var r = 0;
if(c0>=c1) {
r = c0;
// try to normalise what we have
// col value appears first, and
// has the column value of the <td> element across the row
// to target it properly, if it's at say, col 6 (and its the 1st letter position of the word),
// we need to force it back to 1
var t1 = r; // could be 6
var t2 = t1 - 1; // whatever value is one less ie: 5
var t3 = (t1 - t2) + y; // ie: 6 - 5 = 1
y++;
r = t3;
} else {
r = co[1];
}
console.log("r:",r,"t1:",t1, "t2:",t2, "t3:",t3,"attempt[r-1]",attempt[r-1],"attempt[t3-1]",attempt[t3-1]);
$(selector)[r-1].value = attempt[r-1];
}
}
},
This bit:
var attempt = puzz.data[x-1].attempt.split(''); // retrieved user's attempt - useful when rebuilding puzzle with user attempts
console.log(attempt);
requires that a key in the json puzzleData variable called "attempt" have the users attempt at this clue.
So, for example:
var puzzleData = [
{
clue: "my first name",
answer: "brad",
attempt: "blah",
position: 1,
orientation: "across",
startx: 1,
starty: 1
},
{
clue: "my wife's first name",
answer: "nottellingyou",
attempt: "abcdefghijklm",
position: 2,
orientation: "across",
startx: 6,
starty: 1
},
{
clue: "opposite of above",
answer: "below",
attempt: "below",
position: 1,
orientation: "down",
startx: 1,
starty: 1
},
]
Oh! One last thing:
In var puzInit = {, right at the bottom, add puzInit.showAttempts() as below:
Hi folks
Not an issue, but PR's don't seem to be looked at - hope this helps.
Tell me if I'm doing this wrong - very new to GH. Just want to share my solution.
Have been working on this over last couple of days, and needed a way to show the attempts made on the puzzle.
If you paste this function into the puzInit var, as the puzzle is generated, it'll fill in the user's attempts.
This bit:
requires that a key in the json puzzleData variable called "attempt" have the users attempt at this clue.
So, for example:
Oh! One last thing:
In var puzInit = {, right at the bottom, add puzInit.showAttempts() as below:
If you edit the puzzle data in this repo and add a key called "attempt" with some value in each json entry, give it a whirl! It worked for me.
Hope this helps!
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