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Copy pathBoulder Dash - Boulder Dash Part 2 (World).mra
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Boulder Dash - Boulder Dash Part 2 (World).mra
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<!-- FPGA arcade hardware by Jotego
This core is available for hardware compatible with MiST and MiSTer
Other FPGA systems may be supported by the time you read this.
This work is not mantained by the MiSTer project. Please contact the
core author for issues and updates.
(c) Jose Tejada, 2025. Please support this research
Patreon: https://patreon.com/jotego
The author does not endorse or participate in illegal distribution
of copyrighted material. This work can be used with compatible
software. This software can be homebrew projects or legally
obtained memory dumps of compatible games.
This file license is GNU GPLv2.
You can read the whole license file in
https://opensource.org/licenses/gpl-2.0.php
-->
<misterromdescription>
<about author="jotego" webpage="https://patreon.com/jotego" twitter="@topapate" source="https://github.com/jotego/jtcores"/>
<name>Boulder Dash - Boulder Dash Part 2 (World)</name>
<setname>bouldash</setname>
<rbf>jtslyspy</rbf>
<mameversion>0261</mameversion>
<year>1990</year>
<manufacturer>Data East Corporation (licensed from First Star)</manufacturer>
<players>2</players>
<joystick>4</joystick>
<rotation>horizontal</rotation>
<region>World</region>
<rom index="0" zip="bouldash.zip" md5="None" asm_md5="8b470f64f4920165a6461f9ca169c933">
<!-- maincpu - starts at 0x0 - length 0x80000 (19 bits) -->
<interleave output="16">
<part name="fw-12-2.9l" crc="242bdc2a" map="01"/>
<part name="fw-15-2.17l" crc="ca19a967" map="10"/>
</interleave>
<interleave output="16">
<part name="fw-13-2.11l" crc="19209ef4" map="01"/>
<part name="fw-16-2.19l" crc="b7217265" map="10"/>
</interleave>
<interleave output="16">
<part name="fw-14-2.13l" crc="69b6112d" map="01"/>
<part name="fw-17-2.20l" crc="78a632a1" map="10"/>
</interleave>
<part repeat="0x20000"> FF</part>
<!-- SND_START -->
<!-- audiocpu - starts at 0x80000 - length 0x10000 (16 bits) -->
<part name="fn-10" crc="c74106e7"/>
<!-- PCM_START -->
<!-- oki - starts at 0x90000 - length 0x20000 (17 bits) -->
<part name="fn-11" crc="990fd8d9"/>
<part repeat="0x10000"> FF</part>
<!-- JTFRAME_BA2_START -->
<!-- gfx1 - starts at 0xB0000 - length 0x20000 (17 bits) -->
<interleave output="16">
<part name="fn-04" crc="40f5a760" map="01"/>
<part name="fn-05" crc="824f2168" map="10"/>
</interleave>
<!-- GFX2_START -->
<!-- gfx2 - starts at 0xD0000 - length 0x80000 (19 bits) -->
<interleave output="16">
<part name="fn-07" crc="eac6a3b3" map="01"/>
<part name="fn-06" crc="3feee292" map="10"/>
</interleave>
<part repeat="0x60000"> FF</part>
<!-- GFX3_START -->
<!-- gfx3 - starts at 0x150000 - length 0x40000 (18 bits) -->
<interleave output="16">
<part name="fn-09" crc="c2b27bd2" map="01"/>
<part name="fn-08" crc="5ac97178" map="10"/>
</interleave>
<!-- JTFRAME_BA3_START -->
<!-- gfx4 - starts at 0x190000 - length 0x80000 (19 bits) -->
<interleave output="32">
<part name="fn-01" crc="9333121b" map="0001"/>
<part name="fn-00" crc="ec18d098" map="0010"/>
<part name="fn-03" crc="254ba60f" map="0100"/>
<part name="fn-02" crc="4f060cba" map="1000"/>
</interleave>
<part repeat="0x40000"> FF</part>
<!-- MCU_START -->
<!-- mcu - starts at 0x210000 -->
<!-- sub - starts at 0x210000 - length 0x18000 (17 bits) -->
<part repeat="0x18000"> FF</part>
<!-- PROM_START -->
<!-- JTFRAME_PROM_START -->
<!-- proms - starts at 0x228000 - length 0x100 (8 bits) -->
<part name="ta-16.21k" crc="ad26e8d4"/>
<!-- Total 0x228100 bytes - 2208 kBytes -->
</rom>
<rom index="1">
<part>00 FF</part>
</rom>
<switches page_id="1" page_name="Switches" base="17" default="7f,7f">
<!-- DSW -->
<dip name="Coin A" bits="0,2" ids="3/1,2/1,1/6,1/5,1/4,1/3,1/2,1/1"/>
<dip name="Coin B" bits="3,5" ids="3/1,2/1,1/6,1/5,1/4,1/3,1/2,1/1"/>
<dip name="Flip Screen" bits="6" ids="On,Off"/>
<dip name="Cabinet" bits="7" ids="Upright,Cocktail"/>
<dip name="Lives" bits="8,9" ids="2,5,4,3"/>
<dip name="Difficulty" bits="10,11" ids="Hardest,Hard,Easy,Normal"/>
<dip name="Game Change Mode" bits="13" ids="Part 2,Part 1"/>
<dip name="Allow Continue" bits="14" ids="No,Yes"/>
<dip name="Demo Sounds" bits="15" ids="On,Off"/>
</switches>
<buttons names="Shot,Jump,-,-,-,Start,Coin,Core credits" default="A,B,Start,Select,-" count="2"/>
</misterromdescription>