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Copy pathAvengers (US, revision C).mra
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Avengers (US, revision C).mra
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<!-- FPGA arcade hardware by Jotego
This core is available for hardware compatible with MiST and MiSTer
Other FPGA systems may be supported by the time you read this.
This work is not mantained by the MiSTer project. Please contact the
core author for issues and updates.
(c) Jose Tejada, 2025. Please support this research
Patreon: https://patreon.com/jotego
The author does not endorse or participate in illegal distribution
of copyrighted material. This work can be used with compatible
software. This software can be homebrew projects or legally
obtained memory dumps of compatible games.
This file license is GNU GPLv2.
You can read the whole license file in
https://opensource.org/licenses/gpl-2.0.php
-->
<misterromdescription>
<about author="jotego" webpage="https://patreon.com/jotego" twitter="@topapate" source="https://github.com/jotego/jtcores"/>
<name>Avengers (US, revision C)</name>
<setname>avengers</setname>
<rbf>jttrojan</rbf>
<mameversion>0261</mameversion>
<year>1987</year>
<manufacturer>Capcom</manufacturer>
<players>2</players>
<joystick>8</joystick>
<rotation>vertical (cw)</rotation>
<region>World</region>
<rom index="0" zip="avengers.zip" md5="None" asm_md5="c7cb8950b8b304758ff87fc176d26e42">
<!-- Header byte 8:
bit 0 - Trojan
bit 1 - Avengers
bit 2 - MCU enable -->
<part>
00 00 00 00 00 00 00 00
06 00 00 00 00 00 00 00
</part>
<!-- maincpu - starts at 0x0 - length 0x18000 (17 bits) -->
<part name="avu_06c.13n" crc="ea202879"/>
<part name="av_05.12n" crc="9a214b42"/>
<part name="avu_04c.10n" crc="4555b925"/>
<!-- JTFRAME_BA1_START -->
<!-- soundcpu - starts at 0x18000 - length 0x8000 (15 bits) -->
<part name="av_02.15h" crc="107a2e17"/>
<!-- SND2_START -->
<!-- adpcmcpu - starts at 0x20000 - length 0x8000 (15 bits) -->
<part name="av_01.6d" crc="c1e5d258"/>
<!-- JTFRAME_BA2_START -->
<!-- gfx5 - starts at 0x28000 - length 0x8000 (15 bits) -->
<interleave output="16">
<part name="av_23.9n" crc="c0a93ef6" map="12"/>
</interleave>
<!-- SCR2_START -->
<!-- gfx4 - starts at 0x30000 - length 0x10000 (16 bits) -->
<interleave output="16">
<part name="avu_25.15n" crc="230d9e30" map="01"/>
<part name="avu_24.13n" crc="a6354024" map="10"/>
</interleave>
<!-- JTFRAME_BA3_START -->
<!-- CHAR_START -->
<!-- gfx1 - starts at 0x40000 - length 0x8000 (15 bits) -->
<interleave output="16">
<part name="av_03.8k" crc="efb5883e" map="12"/>
</interleave>
<!-- SCR_START -->
<!-- gfx2 - starts at 0x48000 - length 0x40000 (18 bits) -->
<interleave output="32">
<part name="av_14.8b" crc="44ac2671" map="0001"/>
<part name="av_11.3b" crc="a2911d8b" map="0010"/>
<part name="av_12.4b" crc="6d5261ba" map="0100"/>
<part name="av_13.6b" crc="9b5ff305" map="1000"/>
</interleave>
<interleave output="32">
<part name="av_10.8a" crc="b1a717cb" map="0001"/>
<part name="av_07.3a" crc="cde78d32" map="0010"/>
<part name="av_08.4a" crc="a13d9f54" map="0100"/>
<part name="av_09.6a" crc="08323355" map="1000"/>
</interleave>
<!-- OBJ_START -->
<!-- gfx3 - starts at 0x88000 - length 0x40000 (18 bits) -->
<interleave output="16">
<part name="av_22.7n" crc="bdaa8b22" map="01"/>
<part name="av_18.7l" crc="3c876a17" map="10"/>
</interleave>
<interleave output="16">
<part name="av_20.3n" crc="566e3059" map="01"/>
<part name="av_16.3l" crc="4b1ff3ac" map="10"/>
</interleave>
<interleave output="16">
<part name="av_21.5n" crc="301059aa" map="01"/>
<part name="av_17.5l" crc="4eb543ef" map="10"/>
</interleave>
<interleave output="16">
<part name="av_19.2n" crc="a00485ec" map="01"/>
<part name="av_15.2l" crc="8041de7f" map="10"/>
</interleave>
<!-- JTFRAME_PROM_START -->
<!-- mcu - starts at 0xC8000 - length 0x1000 (12 bits) -->
<part name="av.13k" crc="505a0987"/>
<!-- Total 0xC9000 bytes - 804 kBytes -->
<patch offset="0xC8B94">02</patch>
<patch offset="0xC8491">00</patch>
<patch offset="0xC84F0">00</patch>
<patch offset="0xC8493">a0</patch>
<patch offset="0xC84D3">30</patch>
</rom>
<!-- Vertical game -->
<rom index="1">
<part>01 80</part>
</rom>
<switches page_id="1" page_name="Switches" base="16" default="ff,ff">
<!-- DSWA -->
<dip name="Service Mode" bits="0" ids="On,Off"/>
<dip name="Flip Screen" bits="1" ids="On,Off"/>
<dip name="Coin B" bits="2,4" ids="4/1,1/4,2/1,1/2,3/1,1/3,1/6,1/1"/>
<dip name="Coin A" bits="5,7" ids="4/1,1/4,2/1,1/2,3/1,1/3,1/6,1/1"/>
<!-- DSWB -->
<dip name="Allow Continue" bits="8" ids="No,Yes"/>
<dip name="Demo Sounds" bits="9" ids="Off,On"/>
<dip name="Difficulty" bits="10,11" ids="Very Hard,Easy,Hard,Normal"/>
<dip name="Bonus Life" bits="12,13" ids="30k 80k,20k 70k,20k 80k,20k 60k"/>
<dip name="Lives" bits="14,15" ids="6,4,5,3"/>
</switches>
<buttons names="Punch,Kick,Start,Coin,Core credits" default="A,B,Start,Select,-" count="2"/>
</misterromdescription>