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Very valid question, I hope others would shed some light here. From my end, I found these great resources: 1- Different Approaches in Consuming KMM Modules in iOS
2- This one is by John O'Reilly, the maintainer of this repo! Using Swift Packages in a Kotlin Multiplatform project
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When this project was created 2+ years ago this was I think the recommended approach. Options have increased since then but I believe this is still valid option (one of the 2 you get prompted to use for example when using KMM plugin). I've used other approaches on other samples here so of course a choice for folks which one to use themselves. |
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When looking at the way the project is setup for iOS, I am wondering why the approach was taken to compile the kotlin common code into a cocoapod module and use that for linking?
Is it just that it was convenient for this particular project, or is it a recommended approach for some specific reason?
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