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MokoidSurface.h
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/*
**
** Copyright 2013, Moko365 Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef MOKOID_SURFACE_H
#define MOKOID_SURFACE_H
#include <utils/MemoryBase.h>
#include <utils/MemoryHeapBase.h>
#include <utils/threads.h>
#include <utils/RefBase.h>
#include <ui/SurfaceComposerClient.h>
#include <ui/Region.h>
#include <ui/Rect.h>
namespace android {
class MokoidSurface : public RefBase {
public:
MokoidSurface();
~MokoidSurface();
int clientInit(int x, int y, int w, int h, int *stride);
void lockScreen(void);
void unlockScreen(void);
char *getBuffer(void);
private:
sp<SurfaceComposerClient> surfaceflinger_client;
sp<Surface> surfaceflinger_surface;
// Android 4.0
//sp<SurfaceControl> surfaceflinger_surfaceControl;
// Native window
//ANativeWindow* window;
//ANativeWindowBuffer* window_buffer;
char *drawBuffer;
int getFormat(int depth);
};
}; // namespace android
#endif