-
Notifications
You must be signed in to change notification settings - Fork 0
/
layout.h
executable file
·1196 lines (1073 loc) · 42.1 KB
/
layout.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#ifndef LAY_INCLUDE_HEADER
#define LAY_INCLUDE_HEADER
// Do this:
//
// #define LAY_IMPLEMENTATION
//
// in exactly one C or C++ file in your project before you include layout.h.
// Your includes should look like this:
//
// #include ...
// #include ...
// #define LAY_IMPLEMENTATION
// #include "layout.h"
//
// All other files in your project should not define LAY_IMPLEMENTATION.
#include <stdint.h>
#ifndef LAY_EXPORT
#define LAY_EXPORT extern
#endif
// Users of this library can define LAY_ASSERT if they would like to use an
// assert other than the one from assert.h.
#ifndef LAY_ASSERT
#include <assert.h>
#define LAY_ASSERT assert
#endif
// 'static inline' for things we always want inlined -- the compiler should not
// even have to consider not inlining these.
#if defined(__GNUC__) || defined(__clang__)
#define LAY_STATIC_INLINE __attribute__((always_inline)) static inline
#elif defined(_MSC_VER)
#define LAY_STATIC_INLINE __forceinline static
#else
#define LAY_STATIC_INLINE inline static
#endif
typedef uint32_t lay_id;
#if LAY_FLOAT == 1
typedef float lay_scalar;
#else
typedef int16_t lay_scalar;
#endif
#define LAY_INVALID_ID UINT32_MAX
// GCC and Clang allow us to create vectors based on a type with the
// vector_size extension. This will allow us to access individual components of
// the vector via indexing operations.
#if defined(__GNUC__) || defined(__clang__)
// Using floats for coordinates takes up more space than using int16. 128 bits
// for a four-component vector.
#ifdef LAY_FLOAT
typedef float lay_vec4 __attribute__ ((__vector_size__ (16), aligned(4)));
typedef float lay_vec2 __attribute__ ((__vector_size__ (8), aligned(4)));
// Integer version uses 64 bits for a four-component vector.
#else
typedef int16_t lay_vec4 __attribute__ ((__vector_size__ (8), aligned(2)));
typedef int16_t lay_vec2 __attribute__ ((__vector_size__ (4), aligned(2)));
#endif // LAY_FLOAT
// Note that we're not actually going to make any explicit use of any
// platform's SIMD instructions -- we're just using the vector extension for
// more convenient syntax. Therefore, we can specify more relaxed alignment
// requirements. See the end of this file for some notes about this.
// MSVC doesn't have the vetor_size attribute, but we want convenient indexing
// operators for our layout logic code. Therefore, we force C++ compilation in
// MSVC, and use C++ operator overloading.
#elif defined(_MSC_VER)
struct lay_vec4 {
lay_scalar xyzw[4];
const lay_scalar& operator[](int index) const
{ return xyzw[index]; }
lay_scalar& operator[](int index)
{ return xyzw[index]; }
};
struct lay_vec2 {
lay_scalar xy[2];
const lay_scalar& operator[](int index) const
{ return xy[index]; }
lay_scalar& operator[](int index)
{ return xy[index]; }
};
#endif // __GNUC__/__clang__ or _MSC_VER
typedef struct lay_item_t {
uint32_t flags;
lay_id first_child;
lay_id next_sibling;
lay_vec4 margins;
lay_vec2 size;
} lay_item_t;
typedef struct lay_context {
lay_item_t *items;
lay_vec4 *rects;
lay_id capacity;
lay_id count;
} lay_context;
// Container flags to pass to lay_set_container()
typedef enum lay_box_flags {
// flex-direction (bit 0+1)
// left to right
LAY_ROW = 0x002,
// top to bottom
LAY_COLUMN = 0x003,
// model (bit 1)
// free layout
LAY_LAYOUT = 0x000,
// flex model
LAY_FLEX = 0x002,
// flex-wrap (bit 2)
// single-line
LAY_NOWRAP = 0x000,
// multi-line, wrap left to right
LAY_WRAP = 0x004,
// justify-content (start, end, center, space-between)
// at start of row/column
LAY_START = 0x008,
// at center of row/column
LAY_MIDDLE = 0x000,
// at end of row/column
LAY_END = 0x010,
// insert spacing to stretch across whole row/column
LAY_JUSTIFY = 0x018
// align-items
// can be implemented by putting a flex container in a layout container,
// then using LAY_TOP, LAY_BOTTOM, LAY_VFILL, LAY_VCENTER, etc.
// FILL is equivalent to stretch/grow
// align-content (start, end, center, stretch)
// can be implemented by putting a flex container in a layout container,
// then using LAY_TOP, LAY_BOTTOM, LAY_VFILL, LAY_VCENTER, etc.
// FILL is equivalent to stretch; space-between is not supported.
} lay_box_flags;
// child layout flags to pass to lay_set_behave()
typedef enum lay_layout_flags {
// attachments (bit 5-8)
// fully valid when parent uses LAY_LAYOUT model
// partially valid when in LAY_FLEX model
// anchor to left item or left side of parent
LAY_LEFT = 0x020,
// anchor to top item or top side of parent
LAY_TOP = 0x040,
// anchor to right item or right side of parent
LAY_RIGHT = 0x080,
// anchor to bottom item or bottom side of parent
LAY_BOTTOM = 0x100,
// anchor to both left and right item or parent borders
LAY_HFILL = 0x0a0,
// anchor to both top and bottom item or parent borders
LAY_VFILL = 0x140,
// center horizontally, with left margin as offset
LAY_HCENTER = 0x000,
// center vertically, with top margin as offset
LAY_VCENTER = 0x000,
// center in both directions, with left/top margin as offset
LAY_CENTER = 0x000,
// anchor to all four directions
LAY_FILL = 0x1e0,
// When in a wrapping container, put this element on a new line. Wrapping
// layout code auto-inserts LAY_BREAK flags as needed. See GitHub issues for
// TODO related to this.
//
// Drawing routines can read this via item pointers as needed after
// performing layout calculations.
LAY_BREAK = 0x200
} lay_layout_flags;
enum {
// these bits, starting at bit 16, can be safely assigned by the
// application, e.g. as item types, other event types, drop targets, etc.
// this is not yet exposed via API functions, you'll need to get/set these
// by directly accessing item pointers.
//
// (In reality we have more free bits than this, TODO)
//
// TODO fix int/unsigned size mismatch (clang issues warning for this),
// should be all bits as 1 instead of INT_MAX
LAY_USERMASK = 0x7fff0000,
// a special mask passed to lay_find_item() (currently does not exist, was
// not ported from oui)
LAY_ANY = 0x7fffffff
};
enum {
// extra item flags
// bit 0-2
LAY_ITEM_BOX_MODEL_MASK = 0x000007,
// bit 0-4
LAY_ITEM_BOX_MASK = 0x00001F,
// bit 5-9
LAY_ITEM_LAYOUT_MASK = 0x0003E0,
// item has been inserted (bit 10)
LAY_ITEM_INSERTED = 0x400,
// horizontal size has been explicitly set (bit 11)
LAY_ITEM_HFIXED = 0x800,
// vertical size has been explicitly set (bit 12)
LAY_ITEM_VFIXED = 0x1000,
// bit 11-12
LAY_ITEM_FIXED_MASK = LAY_ITEM_HFIXED | LAY_ITEM_VFIXED,
// which flag bits will be compared
LAY_ITEM_COMPARE_MASK = LAY_ITEM_BOX_MODEL_MASK
| (LAY_ITEM_LAYOUT_MASK & ~LAY_BREAK)
| LAY_USERMASK
};
LAY_STATIC_INLINE lay_vec4 lay_vec4_xyzw(lay_scalar x, lay_scalar y, lay_scalar z, lay_scalar w)
{
#if (defined(__GNUC__) || defined(__clang__)) && !defined(__cplusplus)
return (lay_vec4){x, y, z, w};
#else
lay_vec4 result;
result[0] = x;
result[1] = y;
result[2] = z;
result[3] = w;
return result;
#endif
}
// Call this on a context before using it. You must also call this on a context
// if you would like to use it again after calling lay_destroy_context() on it.
LAY_EXPORT void lay_init_context(lay_context *ctx);
// Reserve enough heap memory to contain `count` items without needing to
// reallocate. The initial lay_init_context() call does not allocate any heap
// memory, so if you init a context and then call this once with a large enough
// number for the number of items you'll create, there will not be any further
// reallocations.
LAY_EXPORT void lay_reserve_items_capacity(lay_context *ctx, lay_id count);
// Frees any heap allocated memory used by a context. Don't call this on a
// context that did not have lay_init_context() call on it. To reuse a context
// after destroying it, you will need to call lay_init_context() on it again.
LAY_EXPORT void lay_destroy_context(lay_context *ctx);
// Clears all of the items in a context, setting its count to 0. Use this when
// you want to re-declare your layout starting from the root item. This does not
// free any memory or perform allocations. It's safe to use the context again
// after calling this. You should probably use this instead of init/destroy if
// you are recalculating your layouts in a loop.
LAY_EXPORT void lay_reset_context(lay_context *ctx);
// Performs the layout calculations, starting at the root item (id 0). After
// calling this, you can use lay_get_rect() to query for an item's calculated
// rectangle. If you use procedures such as lay_append() or lay_insert() after
// calling this, your calculated data may become invalid if a reallocation
// occurs.
//
// You should prefer to recreate your items starting from the root instead of
// doing fine-grained updates to the existing context.
//
// However, it's safe to use lay_set_size on an item, and then re-run
// lay_run_context. This might be useful if you are doing a resizing animation
// on items in a layout without any contents changing.
LAY_EXPORT void lay_run_context(lay_context *ctx);
// Like lay_run_context(), this procedure will run layout calculations --
// however, it lets you specify which item you want to start from.
// lay_run_context() always starts with item 0, the first item, as the root.
// Running the layout calculations from a specific item is useful if you want
// need to iteratively re-run parts of your layout hierarchy, or if you are only
// interested in updating certain subsets of it. Be careful when using this --
// it's easy to generated bad output if the parent items haven't yet had their
// output rectangles calculated, or if they've been invalidated (e.g. due to
// re-allocation).
LAY_EXPORT void lay_run_item(lay_context *ctx, lay_id item);
// Performing a layout on items where wrapping is enabled in the parent
// container can cause flags to be modified during the calculations. If you plan
// to call lay_run_context or lay_run_item multiple times without calling
// lay_reset, and if you have a container that uses wrapping, and if the width
// or height of the container may have changed, you should call
// lay_clear_item_break on all of the children of a container before calling
// lay_run_context or lay_run_item again. If you don't, the layout calculations
// may perform unnecessary wrapping.
//
// This requirement may be changed in the future.
//
// Calling this will also reset any manually-specified breaking. You will need
// to set the manual breaking again, or simply not call this on any items that
// you know you wanted to break manually.
//
// If you clear your context every time you calculate your layout, or if you
// don't use wrapping, you don't need to call this.
LAY_EXPORT void lay_clear_item_break(lay_context *ctx, lay_id item);
// Returns the number of items that have been created in a context.
LAY_EXPORT lay_id lay_items_count(lay_context *ctx);
// Returns the number of items the context can hold without performing a
// reallocation.
LAY_EXPORT lay_id lay_items_capacity(lay_context *ctx);
// Create a new item, which can just be thought of as a rectangle. Returns the
// id (handle) used to identify the item.
LAY_EXPORT lay_id lay_item(lay_context *ctx);
// Inserts an item into another item, forming a parent - child relationship. An
// item can contain any number of child items. Items inserted into a parent are
// put at the end of the ordering, after any existing siblings.
LAY_EXPORT void lay_insert(lay_context *ctx, lay_id parent, lay_id child);
// lay_append inserts an item as a sibling after another item. This allows
// inserting an item into the middle of an existing list of items within a
// parent. It's also more efficient than repeatedly using lay_insert(ctx,
// parent, new_child) in a loop to create a list of items in a parent, because
// it does not need to traverse the parent's children each time. So if you're
// creating a long list of children inside of a parent, you might prefer to use
// this after using lay_insert to insert the first child.
LAY_EXPORT void lay_append(lay_context *ctx, lay_id earlier, lay_id later);
// Like lay_insert, but puts the new item as the first child in a parent instead
// of as the last.
LAY_EXPORT void lay_push(lay_context *ctx, lay_id parent, lay_id child);
// Gets the size that was set with lay_set_size or lay_set_size_xy. The _xy
// version writes the output values to the specified addresses instead of
// returning the values in a lay_vec2.
LAY_EXPORT lay_vec2 lay_get_size(lay_context *ctx, lay_id item);
LAY_EXPORT void lay_get_size_xy(lay_context *ctx, lay_id item, lay_scalar *x, lay_scalar *y);
// Sets the size of an item. The _xy version passes the width and height as
// separate arguments, but functions the same.
LAY_EXPORT void lay_set_size(lay_context *ctx, lay_id item, lay_vec2 size);
LAY_EXPORT void lay_set_size_xy(lay_context *ctx, lay_id item, lay_scalar width, lay_scalar height);
// Set the flags on an item which determines how it behaves as a parent. For
// example, setting LAY_COLUMN will make an item behave as if it were a column
// -- it will lay out its children vertically.
LAY_EXPORT void lay_set_contain(lay_context *ctx, lay_id item, uint32_t flags);
// Set the flags on an item which determines how it behaves as a child inside of
// a parent item. For example, setting LAY_VFILL will make an item try to fill
// up all available vertical space inside of its parent.
LAY_EXPORT void lay_set_behave(lay_context *ctx, lay_id item, uint32_t flags);
// Get the margins that were set by lay_set_margins. The _ltrb version writes
// the output values to the specified addresses instead of returning the values
// in a lay_vec4.
// l: left, t: top, r: right, b: bottom
LAY_EXPORT lay_vec4 lay_get_margins(lay_context *ctx, lay_id item);
LAY_EXPORT void lay_get_margins_ltrb(lay_context *ctx, lay_id item, lay_scalar *l, lay_scalar *t, lay_scalar *r, lay_scalar *b);
// Set the margins on an item. The components of the vector are:
// 0: left, 1: top, 2: right, 3: bottom.
LAY_EXPORT void lay_set_margins(lay_context *ctx, lay_id item, lay_vec4 ltrb);
// Same as lay_set_margins, but the components are passed as separate arguments
// (left, top, right, bottom).
LAY_EXPORT void lay_set_margins_ltrb(lay_context *ctx, lay_id item, lay_scalar l, lay_scalar t, lay_scalar r, lay_scalar b);
// Get the pointer to an item in the buffer by its id. Don't keep this around --
// it will become invalid as soon as any reallocation occurs. Just store the id
// instead (it's smaller, anyway, and the lookup cost will be nothing.)
LAY_STATIC_INLINE lay_item_t *lay_get_item(const lay_context *ctx, lay_id id)
{
LAY_ASSERT(id != LAY_INVALID_ID && id < ctx->count);
return ctx->items + id;
}
// Get the id of first child of an item, if any. Returns LAY_INVALID_ID if there
// is no child.
LAY_STATIC_INLINE lay_id lay_first_child(const lay_context *ctx, lay_id id)
{
const lay_item_t *pitem = lay_get_item(ctx, id);
return pitem->first_child;
}
// Get the id of the next sibling of an item, if any. Returns LAY_INVALID_ID if
// there is no next sibling.
LAY_STATIC_INLINE lay_id lay_next_sibling(const lay_context *ctx, lay_id id)
{
const lay_item_t *pitem = lay_get_item(ctx, id);
return pitem->next_sibling;
}
// Returns the calculated rectangle of an item. This is only valid after calling
// lay_run_context and before any other reallocation occurs. Otherwise, the
// result will be undefined. The vector components are:
// 0: x starting position, 1: y starting position
// 2: width, 3: height
LAY_STATIC_INLINE lay_vec4 lay_get_rect(const lay_context *ctx, lay_id id)
{
LAY_ASSERT(id != LAY_INVALID_ID && id < ctx->count);
return ctx->rects[id];
}
// The same as lay_get_rect, but writes the x,y positions and width,height
// values to the specified addresses instead of returning them in a lay_vec4.
LAY_STATIC_INLINE void lay_get_rect_xywh(
const lay_context *ctx, lay_id id,
lay_scalar *x, lay_scalar *y, lay_scalar *width, lay_scalar *height)
{
LAY_ASSERT(id != LAY_INVALID_ID && id < ctx->count);
lay_vec4 rect = ctx->rects[id];
*x = rect[0];
*y = rect[1];
*width = rect[2];
*height = rect[3];
}
#undef LAY_EXPORT
#undef LAY_STATIC_INLINE
#endif // LAY_INCLUDE_HEADER
// Notes about the use of vector_size merely for syntax convenience:
//
// The current layout calculation procedures are not written in a way that
// would benefit from SIMD instruction usage.
//
// (Passing 128-bit float4 vectors using __vectorcall *might* get you some
// small benefit in very specific situations, but is unlikely to be worth the
// hassle. And I believe this would only be needed if you compiled the library
// in a way where the compiler was prevented from using inlining when copying
// rectangle/size data.)
//
// I might go back in the future and just use regular struct-wrapped arrays.
// I'm not sure if relying the vector thing in GCC/clang and then using C++
// operator overloading in MSVC is worth the annoyance of saving a couple of
// extra characters on each array access in the implementation code.
#ifdef LAY_IMPLEMENTATION
#include <stddef.h>
#include <stdbool.h>
// Users of this library can define LAY_REALLOC to use a custom (re)allocator
// instead of stdlib's realloc. It should have the same behavior as realloc --
// first parameter type is a void pointer, and its value is either a null
// pointer or an existing pointer. The second parameter is a size_t of the new
// desired size. The buffer contents should be preserved across reallocations.
//
// And, if you define LAY_REALLOC, you will also need to define LAY_FREE, which
// should have the same behavior as free.
#ifndef LAY_REALLOC
#include <stdlib.h>
#define LAY_REALLOC(_block, _size) realloc(_block, _size)
#define LAY_FREE(_block) free(_block)
#endif
// Like the LAY_REALLOC define, LAY_MEMSET can be used for a custom memset.
// Otherwise, the memset from string.h will be used.
#ifndef LAY_MEMSET
#include <string.h>
#define LAY_MEMSET(_dst, _val, _size) memset(_dst, _val, _size)
#endif
#if defined(__GNUC__) || defined(__clang__)
#define LAY_FORCE_INLINE __attribute__((always_inline)) inline
#ifdef __cplusplus
#define LAY_RESTRICT __restrict
#else
#define LAY_RESTRICT restrict
#endif // __cplusplus
#elif defined(_MSC_VER)
#define LAY_FORCE_INLINE __forceinline
#define LAY_RESTRICT __restrict
#else
#define LAY_FORCE_INLINE inline
#ifdef __cplusplus
#define LAY_RESTRICT
#else
#define LAY_RESTRICT restrict
#endif // __cplusplus
#endif
// Useful math utilities
static LAY_FORCE_INLINE lay_scalar lay_scalar_max(lay_scalar a, lay_scalar b)
{ return a > b ? a : b; }
static LAY_FORCE_INLINE lay_scalar lay_scalar_min(lay_scalar a, lay_scalar b)
{ return a < b ? a : b; }
static LAY_FORCE_INLINE float lay_float_max(float a, float b)
{ return a > b ? a : b; }
static LAY_FORCE_INLINE float lay_float_min(float a, float b)
{ return a < b ? a : b; }
void lay_init_context(lay_context *ctx)
{
ctx->capacity = 0;
ctx->count = 0;
ctx->items = NULL;
ctx->rects = NULL;
}
void lay_reserve_items_capacity(lay_context *ctx, lay_id count)
{
if (count >= ctx->capacity) {
ctx->capacity = count;
const size_t item_size = sizeof(lay_item_t) + sizeof(lay_vec4);
ctx->items = (lay_item_t*)LAY_REALLOC(ctx->items, ctx->capacity * item_size);
const lay_item_t *past_last = ctx->items + ctx->capacity;
ctx->rects = (lay_vec4*)past_last;
}
}
void lay_destroy_context(lay_context *ctx)
{
if (ctx->items != NULL) {
LAY_FREE(ctx->items);
ctx->items = NULL;
ctx->rects = NULL;
}
}
void lay_reset_context(lay_context *ctx)
{ ctx->count = 0; }
static void lay_calc_size(lay_context *ctx, lay_id item, int dim);
static void lay_arrange(lay_context *ctx, lay_id item, int dim);
void lay_run_context(lay_context *ctx)
{
LAY_ASSERT(ctx != NULL);
if (ctx->count > 0) {
lay_run_item(ctx, 0);
}
}
void lay_run_item(lay_context *ctx, lay_id item)
{
LAY_ASSERT(ctx != NULL);
lay_calc_size(ctx, item, 0);
lay_arrange(ctx, item, 0);
lay_calc_size(ctx, item, 1);
lay_arrange(ctx, item, 1);
}
// Alternatively, we could use a flag bit to indicate whether an item's children
// have already been wrapped and may need re-wrapping. If we do that, in the
// future, this would become deprecated and we could make it a no-op.
void lay_clear_item_break(lay_context *ctx, lay_id item)
{
LAY_ASSERT(ctx != NULL);
lay_item_t *pitem = lay_get_item(ctx, item);
pitem->flags = pitem->flags & ~(uint32_t)LAY_BREAK;
}
lay_id lay_items_count(lay_context *ctx)
{
LAY_ASSERT(ctx != NULL);
return ctx->count;
}
lay_id lay_items_capacity(lay_context *ctx)
{
LAY_ASSERT(ctx != NULL);
return ctx->capacity;
}
lay_id lay_item(lay_context *ctx)
{
lay_id idx = ctx->count++;
if (idx >= ctx->capacity) {
ctx->capacity = ctx->capacity < 1 ? 32 : (ctx->capacity * 4);
const size_t item_size = sizeof(lay_item_t) + sizeof(lay_vec4);
ctx->items = (lay_item_t*)LAY_REALLOC(ctx->items, ctx->capacity * item_size);
const lay_item_t *past_last = ctx->items + ctx->capacity;
ctx->rects = (lay_vec4*)past_last;
}
lay_item_t *item = lay_get_item(ctx, idx);
// We can either do this here, or when creating/resetting buffer
LAY_MEMSET(item, 0, sizeof(lay_item_t));
item->first_child = LAY_INVALID_ID;
item->next_sibling = LAY_INVALID_ID;
// hmm
LAY_MEMSET(&ctx->rects[idx], 0, sizeof(lay_vec4));
return idx;
}
static LAY_FORCE_INLINE
void lay_append_by_ptr(
lay_item_t *LAY_RESTRICT pearlier,
lay_id later, lay_item_t *LAY_RESTRICT plater)
{
plater->next_sibling = pearlier->next_sibling;
plater->flags |= LAY_ITEM_INSERTED;
pearlier->next_sibling = later;
}
lay_id lay_last_child(const lay_context *ctx, lay_id parent)
{
lay_item_t *pparent = lay_get_item(ctx, parent);
lay_id child = pparent->first_child;
if (child == LAY_INVALID_ID) return LAY_INVALID_ID;
lay_item_t *pchild = lay_get_item(ctx, child);
lay_id result = child;
for (;;) {
lay_id next = pchild->next_sibling;
if (next == LAY_INVALID_ID) break;
result = next;
pchild = lay_get_item(ctx, next);
}
return result;
}
void lay_append(lay_context *ctx, lay_id earlier, lay_id later)
{
LAY_ASSERT(later != 0); // Must not be root item
LAY_ASSERT(earlier != later); // Must not be same item id
lay_item_t *LAY_RESTRICT pearlier = lay_get_item(ctx, earlier);
lay_item_t *LAY_RESTRICT plater = lay_get_item(ctx, later);
lay_append_by_ptr(pearlier, later, plater);
}
void lay_insert(lay_context *ctx, lay_id parent, lay_id child)
{
LAY_ASSERT(child != 0); // Must not be root item
LAY_ASSERT(parent != child); // Must not be same item id
lay_item_t *LAY_RESTRICT pparent = lay_get_item(ctx, parent);
lay_item_t *LAY_RESTRICT pchild = lay_get_item(ctx, child);
LAY_ASSERT(!(pchild->flags & LAY_ITEM_INSERTED));
// Parent has no existing children, make inserted item the first child.
if (pparent->first_child == LAY_INVALID_ID) {
pparent->first_child = child;
pchild->flags |= LAY_ITEM_INSERTED;
// Parent has existing items, iterate to find the last child and append the
// inserted item after it.
} else {
lay_id next = pparent->first_child;
lay_item_t *LAY_RESTRICT pnext = lay_get_item(ctx, next);
for (;;) {
next = pnext->next_sibling;
if (next == LAY_INVALID_ID) break;
pnext = lay_get_item(ctx, next);
}
lay_append_by_ptr(pnext, child, pchild);
}
}
void lay_push(lay_context *ctx, lay_id parent, lay_id new_child)
{
LAY_ASSERT(new_child != 0); // Must not be root item
LAY_ASSERT(parent != new_child); // Must not be same item id
lay_item_t *LAY_RESTRICT pparent = lay_get_item(ctx, parent);
lay_id old_child = pparent->first_child;
lay_item_t *LAY_RESTRICT pchild = lay_get_item(ctx, new_child);
LAY_ASSERT(!(pchild->flags & LAY_ITEM_INSERTED));
pparent->first_child = new_child;
pchild->flags |= LAY_ITEM_INSERTED;
pchild->next_sibling = old_child;
}
lay_vec2 lay_get_size(lay_context *ctx, lay_id item)
{
lay_item_t *pitem = lay_get_item(ctx, item);
return pitem->size;
}
void lay_get_size_xy(
lay_context *ctx, lay_id item,
lay_scalar *x, lay_scalar *y)
{
lay_item_t *pitem = lay_get_item(ctx, item);
lay_vec2 size = pitem->size;
*x = size[0];
*y = size[1];
}
void lay_set_size(lay_context *ctx, lay_id item, lay_vec2 size)
{
lay_item_t *pitem = lay_get_item(ctx, item);
pitem->size = size;
uint32_t flags = pitem->flags;
if (size[0] == 0)
flags &= ~(uint32_t)LAY_ITEM_HFIXED;
else
flags |= LAY_ITEM_HFIXED;
if (size[1] == 0)
flags &= ~(uint32_t)LAY_ITEM_VFIXED;
else
flags |= LAY_ITEM_VFIXED;
pitem->flags = flags;
}
void lay_set_size_xy(
lay_context *ctx, lay_id item,
lay_scalar width, lay_scalar height)
{
lay_item_t *pitem = lay_get_item(ctx, item);
pitem->size[0] = width;
pitem->size[1] = height;
// Kinda redundant, whatever
uint32_t flags = pitem->flags;
if (width == 0)
flags &= ~(uint32_t)LAY_ITEM_HFIXED;
else
flags |= LAY_ITEM_HFIXED;
if (height == 0)
flags &= ~(uint32_t)LAY_ITEM_VFIXED;
else
flags |= LAY_ITEM_VFIXED;
pitem->flags = flags;
}
void lay_set_behave(lay_context *ctx, lay_id item, uint32_t flags)
{
LAY_ASSERT((flags & LAY_ITEM_LAYOUT_MASK) == flags);
lay_item_t *pitem = lay_get_item(ctx, item);
pitem->flags = (pitem->flags & ~(uint32_t)LAY_ITEM_LAYOUT_MASK) | flags;
}
void lay_set_contain(lay_context *ctx, lay_id item, uint32_t flags)
{
LAY_ASSERT((flags & LAY_ITEM_BOX_MASK) == flags);
lay_item_t *pitem = lay_get_item(ctx, item);
pitem->flags = (pitem->flags & ~(uint32_t)LAY_ITEM_BOX_MASK) | flags;
}
void lay_set_margins(lay_context *ctx, lay_id item, lay_vec4 ltrb)
{
lay_item_t *pitem = lay_get_item(ctx, item);
pitem->margins = ltrb;
}
void lay_set_margins_ltrb(
lay_context *ctx, lay_id item,
lay_scalar l, lay_scalar t, lay_scalar r, lay_scalar b)
{
lay_item_t *pitem = lay_get_item(ctx, item);
// Alternative, uses stack and addressed writes
//pitem->margins = lay_vec4_xyzw(l, t, r, b);
// Alternative, uses rax and left-shift
//pitem->margins = (lay_vec4){l, t, r, b};
// Fewest instructions, but uses more addressed writes?
pitem->margins[0] = l;
pitem->margins[1] = t;
pitem->margins[2] = r;
pitem->margins[3] = b;
}
lay_vec4 lay_get_margins(lay_context *ctx, lay_id item)
{ return lay_get_item(ctx, item)->margins; }
void lay_get_margins_ltrb(
lay_context *ctx, lay_id item,
lay_scalar *l, lay_scalar *t, lay_scalar *r, lay_scalar *b)
{
lay_item_t *pitem = lay_get_item(ctx, item);
lay_vec4 margins = pitem->margins;
*l = margins[0];
*t = margins[1];
*r = margins[2];
*b = margins[3];
}
// TODO restrict item ptrs correctly
static LAY_FORCE_INLINE
lay_scalar lay_calc_overlayed_size(
lay_context *ctx, lay_id item, int dim)
{
const int wdim = dim + 2;
lay_item_t *LAY_RESTRICT pitem = lay_get_item(ctx, item);
lay_scalar need_size = 0;
lay_id child = pitem->first_child;
while (child != LAY_INVALID_ID) {
lay_item_t *pchild = lay_get_item(ctx, child);
lay_vec4 rect = ctx->rects[child];
// width = start margin + calculated width + end margin
lay_scalar child_size = rect[dim] + rect[2 + dim] + pchild->margins[wdim];
need_size = lay_scalar_max(need_size, child_size);
child = pchild->next_sibling;
}
return need_size;
}
static LAY_FORCE_INLINE
lay_scalar lay_calc_stacked_size(
lay_context *ctx, lay_id item, int dim)
{
const int wdim = dim + 2;
lay_item_t *LAY_RESTRICT pitem = lay_get_item(ctx, item);
lay_scalar need_size = 0;
lay_id child = pitem->first_child;
while (child != LAY_INVALID_ID) {
lay_item_t *pchild = lay_get_item(ctx, child);
lay_vec4 rect = ctx->rects[child];
need_size += rect[dim] + rect[2 + dim] + pchild->margins[wdim];
child = pchild->next_sibling;
}
return need_size;
}
static LAY_FORCE_INLINE
lay_scalar lay_calc_wrapped_overlayed_size(
lay_context *ctx, lay_id item, int dim)
{
const int wdim = dim + 2;
lay_item_t *LAY_RESTRICT pitem = lay_get_item(ctx, item);
lay_scalar need_size = 0;
lay_scalar need_size2 = 0;
lay_id child = pitem->first_child;
while (child != LAY_INVALID_ID) {
lay_item_t *pchild = lay_get_item(ctx, child);
lay_vec4 rect = ctx->rects[child];
if (pchild->flags & LAY_BREAK) {
need_size2 += need_size;
need_size = 0;
}
lay_scalar child_size = rect[dim] + rect[2 + dim] + pchild->margins[wdim];
need_size = lay_scalar_max(need_size, child_size);
child = pchild->next_sibling;
}
return need_size2 + need_size;
}
// Equivalent to uiComputeWrappedStackedSize
static LAY_FORCE_INLINE
lay_scalar lay_calc_wrapped_stacked_size(
lay_context *ctx, lay_id item, int dim)
{
const int wdim = dim + 2;
lay_item_t *LAY_RESTRICT pitem = lay_get_item(ctx, item);
lay_scalar need_size = 0;
lay_scalar need_size2 = 0;
lay_id child = pitem->first_child;
while (child != LAY_INVALID_ID) {
lay_item_t *pchild = lay_get_item(ctx, child);
lay_vec4 rect = ctx->rects[child];
if (pchild->flags & LAY_BREAK) {
need_size2 = lay_scalar_max(need_size2, need_size);
need_size = 0;
}
need_size += rect[dim] + rect[2 + dim] + pchild->margins[wdim];
child = pchild->next_sibling;
}
return lay_scalar_max(need_size2, need_size);
}
static void lay_calc_size(lay_context *ctx, lay_id item, int dim)
{
lay_item_t *pitem = lay_get_item(ctx, item);
lay_id child = pitem->first_child;
while (child != LAY_INVALID_ID) {
// NOTE: this is recursive and will run out of stack space if items are
// nested too deeply.
lay_calc_size(ctx, child, dim);
lay_item_t *pchild = lay_get_item(ctx, child);
child = pchild->next_sibling;
}
// Set the mutable rect output data to the starting input data
ctx->rects[item][dim] = pitem->margins[dim];
// If we have an explicit input size, just set our output size (which other
// calc_size and arrange procedures will use) to it.
if (pitem->size[dim] != 0) {
ctx->rects[item][2 + dim] = pitem->size[dim];
return;
}
// Calculate our size based on children items. Note that we've already
// called lay_calc_size on our children at this point.
lay_scalar cal_size;
switch (pitem->flags & LAY_ITEM_BOX_MODEL_MASK) {
case LAY_COLUMN|LAY_WRAP:
// flex model
if (dim) // direction
cal_size = lay_calc_stacked_size(ctx, item, 1);
else
cal_size = lay_calc_overlayed_size(ctx, item, 0);
break;
case LAY_ROW|LAY_WRAP:
// flex model
if (!dim) // direction
cal_size = lay_calc_wrapped_stacked_size(ctx, item, 0);
else
cal_size = lay_calc_wrapped_overlayed_size(ctx, item, 1);
break;
case LAY_COLUMN:
case LAY_ROW:
// flex model
if ((pitem->flags & 1) == (uint32_t)dim) // direction
cal_size = lay_calc_stacked_size(ctx, item, dim);
else
cal_size = lay_calc_overlayed_size(ctx, item, dim);
break;
default:
// layout model
cal_size = lay_calc_overlayed_size(ctx, item, dim);
break;
}
// Set our output data size. Will be used by parent calc_size procedures.,
// and by arrange procedures.
ctx->rects[item][2 + dim] = cal_size;
}
static LAY_FORCE_INLINE
void lay_arrange_stacked(
lay_context *ctx, lay_id item, int dim, bool wrap)
{
const int wdim = dim + 2;
lay_item_t *pitem = lay_get_item(ctx, item);
const uint32_t item_flags = pitem->flags;
lay_vec4 rect = ctx->rects[item];
lay_scalar space = rect[2 + dim];
float max_x2 = (float)(rect[dim] + space);
lay_id start_child = pitem->first_child;
while (start_child != LAY_INVALID_ID) {
lay_scalar used = 0;
uint32_t count = 0; // count of fillers
uint32_t squeezed_count = 0; // count of squeezable elements
uint32_t total = 0;
bool hardbreak = false;
// first pass: count items that need to be expanded,
// and the space that is used
lay_id child = start_child;
lay_id end_child = LAY_INVALID_ID;
while (child != LAY_INVALID_ID) {
lay_item_t *pchild = lay_get_item(ctx, child);
const uint32_t child_flags = pchild->flags;
const uint32_t flags = (child_flags & LAY_ITEM_LAYOUT_MASK) >> dim;
const uint32_t fflags = (child_flags & LAY_ITEM_FIXED_MASK) >> dim;
const lay_vec4 child_margins = pchild->margins;
lay_vec4 child_rect = ctx->rects[child];
lay_scalar extend = used;
if ((flags & LAY_HFILL) == LAY_HFILL) {
++count;
extend += child_rect[dim] + child_margins[wdim];
} else {
if ((fflags & LAY_ITEM_HFIXED) != LAY_ITEM_HFIXED)
++squeezed_count;
extend += child_rect[dim] + child_rect[2 + dim] + child_margins[wdim];
}
// wrap on end of line or manual flag
if (wrap && (
total && ((extend > space) ||
(child_flags & LAY_BREAK)))) {
end_child = child;
hardbreak = (child_flags & LAY_BREAK) == LAY_BREAK;
// add marker for subsequent queries
pchild->flags = child_flags | LAY_BREAK;
break;
} else {
used = extend;
child = pchild->next_sibling;
}
++total;
}
lay_scalar extra_space = space - used;
float filler = 0.0f;
float spacer = 0.0f;
float extra_margin = 0.0f;
float eater = 0.0f;
if (extra_space > 0) {
if (count > 0)
filler = (float)extra_space / (float)count;
else if (total > 0) {
switch (item_flags & LAY_JUSTIFY) {
case LAY_JUSTIFY:
// justify when not wrapping or not in last line,
// or not manually breaking
if (!wrap || ((end_child != LAY_INVALID_ID) && !hardbreak))
spacer = (float)extra_space / (float)(total - 1);
break;
case LAY_START:
break;
case LAY_END:
extra_margin = extra_space;
break;
default:
extra_margin = extra_space / 2.0f;
break;
}
}
}
#ifdef LAY_FLOAT
// In floating point, it's possible to end up with some small negative
// value for extra_space, while also have a 0.0 squeezed_count. This