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Been working on something similar and noticed that circles tend to stay in collision if not interesting sufficiently many times. I saw that in your implementation, you only iterate two times, not until convergence, correct?
However, the results seem to show pretty much perfect collision resolution, which doesn't make any sense to me. Is there any intuitive explanation?
The text was updated successfully, but these errors were encountered:
Been working on something similar and noticed that circles tend to stay in collision if not interesting sufficiently many times. I saw that in your implementation, you only iterate two times, not until convergence, correct?
However, the results seem to show pretty much perfect collision resolution, which doesn't make any sense to me. Is there any intuitive explanation?
The text was updated successfully, but these errors were encountered: