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controller.go
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package artnet
import (
"bytes"
"fmt"
"net"
"sync"
"time"
"github.com/jsimonetti/go-artnet/packet"
"github.com/jsimonetti/go-artnet/packet/code"
)
var defaultBroadcastAddr = net.UDPAddr{
IP: []byte{0x02, 0xff, 0xff, 0xff},
Port: int(packet.ArtNetPort),
}
// we poll for new nodes every 3 seconds
var pollInterval = 3 * time.Second
// ControlledNode holds the configuration of a node we control
type ControlledNode struct {
LastSeen time.Time
Node NodeConfig
UDPAddress net.UDPAddr
Sequence uint8
DMXBuffer map[Address]*dmxBuffer
nodeLock sync.Mutex
}
type dmxBuffer struct {
Data [512]byte
LastUpdate time.Time
Stale bool
}
// setDMXBuffer will update the buffer on a universe address
func (cn *ControlledNode) setDMXBuffer(dmx [512]byte, address Address) error {
cn.nodeLock.Lock()
defer cn.nodeLock.Unlock()
var buf *dmxBuffer
var ok bool
if buf, ok = cn.DMXBuffer[address]; !ok {
return fmt.Errorf("unknown address for controlled node")
}
buf.Data = dmx
buf.Stale = true
return nil
}
// dmxUpdate will create an ArtDMXPacket and marshal it into bytes
func (cn *ControlledNode) dmxUpdate(address Address) (b []byte, err error) {
var buf *dmxBuffer
var ok bool
cn.nodeLock.Lock()
defer cn.nodeLock.Unlock()
if buf, ok = cn.DMXBuffer[address]; !ok {
return nil, fmt.Errorf("unknown address for controlled node")
}
cn.Sequence++
p := &packet.ArtDMXPacket{
Sequence: cn.Sequence,
SubUni: address.SubUni,
Net: address.Net,
Length: uint16(len(cn.DMXBuffer)),
Data: buf.Data,
}
b, err = p.MarshalBinary()
return
}
// Controller holds the information for a controller
type Controller struct {
// cNode is the Node for the cNode
cNode *Node
// Nodes is a slice of nodes that are seen by this controller
Nodes []*ControlledNode
OutputAddress map[Address]*ControlledNode
InputAddress map[Address]*ControlledNode
nodeLock sync.Mutex
broadcastAddr net.UDPAddr
shutdownCh chan struct{}
maxFPS int
log Logger
pollTicker *time.Ticker
gcTicker *time.Ticker
}
// NewController return a Controller
func NewController(name string, ip net.IP, log Logger, opts ...Option) *Controller {
c := &Controller{
cNode: NewNode(name, code.StController, ip, log),
log: log,
maxFPS: 1000,
broadcastAddr: defaultBroadcastAddr,
}
for _, opt := range opts {
c.SetOption(opt)
}
return c
}
// Start will start this controller
func (c *Controller) Start() error {
c.OutputAddress = make(map[Address]*ControlledNode)
c.InputAddress = make(map[Address]*ControlledNode)
c.shutdownCh = make(chan struct{})
c.cNode.log = c.log.With(Fields{"type": "Node"})
c.log = c.log.With(Fields{"type": "Controller"})
if err := c.cNode.Start(); err != nil {
return fmt.Errorf("failed to start controller node: %v", err)
}
c.pollTicker = time.NewTicker(pollInterval)
c.gcTicker = time.NewTicker(pollInterval)
go c.pollLoop()
go c.dmxUpdateLoop()
return c.cNode.shutdownErr
}
// Stop will stop this controller
func (c *Controller) Stop() {
c.pollTicker.Stop()
c.gcTicker.Stop()
c.cNode.Stop()
select {
case <-c.cNode.shutdownCh:
}
close(c.shutdownCh)
}
// pollLoop will routinely poll for new nodes
func (c *Controller) pollLoop() {
artPoll := &packet.ArtPollPacket{
TalkToMe: new(code.TalkToMe).WithReplyOnChange(true),
Priority: code.DpAll,
}
// create an ArtPoll packet to send out periodically
b, err := artPoll.MarshalBinary()
if err != nil {
c.log.With(Fields{"err": err}).Error("error creating ArtPoll packet")
return
}
// send ArtPollPacket
c.cNode.sendCh <- netPayload{
address: c.broadcastAddr,
data: b,
}
c.cNode.pollCh <- packet.ArtPollPacket{}
// loop until shutdown
for {
select {
case <-c.pollTicker.C:
// send ArtPollPacket
c.cNode.sendCh <- netPayload{
address: c.broadcastAddr,
data: b,
}
c.cNode.pollCh <- packet.ArtPollPacket{}
case <-c.gcTicker.C:
// clean up old nodes
c.gcNode()
case p := <-c.cNode.pollReplyCh:
cfg := ConfigFromArtPollReply(p)
if cfg.Type != code.StNode && cfg.Type != code.StController {
// we don't care for ArtNet devices other then nodes and controllers for now @todo
continue
}
if cfg.Type == code.StController && len(cfg.OutputPorts) == 0 {
// we don't care for controllers which do not have output ports for now // @todo
// otherwise we simply treat controllers like nodes unless controller to controller
// communication is implemented according to Art-Net specification
continue
}
if err := c.updateNode(cfg); err != nil {
c.log.With(Fields{"err": err}).Error("error updating node")
}
case <-c.shutdownCh:
return
}
}
}
// SendDMXToAddress will set the DMXBuffer for a destination address
// and update the node
func (c *Controller) SendDMXToAddress(dmx [512]byte, address Address) {
c.log.With(Fields{"address": address.String()}).Debug("received update channels")
c.nodeLock.Lock()
defer c.nodeLock.Unlock()
var cn *ControlledNode
var ok bool
if cn, ok = c.OutputAddress[address]; !ok {
c.log.With(Fields{"address": address.String()}).Error("could not find node for address")
return
}
err := cn.setDMXBuffer(dmx, address)
if err != nil {
c.log.With(Fields{"err": err, "address": address.String()}).Error("error setting buffer on address")
return
}
}
// dmxUpdateLoop will periodically update nodes until shutdown
func (c *Controller) dmxUpdateLoop() {
fpsInterval := time.Duration(c.maxFPS)
ticker := time.NewTicker(time.Second / fpsInterval)
forceUpdate := 250 * time.Millisecond
update := func(node *ControlledNode, address Address, now time.Time) error {
// get an ArtDMXPacket for this node
b, err := node.dmxUpdate(address)
if err != nil {
return err
}
node.DMXBuffer[address].LastUpdate = now
node.DMXBuffer[address].Stale = false
c.cNode.sendCh <- netPayload{
address: node.UDPAddress,
data: b,
}
return nil
}
// loop until shutdown
for {
select {
case <-ticker.C:
now := time.Now()
// send DMX buffer update
c.nodeLock.Lock()
for address, node := range c.OutputAddress {
if node.DMXBuffer[address] == nil {
node.DMXBuffer[address] = &dmxBuffer{}
}
// only update if it has been X seconds
if node.DMXBuffer[address].Stale && node.DMXBuffer[address].LastUpdate.Before(now.Add(-fpsInterval)) {
err := update(node, address, now)
if err != nil {
c.log.With(Fields{"err": err, "address": address.String()}).Error("error getting buffer for address")
continue
}
}
if node.DMXBuffer[address].LastUpdate.Before(now.Add(-forceUpdate)) {
err := update(node, address, now)
if err != nil {
c.log.With(Fields{"err": err, "address": address.String()}).Error("error getting buffer for address")
continue
}
}
}
c.nodeLock.Unlock()
case <-c.shutdownCh:
return
}
}
}
// updateNode will add a Node to the list of known nodes
// this assumes that there are no universe address collisions
// in the future we should probably be prepared to handle that too
func (c *Controller) updateNode(cfg NodeConfig) error {
c.nodeLock.Lock()
defer c.nodeLock.Unlock()
for i := range c.Nodes {
if bytes.Equal(cfg.IP, c.Nodes[i].Node.IP) {
// update this node, since we already know about it
c.log.With(Fields{"node": cfg.Name, "ip": cfg.IP.String()}).Debug("updated node")
// remove references to this node from the output map
for _, port := range c.Nodes[i].Node.OutputPorts {
delete(c.OutputAddress, port.Address)
}
for _, port := range c.Nodes[i].Node.InputPorts {
delete(c.InputAddress, port.Address)
}
c.Nodes[i].Node = cfg
c.Nodes[i].LastSeen = time.Now()
// add references to this node to the output map
for _, port := range c.Nodes[i].Node.OutputPorts {
c.OutputAddress[port.Address] = c.Nodes[i]
}
for _, port := range c.Nodes[i].Node.InputPorts {
c.InputAddress[port.Address] = c.Nodes[i]
}
return nil
}
}
// create an empty DMX buffer. This will blackout the node entirely
buf := make(map[Address]*dmxBuffer)
for _, port := range cfg.OutputPorts {
buf[port.Address] = &dmxBuffer{}
}
// new node, add it to our known nodes
c.log.With(Fields{"node": cfg.Name, "ip": cfg.IP.String()}).Debug("added node")
node := &ControlledNode{
Node: cfg,
DMXBuffer: buf,
LastSeen: time.Now(),
Sequence: 0,
UDPAddress: net.UDPAddr{IP: cfg.IP, Port: packet.ArtNetPort},
}
c.Nodes = append(c.Nodes, node)
// add references to this node to the output map
for _, port := range node.Node.OutputPorts {
c.OutputAddress[port.Address] = node
}
for _, port := range node.Node.InputPorts {
c.InputAddress[port.Address] = node
}
return nil
}
// deleteNode will delete a Node from the list of known nodes
func (c *Controller) deleteNode(node NodeConfig) error {
c.nodeLock.Lock()
defer c.nodeLock.Unlock()
for i := range c.Nodes {
if bytes.Equal(node.IP, c.Nodes[i].Node.IP) {
// node found, remove it from the list
// remove references to this node from the output map
for _, port := range c.Nodes[i].Node.OutputPorts {
delete(c.OutputAddress, port.Address)
}
for _, port := range c.Nodes[i].Node.InputPorts {
delete(c.InputAddress, port.Address)
}
c.Nodes = append(c.Nodes[:i], c.Nodes[i+1:]...)
}
}
return fmt.Errorf("no known node with this ip known, ip: %s", node.IP)
}
// gcNode will remove stale Nodes from the list of known nodes
// it will loop through the list of nodes and remove nodes older then X seconds
func (c *Controller) gcNode() {
c.nodeLock.Lock()
defer c.nodeLock.Unlock()
// nodes are stale after 5 missed ArtPoll's
//staleAfter, _ := time.ParseDuration(fmt.Sprintf("%ds", 5*pollInterval))
staleAfter := 7 * time.Second
start:
for i := range c.Nodes {
if c.Nodes[i].LastSeen.Add(staleAfter).Before(time.Now()) {
// it has been more then X seconds since we saw this node. remove it now.
c.log.With(Fields{"node": c.Nodes[i].Node.Name, "ip": c.Nodes[i].Node.IP.String()}).Debug("remove stale node")
// remove references to this node from the output map
for _, port := range c.Nodes[i].Node.OutputPorts {
delete(c.OutputAddress, port.Address)
}
for _, port := range c.Nodes[i].Node.InputPorts {
delete(c.InputAddress, port.Address)
}
// remove node
c.Nodes = append(c.Nodes[:i], c.Nodes[i+1:]...)
goto start
}
}
}