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button.py
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button.py
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import pygame.font
class Button:
"""A class that implements simple UI buttons."""
def __init__(self, game, text):
"""Initialize buttom attributes."""
self.screen = game.screen
self.screen_rect = self.screen.get_rect()
self.width, self.height = 200, 50
self.button_color = (0, 255, 0)
self.text_color = game.settings.text_color
self.font = pygame.font.SysFont(None, 48)
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
self._prep_text(text)
def _prep_text(self, text):
"""Turn the text into a rendered image centered on the button."""
self.text_image = self.font.render(text, True, self.text_color, self.button_color)
self.text_image_rect = self.text_image.get_rect()
self.text_image_rect.center = self.rect.center
def draw(self):
"""Render the button on-screen."""
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.text_image, self.text_image_rect)