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space_view3d_align_tools.py
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space_view3d_align_tools.py
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# -*- coding: utf-8 -*-
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Contributed to by gabhead, Lell, Anfeo, meta-androcto
bl_info = {
"name": "Align Tools",
"author": "gabhead, Lell, Anfeo",
"version": (0, 3, 4),
"blender": (2, 80, 0),
"location": "View3D > Sidebar > Item Tab",
"description": "Align Selected Objects to Active Object",
"warning": "",
"doc_url": "{BLENDER_MANUAL_URL}/addons/object/align_tools.html",
"category": "Object",
}
import bpy
from bpy.types import (
Operator,
Panel,
AddonPreferences,
)
from bpy.props import (
EnumProperty,
BoolProperty,
FloatVectorProperty,
StringProperty,
)
from mathutils import (
Vector,
Matrix,
)
# Simple Align Defs #
# Align all
def main(context):
for i in bpy.context.selected_objects:
i.matrix_world.translation = bpy.context.active_object.matrix_world.translation.copy()
i.rotation_euler = bpy.context.active_object.rotation_euler
# Align Location
def LocAll(context):
for i in bpy.context.selected_objects:
i.matrix_world.translation = bpy.context.active_object.matrix_world.translation.copy()
def LocX(context):
for i in bpy.context.selected_objects:
i.matrix_world.translation.x = bpy.context.active_object.matrix_world.translation.x
def LocY(context):
for i in bpy.context.selected_objects:
i.matrix_world.translation.y = bpy.context.active_object.matrix_world.translation.y
def LocZ(context):
for i in bpy.context.selected_objects:
i.matrix_world.translation.z = bpy.context.active_object.matrix_world.translation.z
# Align Rotation
def RotAll(context):
for i in bpy.context.selected_objects:
i.rotation_euler = bpy.context.active_object.rotation_euler
def RotX(context):
for i in bpy.context.selected_objects:
i.rotation_euler.x = bpy.context.active_object.rotation_euler.x
def RotY(context):
for i in bpy.context.selected_objects:
i.rotation_euler.y = bpy.context.active_object.rotation_euler.y
def RotZ(context):
for i in bpy.context.selected_objects:
i.rotation_euler.z = bpy.context.active_object.rotation_euler.z
# Align Scale
def ScaleAll(context):
for i in bpy.context.selected_objects:
i.scale = bpy.context.active_object.scale
def ScaleX(context):
for i in bpy.context.selected_objects:
i.scale.x = bpy.context.active_object.scale.x
def ScaleY(context):
for i in bpy.context.selected_objects:
i.scale.y = bpy.context.active_object.scale.y
def ScaleZ(context):
for i in bpy.context.selected_objects:
i.scale.z = bpy.context.active_object.scale.z
# Advanced Align Defs #
# subject to object 0, 1 and 2 to pivot for cursor
def align_function(subject, active_too, consistent, self_or_active, loc_x, loc_y, loc_z, ref1, ref2, loc_offset,
rot_x, rot_y, rot_z, rot_offset, scale_x, scale_y, scale_z, scale_offset,
fit_x, fit_y, fit_z):
sel_obj = bpy.context.selected_objects
act_obj = bpy.context.active_object
global sel_max
global sel_min
global sel_center
global ref2_co
def get_reference_points(obj, space):
me = obj.data
co_list = []
# let's get all the points coordinates
if space == "global":
ok = False
obj_mtx = obj.matrix_world
if obj.type == 'MESH' and len(me.vertices) > 0:
ok = True
for p in me.vertices:
co_list.append((obj_mtx @ p.co))
elif obj.type == 'SURFACE' and len(me.splines) > 0:
ok = True
for s in me.splines:
for p in s.points:
co_list.append((obj_mtx @ p.co))
elif obj.type == 'FONT' and len(me.splines) > 0:
ok = True
for s in me.splines:
for p in s.bezier_points:
co_list.append((obj_mtx @ p.co))
elif space == "local":
ok = False
if obj.type == 'MESH' and len(me.vertices) > 0:
ok = True
for p in me.vertices:
co_list.append(p.co)
elif obj.type == 'SURFACE' and len(me.splines) > 0:
ok = True
for s in me.splines:
for p in s.points:
co_list.append(p.co)
elif obj.type == 'FONT' and len(obj.data.splines) > 0:
ok = True
for s in me.splines:
for p in s.bezier_points:
co_list.append(p.co)
# if a valid point found
# proceed to calculate the extremes
if ok:
max_x = co_list[0][0]
min_x = co_list[0][0]
max_y = co_list[0][1]
min_y = co_list[0][1]
max_z = co_list[0][2]
min_z = co_list[0][2]
for v in co_list:
# the strings of the list compared with the smaller and more found
# in order to find the minor and major for each axis
act_x = v[0]
if act_x > max_x:
max_x = act_x
if act_x < min_x:
min_x = act_x
act_y = v[1]
if act_y > max_y:
max_y = act_y
if act_y < min_y:
min_y = act_y
act_z = v[2]
if act_z > max_z:
max_z = act_z
if act_z < min_z:
min_z = act_z
else:
# otherwise use the pivot object
a = obj.matrix_world.translation
min_x = a[0]
max_x = a[0]
min_y = a[1]
max_y = a[1]
min_z = a[2]
max_z = a[2]
center_x = min_x + ((max_x - min_x) / 2)
center_y = min_y + ((max_y - min_y) / 2)
center_z = min_z + ((max_z - min_z) / 2)
reference_points = [min_x, center_x, max_x, min_y, center_y, max_y, min_z, center_z, max_z]
return reference_points
def get_sel_ref(ref_co, sel_obj): # I look for the selection end points
sel_min = ref_co.copy()
sel_max = ref_co.copy()
for obj in sel_obj:
if obj != act_obj or (active_too and obj == act_obj):
ref_points = get_reference_points(obj, "global")
ref_min = Vector([ref_points[0], ref_points[3], ref_points[6]])
ref_max = Vector([ref_points[2], ref_points[5], ref_points[8]])
if ref_min[0] < sel_min[0]:
sel_min[0] = ref_min[0]
if ref_max[0] > sel_max[0]:
sel_max[0] = ref_max[0]
if ref_min[1] < sel_min[1]:
sel_min[1] = ref_min[1]
if ref_max[1] > sel_max[1]:
sel_max[1] = ref_max[1]
if ref_min[2] < sel_min[2]:
sel_min[2] = ref_min[2]
if ref_max[2] > sel_max[2]:
sel_max[2] = ref_max[2]
return sel_min, sel_max
def find_ref2_co(act_obj):
# It contains the coordinates of the reference point for the positioning
if ref2 == "0":
ref_points = get_reference_points(act_obj, "global")
ref2_co = [ref_points[0], ref_points[3], ref_points[6]]
ref2_co = Vector(ref2_co)
elif ref2 == "1":
ref_points = get_reference_points(act_obj, "global")
ref2_co = [ref_points[1], ref_points[4], ref_points[7]]
ref2_co = Vector(ref2_co)
elif ref2 == "2":
ref2_co = act_obj.location
ref2_co = Vector(ref2_co)
elif ref2 == "3":
ref_points = get_reference_points(act_obj, "global")
ref2_co = [ref_points[2], ref_points[5], ref_points[8]]
ref2_co = Vector(ref2_co)
elif ref2 == "4":
ref2_co = bpy.context.scene.cursor.location
return ref2_co
def find_new_coord(obj):
ref_points = get_reference_points(obj, "global")
if loc_x is True:
if ref1 == "0":
min_x = ref_points[0]
new_x = ref2_co[0] + (obj.location[0] - min_x) + loc_offset[0]
elif ref1 == "1":
center_x = ref_points[1]
new_x = ref2_co[0] + (obj.location[0] - center_x) + loc_offset[0]
elif ref1 == "2":
new_x = ref2_co[0] + loc_offset[0]
elif ref1 == "3":
max_x = ref_points[2]
new_x = ref2_co[0] - (max_x - obj.location[0]) + loc_offset[0]
obj.matrix_world.translation[0] = new_x
if loc_y is True:
if ref1 == "0":
min_y = ref_points[3]
new_y = ref2_co[1] + (obj.location[1] - min_y) + loc_offset[1]
elif ref1 == "1":
center_y = ref_points[4]
new_y = ref2_co[1] + (obj.location[1] - center_y) + loc_offset[1]
elif ref1 == "2":
new_y = ref2_co[1] + loc_offset[1]
elif ref1 == "3":
max_y = ref_points[5]
new_y = ref2_co[1] - (max_y - obj.location[1]) + loc_offset[1]
obj.matrix_world.translation[1] = new_y
if loc_z is True:
if ref1 == "0":
min_z = ref_points[6]
new_z = ref2_co[2] + (obj.location[2] - min_z) + loc_offset[2]
elif ref1 == "1":
center_z = ref_points[7]
new_z = ref2_co[2] + (obj.location[2] - center_z) + loc_offset[2]
elif ref1 == "2":
new_z = ref2_co[2] + loc_offset[2]
elif ref1 == "3":
max_z = ref_points[8]
new_z = ref2_co[2] - (max_z - obj.location[2]) + loc_offset[2]
obj.matrix_world.translation[2] = new_z
def find_new_rotation(obj):
if rot_x is True:
obj.rotation_euler[0] = act_obj.rotation_euler[0] + rot_offset[0]
if rot_y is True:
obj.rotation_euler[1] = act_obj.rotation_euler[1] + rot_offset[1]
if rot_z is True:
obj.rotation_euler[2] = act_obj.rotation_euler[2] + rot_offset[2]
def find_new_scale(obj):
if scale_x is True:
obj.scale[0] = act_obj.scale[0] + scale_offset[0]
if scale_y is True:
obj.scale[1] = act_obj.scale[1] + scale_offset[1]
if scale_z is True:
obj.scale[2] = act_obj.scale[2] + scale_offset[2]
def find_new_dimensions(obj, ref_dim):
ref_points = get_reference_points(obj, "local")
if fit_x:
dim = ref_points[2] - ref_points[0]
obj.scale[0] = (ref_dim[0] / dim) * act_obj.scale[0]
if fit_y:
dim = ref_points[5] - ref_points[3]
obj.scale[1] = (ref_dim[1] / dim) * act_obj.scale[1]
if fit_z:
dim = ref_points[8] - ref_points[6]
obj.scale[2] = (ref_dim[2] / dim) * act_obj.scale[2]
def move_pivot(obj):
me = obj.data
vec_ref2_co = Vector(ref2_co)
offset = vec_ref2_co - obj.location
offset_x = [offset[0] + loc_offset[0], 0, 0]
offset_y = [0, offset[1] + loc_offset[1], 0]
offset_z = [0, 0, offset[2] + loc_offset[2]]
def movement(vec):
obj_mtx = obj.matrix_world.copy()
# What's the displacement vector for the pivot?
move_pivot = Vector(vec)
# Move the pivot point (which is the object's location)
pivot = obj.location
pivot += move_pivot
nm = obj_mtx.inverted() @ Matrix.Translation(-move_pivot) @ obj_mtx
# Transform the mesh now
me.transform(nm)
if loc_x:
movement(offset_x)
if loc_y:
movement(offset_y)
if loc_z:
movement(offset_z)
def point_in_selection(act_obj, sel_obj):
ok = False
for o in sel_obj:
if o != act_obj:
ref_ob = o
obj_mtx = o.matrix_world
if o.type == 'MESH' and len(o.data.vertices) > 0:
ref_co = o.data.vertices[0].co.copy()
ref_co = obj_mtx @ ref_co
ok = True
break
elif o.type == 'CURVE' and len(o.data.splines) > 0:
ref_co = o.data.splines[0].bezier_point[0].co.copy()
ref_co = obj_mtx @ ref_co
ok = True
break
elif o.type == 'SURFACE' and len(o.data.splines) > 0:
ref_co = o.data.splines[0].points[0].co.copy()
ref_co = obj_mtx @ ref_co
ok = True
break
elif o.type == 'FONT' and len(o.data.splines) > 0:
ref_co = o.data.splines[0].bezier_points[0].co.copy()
ref_co = obj_mtx @ ref_co
ok = True
break
# if no object had data, use the position of an object that was not active as an internal
# point of selection
if ok is False:
ref_co = ref_ob.matrix_world.translation
return ref_co
if subject == "0":
# if act_obj.type == ('MESH' or 'FONT' or 'CURVE' or 'SURFACE'):
if act_obj.type == 'MESH' or act_obj.type == 'FONT' or act_obj.type == 'SURFACE':
ref2_co = find_ref2_co(act_obj)
else:
if ref2 == "4":
ref2_co = bpy.context.scene.cursor.location
else:
ref2_co = act_obj.matrix_world.translation
# in the case of substantial selection
if consistent:
# I am seeking a point that is in the selection space
ref_co = point_in_selection(act_obj, sel_obj)
sel_min, sel_max = get_sel_ref(ref_co, sel_obj)
sel_center = sel_min + ((sel_max - sel_min) / 2)
translate = [0, 0, 0]
# calculating how much to move the selection
if ref1 == "0":
translate = ref2_co - sel_min + loc_offset
elif ref1 == "1":
translate = ref2_co - sel_center + loc_offset
elif ref1 == "3":
translate = ref2_co - sel_max + loc_offset
# Move the various objects
for obj in sel_obj:
if obj != act_obj or (active_too and obj == act_obj):
if loc_x:
obj.location[0] += translate[0]
if loc_y:
obj.location[1] += translate[1]
if loc_z:
obj.location[2] += translate[2]
else: # not consistent
for obj in sel_obj:
if obj != act_obj:
if rot_x or rot_y or rot_z:
find_new_rotation(obj)
if fit_x or fit_y or fit_z:
dim = [0, 0, 0]
ref_points = get_reference_points(act_obj, "local")
dim[0] = ref_points[2] - ref_points[0]
dim[1] = ref_points[5] - ref_points[3]
dim[2] = ref_points[8] - ref_points[6]
find_new_dimensions(obj, dim)
if scale_x or scale_y or scale_z:
find_new_scale(obj)
if loc_x or loc_y or loc_z:
# print("ehy", ref2_co)
find_new_coord(obj)
if active_too is True:
if loc_x or loc_y or loc_z:
find_new_coord(act_obj)
if rot_x or rot_y or rot_z:
find_new_rotation(act_obj)
if scale_x or scale_y or scale_z:
find_new_scale(act_obj)
# add dimensions if dim offset will be added
elif subject == "1":
if self_or_active == "1":
if act_obj.type == 'MESH':
ref2_co = find_ref2_co(act_obj)
for obj in sel_obj:
if self_or_active == "0":
ref2_co = find_ref2_co(obj)
if loc_x or loc_y or loc_z:
if obj != act_obj and obj.type == 'MESH':
move_pivot(obj)
if active_too is True:
if act_obj.type == 'MESH':
if loc_x or loc_y or loc_z:
if self_or_active == "0":
ref2_co = find_ref2_co(act_obj)
move_pivot(act_obj)
elif subject == "2":
if self_or_active == "1":
if act_obj.type == 'MESH' or act_obj.type == 'FONT' or act_obj.type == 'SURFACE':
ref2_co = find_ref2_co(act_obj)
ref_points = get_reference_points(act_obj, "global")
else:
ref2_co = act_obj.matrix_world.translation
ref_points = [ref2_co[0], ref2_co[0], ref2_co[0],
ref2_co[1], ref2_co[1], ref2_co[1],
ref2_co[2], ref2_co[2], ref2_co[2]]
if ref2 == "0":
if loc_x is True:
bpy.context.scene.cursor.location[0] = ref_points[0] + loc_offset[0]
if loc_y is True:
bpy.context.scene.cursor.location[1] = ref_points[3] + loc_offset[1]
if loc_z is True:
bpy.context.scene.cursor.location[2] = ref_points[6] + loc_offset[2]
elif ref2 == "1":
if loc_x is True:
bpy.context.scene.cursor.location[0] = ref_points[1] + loc_offset[0]
if loc_y is True:
bpy.context.scene.cursor.location[1] = ref_points[4] + loc_offset[1]
if loc_z is True:
bpy.context.scene.cursor.location[2] = ref_points[7] + loc_offset[2]
elif ref2 == "2":
if loc_x is True:
bpy.context.scene.cursor.location[0] = act_obj.location[0] + loc_offset[0]
if loc_y is True:
bpy.context.scene.cursor.location[1] = act_obj.location[1] + loc_offset[1]
if loc_z is True:
bpy.context.scene.cursor.location[2] = act_obj.location[2] + loc_offset[2]
elif ref2 == "3":
if loc_x is True:
bpy.context.scene.cursor.location[0] = ref_points[2] + loc_offset[0]
if loc_y is True:
bpy.context.scene.cursor.location[1] = ref_points[5] + loc_offset[1]
if loc_z is True:
bpy.context.scene.cursor.location[2] = ref_points[8] + loc_offset[2]
elif self_or_active == "2":
ref_co = point_in_selection(act_obj, sel_obj)
sel_min, sel_max = get_sel_ref(ref_co, sel_obj)
sel_center = sel_min + ((sel_max - sel_min) / 2)
if ref2 == "0":
if loc_x is True:
bpy.context.scene.cursor.location[0] = sel_min[0] + loc_offset[0]
if loc_y is True:
bpy.context.scene.cursor.location[1] = sel_min[1] + loc_offset[1]
if loc_z is True:
bpy.context.scene.cursor.location[2] = sel_min[2] + loc_offset[2]
elif ref2 == "1":
if loc_x is True:
bpy.context.scene.cursor.location[0] = sel_center[0] + loc_offset[0]
if loc_y is True:
bpy.context.scene.cursor.location[1] = sel_center[1] + loc_offset[1]
if loc_z is True:
bpy.context.scene.cursor.location[2] = sel_center[2] + loc_offset[2]
elif ref2 == "3":
if loc_x is True:
bpy.context.scene.cursor.location[0] = sel_max[0] + loc_offset[0]
if loc_y is True:
bpy.context.scene.cursor.location[1] = sel_max[1] + loc_offset[1]
if loc_z is True:
bpy.context.scene.cursor.location[2] = sel_max[2] + loc_offset[2]
# Classes #
# Advanced Align
class OBJECT_OT_align_tools(Operator):
bl_idname = "object.align_tools"
bl_label = "Align Operator"
bl_description = "Align Object Tools"
bl_options = {'REGISTER', 'UNDO'}
# property definitions
# Object-Pivot-Cursor:
subject: EnumProperty(
items=(("0", "Object", "Align Objects"),
("1", "Pivot", "Align Objects Pivot"),
("2", "Cursor", "Align Cursor To Active")),
name="Align To",
description="What will be moved"
)
# Move active Too:
active_too: BoolProperty(
name="Active too",
default=False,
description="Move the active object too"
)
# advanced options
advanced: BoolProperty(
name="Advanced Options",
default=False,
description="Show advanced options"
)
consistent: BoolProperty(
name="Consistent Selection",
default=False,
description="Use consistent selection"
)
# Align Location:
loc_x: BoolProperty(
name="Align to X axis",
default=False,
description="Enable X axis alignment"
)
loc_y: BoolProperty(
name="Align to Y axis",
default=False,
description="Enable Y axis alignment"
)
loc_z: BoolProperty(
name="Align to Z axis",
default=False,
description="Enable Z axis alignment"
)
# Selection Option:
ref1: EnumProperty(
items=(("3", "Max", "Align the maximum point"),
("1", "Center", "Align the center point"),
("2", "Pivot", "Align the pivot"),
("0", "Min", "Align the minimum point")),
name="Selection reference",
description="Moved objects reference point"
)
# Active Object Option:
ref2: EnumProperty(
items=(("3", "Max", "Align to the maximum point"),
("1", "Center", "Align to the center point"),
("2", "Pivot", "Align to the pivot"),
("0", "Min", "Align to the minimum point"),
("4", "Cursor", "Description")),
name="Active reference",
description="Destination point"
)
self_or_active: EnumProperty(
items=(("0", "Self", "In relation of itself"),
("1", "Active", "In relation of the active object"),
("2", "Selection", "In relation of the entire selection")),
name="Relation",
default="1",
description="To what the pivot will be aligned"
)
# Location Offset
loc_offset: FloatVectorProperty(
name="Location Offset",
description="Offset for location align position",
default=(0.0, 0.0, 0.0),
subtype='XYZ', size=3
)
# Rotation Offset
rot_offset: FloatVectorProperty(
name="Rotation Offset",
description="Offset for rotation alignment",
default=(0.0, 0.0, 0.0),
subtype='EULER', size=3
)
# Scale Offset
scale_offset: FloatVectorProperty(
name="Scale Offset",
description="Offset for scale match",
default=(0.0, 0.0, 0.0),
subtype='XYZ', size=3
)
# Fit Dimension Prop:
fit_x: BoolProperty(
name="Fit Dimension to X axis",
default=False,
description=""
)
fit_y: BoolProperty(
name="Fit Dimension to Y axis",
default=False,
description=""
)
fit_z: BoolProperty(
name="Fit Dimension to Z axis",
default=False,
description=""
)
# Apply Fit Dimension:
apply_dim: BoolProperty(
name="Apply Dimension",
default=False,
description=""
)
# Align Rot Prop:
rot_x: BoolProperty(
name="Align Rotation to X axis",
default=False,
description=""
)
rot_y: BoolProperty(
name="Align Rotation to Y axis",
default=False,
description=""
)
rot_z: BoolProperty(
name="Align Rotation to Z axis",
default=False,
description=""
)
# Apply Rot:
apply_rot: BoolProperty(
name="Apply Rotation",
default=False,
description=""
)
# Align Scale:
scale_x: BoolProperty(
name="Match Scale to X axis",
default=False,
description=""
)
scale_y: BoolProperty(
name="Match Scale to Y axis",
default=False,
description=""
)
scale_z: BoolProperty(
name="match Scale to Z axis",
default=False,
description=""
)
# Apply Scale:
apply_scale: BoolProperty(
name="Apply Scale",
default=False,
description=""
)
def draw(self, context):
layout = self.layout
obj = context.object
row = layout.row()
row.label(text="Active object is: ", icon='OBJECT_DATA')
box = layout.box()
box.label(text=obj.name, icon='EDITMODE_HLT')
# Object-Pivot-Cursor:
row0 = layout.row()
row0.prop(self, 'subject', expand=True)
# Move active Too:
row1 = layout.row()
row1.prop(self, 'active_too')
row1.prop(self, 'advanced')
if self.advanced:
row1b = layout.row()
row1b.prop(self, 'consistent')
row2 = layout.row()
row2.label(text="Align Location:")
# Align Location:
row3 = layout.row()
row3.prop(self, "loc_x", text="X", toggle=True)
row3.prop(self, "loc_y", text="Y", toggle=True)
row3.prop(self, "loc_z", text="Z", toggle=True)
# Offset:
if self.advanced is True:
# row8 = col.row()
# row8.label(text='Location Offset')
row9 = layout.row()
row9.prop(self, 'loc_offset', text='')
# Selection Options
if self.advanced is True:
sel = bpy.context.selected_objects
sel_obs = len(sel)
if sel_obs != 0:
row4 = layout.row()
row4.label(text="Selected: " + str(sel_obs) + " Objects", icon='OBJECT_DATA')
if self.subject == "1" or self.subject == "2":
row5b = layout.row()
row5b.prop(self, 'self_or_active', expand=True)
else:
row5 = layout.row()
row5.prop(self, 'ref1', expand=True)
# Active Object Options: Number of select objects
act = bpy.context.active_object
if self.advanced is True:
if act:
row6 = layout.row()
row6.label(text="Active: " + act.name, icon='OBJECT_DATA')
row7 = layout.row()
row7.prop(self, 'ref2', expand=True)
if self.subject == "0":
row12 = layout.row()
row12.label(text='Align Rotation:')
row13 = layout.row(align=True)
row13.prop(self, 'rot_x', text='X', toggle=True)
row13.prop(self, 'rot_y', text='Y', toggle=True)
row13.prop(self, 'rot_z', text='Z', toggle=True)
row13.prop(self, 'apply_rot', text='Apply', toggle=True)
if self.advanced is True:
row13b = layout.row()
row13b.prop(self, 'rot_offset', text='')
row14 = layout.row()
row14.label(text='Match Scale:')
row15 = layout.row(align=True)
row15.prop(self, 'scale_x', text='X', toggle=True)
row15.prop(self, 'scale_y', text='Y', toggle=True)
row15.prop(self, 'scale_z', text='Z', toggle=True)
row15.prop(self, 'apply_scale', text='Apply', toggle=True)
if self.advanced is True:
row15b = layout.row()
row15b.prop(self, 'scale_offset', text='')
row10 = layout.row()
row10.label(text='Fit Dimensions:')
row11 = layout.row(align=True)
row11.prop(self, 'fit_x', text='X', toggle=True)
row11.prop(self, 'fit_y', text='Y', toggle=True)
row11.prop(self, 'fit_z', text='Z', toggle=True)
row11.prop(self, 'apply_dim', text='Apply', toggle=True)
def execute(self, context):
align_function(
self.subject, self.active_too, self.consistent,
self.self_or_active, self.loc_x, self.loc_y, self.loc_z,
self.ref1, self.ref2, self.loc_offset,
self.rot_x, self.rot_y, self.rot_z, self.rot_offset,
self.scale_x, self.scale_y, self.scale_z, self.scale_offset,
self.fit_x, self.fit_y, self.fit_z
)
return {'FINISHED'}
# Simple Align Classes #
# Align All Rotation And Location
class OBJECT_OT_AlignOperator(Operator):
bl_idname = "object.align"
bl_label = "Align Selected To Active"
bl_description = "Align Selected To Active"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
main(context)
return {'FINISHED'}
# Align Location All
class OBJECT_OT_AlignLocationOperator(Operator):
bl_idname = "object.align_location_all"
bl_label = "Align Selected Location To Active"
bl_description = "Align Selected Location To Active"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
LocAll(context)
return {'FINISHED'}
# Align Location X
class OBJECT_OT_AlignLocationXOperator(Operator):
bl_idname = "object.align_location_x"
bl_label = "Align Selected Location X To Active"
bl_description = "Align Selected Location X To Active"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
LocX(context)
return {'FINISHED'}
# Align Location Y
class OBJECT_OT_AlignLocationYOperator(Operator):
bl_idname = "object.align_location_y"
bl_label = "Align Selected Location Y To Active"
bl_description = "Align Selected Location Y To Active"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
LocY(context)
return {'FINISHED'}
# Align LocationZ
class OBJECT_OT_AlignLocationZOperator(Operator):
bl_idname = "object.align_location_z"
bl_label = "Align Selected Location Z To Active"
bl_description = "Align Selected Location Z To Active"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
LocZ(context)
return {'FINISHED'}
# Align Rotation All
class OBJECT_OT_AlignRotationOperator(Operator):
bl_idname = "object.align_rotation_all"
bl_label = "Align Selected Rotation To Active"
bl_description = "Align Selected Rotation To Active"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
RotAll(context)
return {'FINISHED'}
# Align Rotation X
class OBJECT_OT_AlignRotationXOperator(Operator):
bl_idname = "object.align_rotation_x"
bl_label = "Align Selected Rotation X To Active"
bl_description = "Align Selected Rotation X To Active"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
RotX(context)
return {'FINISHED'}
# Align Rotation Y
class OBJECT_OT_AlignRotationYOperator(Operator):
bl_idname = "object.align_rotation_y"
bl_label = "Align Selected Rotation Y To Active"
bl_description = "Align Selected Rotation Y To Active"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
RotY(context)
return {'FINISHED'}
# Align Rotation Z
class OBJECT_OT_AlignRotationZOperator(Operator):
bl_idname = "object.align_rotation_z"
bl_label = "Align Selected Rotation Z To Active"
bl_description = "Align Selected Rotation Z To Active"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
RotZ(context)
return {'FINISHED'}
# Scale All
class OBJECT_OT_AlignScaleOperator(Operator):
bl_idname = "object.align_objects_scale_all"
bl_label = "Align Selected Scale To Active"
bl_description = "Align Selected Scale To Active"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
ScaleAll(context)
return {'FINISHED'}
# Align Scale X
class OBJECT_OT_AlignScaleXOperator(Operator):
bl_idname = "object.align_objects_scale_x"
bl_label = "Align Selected Scale X To Active"
bl_description = "Align Selected Scale X To Active"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
ScaleX(context)
return {'FINISHED'}