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If you have an asset like a space ship, where you have different components like wings, hull, thrusters etc., you might want to keep them as separate high poly objects. Having to merge all these components before baking is tedious, so having a list of high poly objects to bake from might be very handy.
The text was updated successfully, but these errors were encountered:
If you have an asset like a space ship, where you have different components like wings, hull, thrusters etc., you might want to keep them as separate high poly objects. Having to merge all these components before baking is tedious, so having a list of high poly objects to bake from might be very handy.
The text was updated successfully, but these errors were encountered: