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export / texture options #2
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That's not too far, have something like this on my planned issues:-) Is
ExportList the export format iek FBX, obj.... ?
…On Wed, Aug 14, 2019 at 8:39 AM Mainman002 ***@***.***> wrote:
I know that I'm probably thinking too far into the future but maybe some
day we'll have something like this ( I experimented with some programming
and pretty much ended up breaking things, at least it's a nice concept gui
xD )
[image: Screenshot_2019-08-14_01-35-55]
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yes .fbx, .dae. glb, etc I guess it could use a better name to describe it but idk I just made it up real quick as a test xD |
on a personal note I'm really enjoying this addon, ugh It was gonna take me a long time to export my modular dungeon asset pieces. . . all 104+ models X_x your addon exported them all in less then a minute! |
Alright, I will add the bake_space_transform as well
…On Wed, Aug 14, 2019 at 10:04 AM Mainman002 ***@***.***> wrote:
on a personal note I'm really enjoying this addon, ugh It was gonna take
me a long time to export my modular dungeon asset pieces. . . all 104+
models X_x your addon exported them all in less then a minute!
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I hope that I didn't overstep my boundaries or anything, I was just playin around and managed to add features that I used a lot in Unity3D. . . Yeah my first issues above were "what if" features that I'd like but at least the last few stuffs I implemented myself so hopefully that was alright with you? (cause I might add more features later if you don't mind Lol) |
@Mainman002 : Yes, it's alright, you can add a Pull Request as well so I can review and add the changes you made |
Oo epic! alright I'll do some more testing and see if there's anything that might cause export errors and what not then make a pull request :) |
awe man I'm sorry I tried to open a pull request but I couldn't figure out how that worked so I ended up just branching it. . . here's a link if it helps, I know that it's not ideal but meh -> https://github.com/Mainman002/batex |
Äh no man doesnt help... either dive into the topic and fully understand
the pull request or send me your changes and I will add them manually...
…On Wed, Aug 14, 2019 at 11:24 AM Mainman002 ***@***.***> wrote:
awe man I'm sorry I tried to open a pull request but I couldn't figure out
how that worked so I ended up just branching it. . . here's a link if it
helps, I know that it's not ideal but meh ->
https://github.com/Mainman002/batex
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Ok, I added apply transform, but will have to think about the export scale and also about the design when supporting several export formats (for these will have different options) |
I don't think that it's so much that I don't know how to use pull requests, but so much that I just can't make them as you have to give members the authority to do so (if I read that correctly?) it doesn't seem to let me select my branch or any other branches of this repo so I think that's all up to you man. . . |
Ok I see:-) But anyway I have to think it over. I added the apply transform
now but Im not sure about the scaling and other properties, because they
could interfere with the export format.
…On Wed, Aug 14, 2019 at 11:19 PM Mainman002 ***@***.***> wrote:
I don't think that it's so much that I don't know how to use pull
requests, but so much that I just can't make them as you have to give
members the authority to do so (if I read that correctly?) it doesn't seem
to let me select my branch or any other branches of this repo so I think
that's all up to you man. . .
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I think that you already have plans to add a drop down list for export options so if you do I was thinking about godot / gltf export options that would be useful. having a checkbox for Meshes->Materials would be good as this tends to pack all of the textures into each gltf model file (not very good for hdd space / modular assets) but still having the option to copy textures to a selected path or not might be useful.
*export drop down list (you might be able to tie into the export list already in Blender but the options would need to change to match your addon features)
*gltf Meshes->Materials checkbox
*(if possible) Texture copy checkbox / path option
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