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export / texture options #2

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Mainman002 opened this issue Aug 14, 2019 · 15 comments
Open

export / texture options #2

Mainman002 opened this issue Aug 14, 2019 · 15 comments

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@Mainman002
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I think that you already have plans to add a drop down list for export options so if you do I was thinking about godot / gltf export options that would be useful. having a checkbox for Meshes->Materials would be good as this tends to pack all of the textures into each gltf model file (not very good for hdd space / modular assets) but still having the option to copy textures to a selected path or not might be useful.

*export drop down list (you might be able to tie into the export list already in Blender but the options would need to change to match your addon features)

*gltf Meshes->Materials checkbox

*(if possible) Texture copy checkbox / path option

@Mainman002
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I know that I'm probably thinking too far into the future but maybe some day we'll have something like this ( I experimented with some programming and pretty much ended up breaking things, at least it's a nice concept gui xD )

Screenshot_2019-08-14_01-35-55

@jayanam
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jayanam commented Aug 14, 2019 via email

@Mainman002
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yes .fbx, .dae. glb, etc I guess it could use a better name to describe it but idk I just made it up real quick as a test xD

@Mainman002
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I made some other changes while I was at it so I could use this in Unity as well as UE4 :)

Screenshot_2019-08-14_02-49-58

@Mainman002
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Screenshot_2019-08-14_02-51-56

Screenshot_2019-08-14_02-52-16

Screenshot_2019-08-14_02-52-55

@Mainman002
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on a personal note I'm really enjoying this addon, ugh It was gonna take me a long time to export my modular dungeon asset pieces. . . all 104+ models X_x your addon exported them all in less then a minute!

@jayanam
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jayanam commented Aug 14, 2019 via email

@Mainman002
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Mainman002 commented Aug 14, 2019

I hope that I didn't overstep my boundaries or anything, I was just playin around and managed to add features that I used a lot in Unity3D. . . Yeah my first issues above were "what if" features that I'd like but at least the last few stuffs I implemented myself so hopefully that was alright with you? (cause I might add more features later if you don't mind Lol)

@jayanam
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jayanam commented Aug 14, 2019

@Mainman002 : Yes, it's alright, you can add a Pull Request as well so I can review and add the changes you made

@Mainman002
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Oo epic! alright I'll do some more testing and see if there's anything that might cause export errors and what not then make a pull request :)

@Mainman002
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awe man I'm sorry I tried to open a pull request but I couldn't figure out how that worked so I ended up just branching it. . . here's a link if it helps, I know that it's not ideal but meh -> https://github.com/Mainman002/batex

@jayanam
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jayanam commented Aug 14, 2019 via email

@jayanam
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jayanam commented Aug 14, 2019

Ok, I added apply transform, but will have to think about the export scale and also about the design when supporting several export formats (for these will have different options)

@Mainman002
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I don't think that it's so much that I don't know how to use pull requests, but so much that I just can't make them as you have to give members the authority to do so (if I read that correctly?) it doesn't seem to let me select my branch or any other branches of this repo so I think that's all up to you man. . .

Screenshot_2019-08-14_16-16-15

Screenshot_2019-08-14_16-12-39

@jayanam
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jayanam commented Aug 15, 2019 via email

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