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Re-importing animation after using batex export clears keyframes #19

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tyjdu92 opened this issue Sep 13, 2021 · 0 comments
Open

Re-importing animation after using batex export clears keyframes #19

tyjdu92 opened this issue Sep 13, 2021 · 0 comments

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@tyjdu92
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tyjdu92 commented Sep 13, 2021

I'm fairly new to programming/3d modeling/animation, so it's entirely possible I did something wrong and messed this up myself. But I exported a few animations for a project, and I had the scale set too small so they looked weird. I fixed 2 of the animations by opening their .blend projects and scaling them up and re-exported them just fine. However for 1 of the animations I forgot to save a .blend file for it, and I figured I could work around it by importing the fbx I had exported, however, all of the keyframes for the animation are compressed into the first frame alone, and I cant scale up and re-export the animation, without recreating the animation at proper scale.

Unfortunately the animation in question happens to be the one that took the longest to make. I'll play around and see if I can fix this myself, and check back here for a response if I cant. But I will likely end up remaking the animation later today if I can't fix it.

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