GameObject.addComponent
und GameObject.removeComponent
cachen
#111
Labels
GameObject.addComponent
und GameObject.removeComponent
cachen
#111
GameObject.addComponent
undGameObject.removeComponent
incomponentsToAdd
undcomponentToRemove
cachen, so wie es inScene
funktioniertHealthIndicator
denImageComponent
insetOrigin
hinzu (anstatt idealerweise instart
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