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wavesurfer.js

Interactive navigable audio visualization using Web Audio and Canvas.

Screenshot

Browser support

wavesurfer.js works only in modern browsers supporting Web Audio (Chrome, Firefox, Safari, Opera etc).

It will fallback to Audio Element in other browsers (without graphics). You can also try wavesurfer.swf which is a Flash-based fallback with graphics.

FAQ

How can I report a bug?

To report a bug, please create a failing test case and submit a pull request. The test case can be either a Jasmine spec, or a simple HTML page demonstrating the problem.

Can I pay you for a wavesurfer.js job?

For payed consultancy, feel free to email me at [email protected]. For trivial questions about programming, please refer to StackOverflow.

Can the audio start playing before the waveform is drawn?

Yes, if you use the backend: 'MediaElement' option. See here: http://wavesurfer-js.org/example/audio-element/. The audio will start playing as you press play. A thin line will be displayed until the whole audio file is downloaded and decoded to draw the waveform.

Can drawing be done as file loads?

No. Web Audio needs the whole file to decode it in the browser. You can however load pre-decoded waveform data to draw the waveform immediately. See here: http://wavesurfer-js.org/example/audio-element/ (the "Pre-recoded Peaks" section).

API in examples

Create an instance:

var wavesurfer = Object.create(WaveSurfer);

Initialize it with a container element (plus some options):

wavesurfer.init({
    container: '#wave',
    waveColor: 'violet',
    progressColor: 'purple'
});

Subscribe to some events:

wavesurfer.on('ready', function () {
    wavesurfer.play();
});

Load an audio file from a URL:

wavesurfer.load('example/media/demo.wav');

See the example code here.

For a list of other projects using wavesurfer.js, check out the wiki where you can also add your own project.

WaveSurfer Options

option type default description
audioContext object none Use your own previously initialized AudioContext or leave blank.
audioRate float 1 Speed at which to play audio. Lower number is slower.
backend string WebAudio WebAudio or MediaElement. In most cases you don't have to set this manually. MediaElement is a fallback for unsupported browsers.
barWidth number none If specified, the waveform will be drawn like this: ▁ ▂ ▇ ▃ ▅ ▂
container mixed none CSS-selector or HTML-element where the waveform should be drawn. This is the only required parameter.
cursorColor string #333 The fill color of the cursor indicating the playhead position.
cursorWidth integer 1 Measured in pixels.
fillParent boolean true Whether to fill the entire container or draw only according to minPxPerSec.
height integer 128 The height of the waveform. Measured in pixels.
hideScrollbar boolean false Whether to hide the horizontal scrollbar when one would normally be shown.
interact boolean true Whether the mouse interaction will be enabled at initialization. You can switch this parameter at any time later on.
minPxPerSec integer 50 Minimum number of pixels per second of audio.
normalize boolean false If true, normalize by the maximum peak instead of 1.0.
pixelRatio integer window.devicePixelRatio Can be set to 1 for faster rendering.
progressColor string #555 The fill color of the part of the waveform behind the cursor.
scrollParent boolean false Whether to scroll the container with a lengthy waveform. Otherwise the waveform is shrunk to the container width (see fillParent).
skipLength float 2 Number of seconds to skip with the skipForward() and skipBackward() methods.
waveColor string #999 The fill color of the waveform after the cursor.

WaveSurfer Methods

All methods are intentionally public, but the most readily available are the following:

  • init(options) – Initializes with the options listed above.
  • destroy() – Removes events, elements and disconnects Web Audio nodes.
  • empty() – Clears the waveform as if a zero-length audio is loaded.
  • getCurrentTime() – Returns current progress in seconds.
  • getDuration() – Returns the duration of an audio clip in seconds.
  • isPlaying() – Returns true if currently playing, false otherwise.
  • load(url) – Loads audio from URL via XHR. Returns XHR object.
  • loadBlob(url) – Loads audio from a Blob or File object.
  • on(eventName, callback) – Subscribes to an event. See WaveSurfer Events section below for a list.
  • un(eventName, callback) – Unsubscribes from an event.
  • unAll() – Unsubscribes from all events.
  • pause() – Stops playback.
  • play([start[, end]]) – Starts playback from the current position. Optional start and end measured in seconds can be used to set the range of audio to play.
  • playPause() – Plays if paused, pauses if playing.
  • seekAndCenter(progress) – Seeks to a progress and centers view [0..1] (0 = beginning, 1 = end).
  • seekTo(progress) – Seeks to a progress [0..1] (0=beginning, 1=end).
  • setFilter(filters) - For inserting your own WebAudio nodes into the graph. See Connecting Filters below.
  • setPlaybackRate(rate) – Sets the speed of playback (0.5 is half speed, 1 is normal speed, 2 is double speed and so on).
  • setVolume(newVolume) – Sets the playback volume to a new value [0..1] (0 = silent, 1 = maximum).
  • skip(offset) – Skip a number of seconds from the current position (use a negative value to go backwards).
  • skipBackward() - Rewind skipLength seconds.
  • skipForward() - Skip ahead skipLength seconds.
  • stop() – Stops and goes to the beginning.
  • toggleMute() – Toggles the volume on and off.
  • toggleInteraction() – Toggle mouse interaction.
  • toggleScroll() – Toggles scrollParent.
  • zoom(pxPerSec) – Horiontally zooms the waveform in and out. The parameter is a number of horizontal pixels per second of audio. It also changes the parameter minPxPerSec and enables the scrollParent option.
Connecting Filters

You can insert your own Web Audio nodes into the graph using the method setFilter(). Example:

var lowpass = wavesurfer.backend.ac.createBiquadFilter();
wavesurfer.backend.setFilter(lowpass);

WaveSurfer Events

General events:

  • audioprocess – Fires continuously as the audio plays. Also fires on seeking.
  • error – Occurs on error. Callback will receive (string) error message.
  • finish – When it finishes playing.
  • loading – Fires continuously when loading via XHR or drag'n'drop. Callback will receive (integer) loading progress in percents [0..100] and (object) event target.
  • mouseup - When a mouse button goes up. Callback will receive MouseEvent object.
  • pause – When audio is paused.
  • play – When play starts.
  • ready – When audio is loaded, decoded and the waveform drawn.
  • scroll - When the scrollbar is moved. Callback will receive a ScrollEvent object.
  • seek – On seeking. Callback will receive (float) progress [0..1].

Region events (exposed by the Regions plugin):

  • region-in – When playback enters a region. Callback will receive the Region object.
  • region-out– When playback leaves a region. Callback will receive the Region object.
  • region-mouseenter - When the mouse moves over a region. Callback will receive the Region object, and a MouseEvent object.
  • region-mouseleave - When the mouse leaves a region. Callback will receive the Region object, and a MouseEvent object.
  • region-click - When the mouse clicks on a region. Callback will receive the Region object, and a MouseEvent object.
  • region-dblclick - When the mouse double-clicks on a region. Callback will receive the Region object, and a MouseEvent object.
  • region-created – When a region is created. Callback will receive the Region object.
  • region-updated – When a region is updated. Callback will receive the Region object.
  • region-update-end – When dragging or resizing is finished. Callback will receive the Region object.
  • region-removed – When a region is removed. Callback will receive the Region object.

Regions Plugin

Regions are visual overlays on waveform that can be used to play and loop portions of audio. Regions can be dragged and resized.

Visual customization is possible via CSS (using the selectors .wavesurfer-region and .wavesurfer-handle).

To enable the plugin, add the script plugin/wavesurfer.regions.js to your page.

After doing that, use wavesurfer.addRegion() to create Region objects.

Exposed Methods

  • addRegion(options) – Creates a region on the waveform. Returns a Region object. See Region Options, Region Methods and Region Events below.
  • clearRegions() – Removes all regions.
  • enableDragSelection(options) – Lets you create regions by selecting. areas of the waveform with mouse. options are Region objects' params (see below).

Region Options

option type default description
id string random The id of the region.
start float 0 The start position of the region (in seconds).
end float 0 The end position of the region (in seconds).
loop boolean false Whether to loop the region when played back.
drag boolean true Allow/dissallow dragging the region.
resize boolean true Allow/dissallow resizing the region.
color string "rgba(0, 0, 0, 0.1)" HTML color code.

Region Methods

  • remove() - Remove the region object.
  • update(options) - Modify the settings of the region.
  • play() - Play the audio region from the start to end position.

Region Events

General events:

  • in - When playback enters the region.
  • out - When playback leaves the region.
  • remove - Happens just before the region is removed.
  • update - When the region's options are updated.

Mouse events:

  • click - When the mouse clicks on the region. Callback will receive a MouseEvent.
  • dblclick - When the mouse double-clicks on the region. Callback will receive a MouseEvent.
  • over - When mouse moves over the region. Callback will receive a MouseEvent.
  • leave - When mouse leaves the region. Callback will receive a MouseEvent.

Development

npm version npm Build Status Coverage Status

Install grunt-cli using npm:

npm install -g grunt-cli

Install development dependencies:

npm install

Build a minified version of the library and plugins. This command also checks for code-style mistakes and runs the tests:

grunt

Generated files are placed in the dist directory.

Running tests only:

grunt test

Creating a coverage report:

grunt coverage

The HTML report can be found in coverage/html/index.html.

Credits

Initial idea by Alex Khokhulin. Many thanks to the awesome contributors!

License

cc-by

This work is licensed under a Creative Commons Attribution 3.0 Unported License.

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Navigable waveform built on Web Audio and Canvas

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