This is a demo for Minecraft-like procedural generation using the Bevy game engine.
- chunks along all axes (X, Y and Z)
- adjustable zoom level for viewing a world at different levels of detail
cargo run # dynamically linked, compiles faster and runs slower
or
cargo run --release --no-default-features # best performance
- WASD - to move around
- Space - ascend
- Shift - descend
- F3 - toggle wireframes
- F9 - toggle chunk borders (only works near the origin)
Copy config.example.ron
to config.ron
if you want to adjust settings beforehand (e.g. initial start position).
All textures are derived from images generated with Midjourney.