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main.js
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let snakeArr = [{ x: 13, y: 13 }];
let food = { x: 2, y: 6 };
let snakePos = { x: 0, y: 0 };
let eve = 0;
let ec = 0;
let score = 0;
const speed = 10;
let lastLoadTime = 0;
let startSound = new Audio("music/music.mp3");
let eatSound = new Audio("music/food.mp3");
let gameOverSound = new Audio("music/gameover.mp3");
let highScore=0
let prev=""
function snakeHits() {
for (let i = 1; i < snakeArr.length; i++) {
if (snakeArr[i].x === snakeArr[0].x && snakeArr[i].y === snakeArr[0].y)
return true;
}
if (
snakeArr[0].x <= 1 ||
snakeArr[0].x > 14 ||
snakeArr[0].y <= 1 ||
snakeArr[0].y > 14
)
return true;
return false;
}
function startGame() {
startSound.play();
gameArea = document.getElementById("gameArea");
if (snakeHits()) {
gameOverSound.play();
startSound.pause();
snakePos = { x: 0, y: 0 };
alert("Game Over. Press any key to play again!");
snakeArr = [{ x: 13, y: 13 }];
startSound.play();
score = 0;
document.getElementById("scoreValue").innerHTML=0;
prev=""
}
handle_keypress(prev)
if (snakeCollidesFood()) {
startSound.pause();
eatSound.play();
console.log("Eat");
score++;
document.getElementById("scoreValue").innerHTML=score;
if(highScore<score)
{ highScore=score;
document.getElementById("highScoreValue").innerHTML=highScore;
}
snakeArr.unshift({
x: snakeArr[0].x + snakePos.x,
y: snakeArr[0].y + snakePos.y,
});
let a = 2;
let b = 14;
food = {
x: Math.round(a + (b - a) * Math.random()),
y: Math.round(a + (b - a) * Math.random()),
};
}
if (eve > ec) {
for (let i = snakeArr.length - 2; i >= 0; i--) {
snakeArr[i + 1] = { ...snakeArr[i] };
}
snakeArr[0].x += snakePos.x;
snakeArr[0].y += snakePos.y;
ec = eve;
}
gameArea.innerHTML = "";
snakeArr.forEach((e, index) => {
let snakeBody = document.createElement("div");
snakeBody.style.gridRowStart = e.y;
snakeBody.style.gridColumnStart = e.x;
if (index == 0) snakeBody.classList.add("head");
else snakeBody.classList.add("snake");
gameArea.appendChild(snakeBody);
});
let foodPiece = document.createElement("div");
foodPiece.style.gridRowStart = food.y;
foodPiece.style.gridColumnStart = food.x;
foodPiece.classList.add("food");
gameArea.appendChild(foodPiece);
}
function snakeCollidesFood() {
if (snakeArr[0].x == food.x && snakeArr[0].y == food.y) return true;
return false;
}
function loadGame(ctime) {
window.requestAnimationFrame(loadGame);
if ((ctime - lastLoadTime) / 2000 < 1 / speed) return;
else {
lastLoadTime = ctime;
startGame();
}
}
function handle_keypress(e)
{
prev=e;
switch (e) {
case "ArrowUp":
snakePos.x = 0;
snakePos.y = -1;
eve++;
console.log(eve, ec);
break;
case "ArrowDown":
snakePos.x = 0;
snakePos.y = 1;
eve++;
break;
case "ArrowLeft":
snakePos.x = -1;
snakePos.y = 0;
eve++;
break;
case "ArrowRight":
snakePos.x = 1;
snakePos.y = 0;
eve++;
break;
default:
break;
}
}
window.requestAnimationFrame(loadGame);
window.addEventListener("keydown", (e) =>
handle_keypress(e.key)
);