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ITWindowEffect.h
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ITWindowEffect.h
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/*
* ITKit
* ITWindowEffect.h
*
* Protocol and abstract superclass for performing effects on windows.
*
* Copyright (c) 2005 iThink Software
*
*/
#import <Cocoa/Cocoa.h>
#import <ITKit/ITWindowPositioning.h>
@class ITTransientStatusWindow;
#define EFFECT_FPS 30.0
#define DEFAULT_EFFECT_TIME 0.75
typedef enum {
ITWindowHiddenState,
ITWindowAppearingState,
ITWindowVisibleState,
ITWindowVanishingState
} ITWindowVisibilityState;
@protocol ITWindowEffect
+ (NSString *)effectName;
+ (NSDictionary *)supportedPositions;
+ (unsigned int)listOrder;
- (void)performAppear;
- (void)performVanish;
- (void)cancelAppear;
- (void)cancelVanish;
@end
@protocol ITWindowMotility
- (ITWindowVisibilityState)visibilityState;
- (void)setVisibilityState:(ITWindowVisibilityState)newState;
- (float)effectProgress;
- (void)setEffectProgress:(float)newProgress;
@end
@interface ITWindowEffect : NSObject <ITWindowEffect> {
NSWindow <ITWindowPositioning, ITWindowMotility> *_window;
float _effectTime;
float _effectSpeed;
ITVerticalWindowPosition _verticalPosition;
ITHorizontalWindowPosition _horizontalPosition;
NSTimer *_effectTimer;
BOOL __idle;
BOOL __shouldReleaseWhenIdle;
}
+ (NSArray *)effectClasses;
// Designated initializer
- (id)initWithWindow:(NSWindow *)window;
- (NSWindow *)window;
- (void)setWindow:(NSWindow *)newWindow;
- (void)setWindowVisibility:(ITWindowVisibilityState)visibilityState;
- (float)effectTime;
- (void)setEffectTime:(float)newTime;
- (void)releaseWhenIdle;
@end