From 77285f0aafe925a8472bfef587b10e59ab0be8d2 Mon Sep 17 00:00:00 2001 From: Christian Semmler Date: Fri, 31 May 2024 13:34:26 -0400 Subject: [PATCH] comment --- ISLE/isleapp.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ISLE/isleapp.cpp b/ISLE/isleapp.cpp index f5d034b2..6d442923 100644 --- a/ISLE/isleapp.cpp +++ b/ISLE/isleapp.cpp @@ -754,7 +754,7 @@ void IsleApp::LoadConfig() strcpy(m_deviceId, deviceId); } - // [library:config] The original does not save any data if no savepath is given. + // [library:config] The original game does not save any data if no savepath is given. // Instead, we use SDLs prefPath as a default fallback and always save data. const char* savePath = iniparser_getstring(dict, "isle:savepath", prefPath); m_savePath = new char[strlen(savePath) + 1];