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bar-descriptor-sega.xml
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bar-descriptor-sega.xml
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
<!-- BlackBerry Tablet OS application descriptor file.
Specifies parameters for identifying, installing, and launching native applications on BlackBerry Tablet OS.
-->
<!-- A universally unique application identifier. Must be unique across all BlackBerry Tablet OS applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
<id>org.games.tbs.fheroes</id>
<!-- The name that is displayed in the BlackBerry Tablet OS application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
<name>Free Heroes 2</name>
<!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
An updated version of application must have a versionNumber value higher than the previous version. Required. -->
<versionNumber>1.0.1</versionNumber>
<!-- Fourth digit segment of the package version. First three segments are taken from the
<versionNumber> element. Must be an integer from 0 to 2^16-1 -->
<buildId>1</buildId>
<!-- A string value (such as "v1", "2.5", or "Alpha 1") that represents the version of the application, as it should be shown to users. Optional. -->
<!-- <versionLabel></versionLabel> -->
<!-- Description, displayed in the BlackBerry Tablet OS application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
<!-- Copyright information. Optional. -->
<!-- <copyright></copyright> -->
<!-- Name of author which is used for signing. Must match the developer name of your development certificate. -->
<author>Inform Group</author>
<authorId>gYAAgOqkKwwbBgrIM78i7xYWV1E</authorId>
<description>Free implementation of Heroes of the Might and Magic II engine</description>
<!-- Unique author ID assigned by signing authority. Required if using debug tokens. -->
<!-- <authorId>ABC1234YjsnUk235h</authorId> -->
<initialWindow>
<aspectRatio>landscape</aspectRatio>
<autoOrients>false</autoOrients>
<systemChrome>none</systemChrome>
<transparent>false</transparent>
</initialWindow>
<!-- The category where the application appears. Either core.games or core.media. -->
<category>core.games</category>
<asset path="assets">assets</asset>
<asset path="icon.png">icon.png</asset>
<asset path="splash.png">splash.png</asset>
<platformArchitecture>armle-v7</platformArchitecture>
<asset path="Device-Release/fheroes" entry="true" type="Qnx/Elf">fheroes</asset>
<asset path="../SDL12/Device-Release/libSDL12.so" type="Qnx/Elf">lib/libSDL12.so</asset>
<asset path="../TouchControlOverlay/Device-Release/libTouchControlOverlay.so" type="Qnx/Elf">lib/libTouchControlOverlay.so</asset>
<asset path="../SDL_image/SDL_image/Device-Release/libSDL_image.so" type="Qnx/Elf">lib/libSDL_image.so</asset>
<asset path="../SDL_mixer/Device-Release/libSDL_mixer.so" type="Qnx/Elf">lib/libSDL_mixer.so</asset>
<asset path="../ogg/Device-Release/libogg.so" type="Qnx/Elf">lib/libogg.so</asset>
<asset path="../vorbis/Device-Release/libvorbis.so" type="Qnx/Elf">lib/libvorbis.so</asset>
<!-- The icon for the application, which should be 86x86. -->
<icon>
<image>icon.png</image>
</icon>
<!-- The splash screen that will appear when your application is launching. Should be 1024x600. -->
<splashscreen>
<image>splash.png</image>
</splashscreen>
<!-- Request permission to execute native code. Required for native applications. -->
<action system="true">run_native</action>
<action>access_shared</action>
<action>access_internet</action>
<action>play_audio</action>
<action>set_audio_volume</action>
<!-- The permissions requested by your application. -->
<!-- <action>access_shared</action> -->
<!-- <action>record_audio</action> -->
<!-- <action>read_geolocation</action> -->
<!-- <action>use_camera</action> -->
<!-- <action>access_internet</action> -->
<!-- <action>play_audio</action> -->
<!-- <action>post_notification</action> -->
<!-- <action>set_audio_volume</action> -->
<!-- <action>read_device_identifying_information</action> -->
<!-- Ensure that shared libraries in the package are found at run-time. -->
<env var="LD_LIBRARY_PATH" value="app/native/lib"/>
</qnx>