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随便找一张iPhone拍摄的全景,放大、拖动。内存就爆表了。 建议使用CATailedLayer进行分片渲染。而不是使用CoreGraphics进行裁切(这样有一个峰值内存占用)
我这边已经有使用CATailedLayer渲染的修改版本,但是还存在一些问题。如果作者需要我可以提供代码。
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随便找一张iPhone拍摄的全景,放大、拖动。内存就爆表了。
建议使用CATailedLayer进行分片渲染。而不是使用CoreGraphics进行裁切(这样有一个峰值内存占用)
我这边已经有使用CATailedLayer渲染的修改版本,但是还存在一些问题。如果作者需要我可以提供代码。
The text was updated successfully, but these errors were encountered: