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render_order.txt
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--> GameRendering.Render() {
RenderGrid() -> {}
RenderBorders() -> {}
RenderDebugCollision() -> QuadTreeSystem.DebugNodes()
RenderLeaderArrow() -> RenderArrow()
RenderMothershipsArrows() -> {}
RenderEntities() -> RenderEntity()
RenderNames() -> {}
RenderHealthBars() -> {}
RenderUI() -> {
IsInGame?() {
RenderServerStats() -> {}
RenderScoreboard() -> {}
RenderMinimap() -> {}
RenderStatus() -> DrawBar()
RenderAttributeUpgrades() -> {}
RenderClassTree() -> ClassTree.Render()
# RenderNetpropUsage() -> {}
RenderAchievements() -> PollAchievements()
} else {
RenderChangelog() -> {}
RenderConnecting() -> {}
RenderGameMode() -> {}
RenderPartyButton() -> {}
RenderStats() -> {}
RenderSpawnMenu() -> {}
RenderWaitingForPlayers() -> {}
RenderCountdown() -> {}
RenderFPS() -> {}
RenderConsole() -> {}
}
}
}