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Add support for 3D geometry #38
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/agenda |
Babylon native has support for a similar feature that uses the same API as the plane API - https://github.com/BabylonJS/Babylon.js/blob/master/packages/dev/core/src/XR/features/WebXRMeshDetector.ts It also extends the webxr types to support the feature - https://github.com/BabylonJS/Babylon.js/blob/master/packages/dev/core/src/LibDeclarations/webxr.nativeextensions.d.ts#L29 It is not supported on the web, of course, but it will be great to have an API to make it work in Web as well. |
That's very cool that you already implemented this natively. |
It seemed that there were no objections during the meeting. |
@AdaRoseCannon @himorin Can one of you make a repository for WebXR Meshes? |
https://cabanier.github.io/real-world-geometry/mesh-detection.html contains an initial proposal. /facetoface discuss WebXR Mesh proposal. Do we need to flag if a mesh is fine/precise? |
@cabanier we already made it :) |
Thanks! I moved the spec to https://immersive-web.github.io/real-world-meshing/mesh-detection.html |
oh, I've set ghaction working with index.bs. do we want to have filename other than that? |
ah. Sure, I will update the repo with that filename. |
Quest room setup allows for the creation of 3D objects and we'd like to expose those like we do for planes.
For future proofing, I think we can expose them as meshes (like we do for planes). I believe Hololens already has APIs to expose the real world this way.
Should we extend the plane API or create a new mesh API that is almost identical to the plane one?
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