We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I'm glad if filter CSS properties are available for a model element like this:
a-model { filter: grayscale(80%); }
Hopefully, additional filters for a 3d model will be defined like this:
filter: fog(white, 50, 2000);
If postprocessing can be defined with a fragment shader, it's really exciting.
filter: url("/postprocessing/mosaic.fs");
The text was updated successfully, but these errors were encountered:
This could be something that's considered for a later revision of the model element. It's not clear how these filter would apply to 3D content :-)
They will apply to the fallback content though since that's 2D
Sorry, something went wrong.
No branches or pull requests
I'm glad if filter CSS properties are available for a model element like this:
Hopefully, additional filters for a 3d model will be defined like this:
If postprocessing can be defined with a fragment shader, it's really exciting.
The text was updated successfully, but these errors were encountered: