All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
5-r.1-beta.2 - 2023-09-28
- Add a comment for clarity for the function whose usage is not intuitive.
5-r.1-beta.1 - 2023-08-17
- Add the function to get the ID of a given parameter.(
CubismModel.getParameterId
) - Add the
CubismExpressionMotionManager
class.
- Change the visibility of the
CubismId
constructor to private.- Please use
CubismFramework.getIdManager().getId()
to getCubismId
.
- Please use
- Change the word
DrawMesh
toDrawMeshWebGL
.
- Fix a bug that the value applied by multiply was not appropriate during expression transitions.
- Fix the structure of the class in renderer.
- Fix a issue where
ARRAY_BUFFER
was used on multiple targets. - Separate shader class from
cubismrenderer
class. - Separate the high precision mask process from the clipping mask setup process.
- Remove several arguments of
DrawMesh
function.
4-r.7 - 2023-05-25
- Add compiler options
noImplicitAny
anduseUnknownInCatchVariables
totsconfig.json
. - Add some function for checking consistency of MOC3.
- Add the function of checking consistency on reviving a MOC3. (
CubismMoc::Create
)
- Add the function of checking consistency on reviving a MOC3. (
- Add a function to parse the opacity from
.motion3.json
. - Add some functions to change Multiply and Screen colors on a per part basis.
- Change access specifier for
CubismExpressionMotion
.
- Fix to support added compiler options
noImplicitAny
anduseUnknownInCatchVariables
.
4-r.6.2 - 2023-03-16
- Fix some problems related to Cubism Core.
- See
CHANGELOG.md
in Core.
- See
4-r.6.1 - 2023-03-10
- Add function to validate MOC3 files.
4-r.6 - 2023-02-21
- Add support for high-precision masks.
- The number of render textures used can now be increased arbitrarily.
- The maximum number of masks when using multiple render textures has been increased to "number of render textures * 32".
- Add API to allow users to configure culling.
- Change to not reference
CubismClippingManager_WebGL
on models that do not use clipping masks.
- Fix a crash when a
WebGLRenderingContext
is not registered withCubism Renderer_WebGL
.- It now displays a warning and does not draw models.
- Fix a bug when displaying a model with culling set, some of the other drawn images are missing.
- Fix a bug that caused update information for some models not to be updated when multiple models are displayed.
- Call the function to extend the initial memory with CubismFramework.initialize(). See
CHANGELOG.md
in Core.
- Call the function to extend the initial memory with CubismFramework.initialize(). See
4-r.5 - 2022-09-08
- Add the multilingual supported documents.
- Add immediate stabilization of physics.
- Implemented a process to switch between
CubismJson
parsing andJSON.parse()
.
4-r.5-beta.5 - 2022-08-04
- Fix
csmGetMocVersion
function argument. - Fix a bug in which processing was interrupted when an invalid vertex was specified in the middle of a physics operation.
- Fix crash with exception when reading .moc3 files of unsupported versions.
- Fix physics system input to be split by the physics setting time.
4-r.5-beta.4 - 2022-07-07
- Add a function to get the latest .moc3 Version and the .moc3 Version of the loaded model.
- Add a function to get the type of parameters of the model.
- Add a function to get the parent part of the model's Drawable.
4-r.5-beta.3 - 2022-06-16
getDrawableTextureIndices
function inCubismModel
has been renamed togetDrawableTextureIndex
because the name was not correct.getDrawableTextureIndices
function is marked as deprecated.
- Fix physics system behaviour when exists Physics Fps Setting in .physics3.json.
4-r.5-beta.2 - 2022-06-02
- Fixed a bug that caused Multiply Color / Screen Color of different objects to be applied.
- See
CHANGELOG.md
in Core. - No modifications to Samples and Framework.
- See
4-r.5-beta.1 - 2022-05-19
- Add processing related to Multiply Color / Screen Color added in Cubism 4.2.
- Fix usage of Anisotropy filtering.
- Fix model was not displayed when the number of masks exceeded the limit.
- Fix getTextureDirectory() to return the directory name of the 0th texture path.
4-r.4 - 2021-12-09
- Fix useless void 0.
- Fix a warning when
SegmentType
could not be obtained when loading motion. - Fix return correct error values for out-of-index arguments in cubismjson by @cocor-au-lait.
- Fix a bug that motions currently played do not fade out when play a motion.
4-r.3 - 2021-06-10
- Fix motion event time value from Int to Float.
4-r.3-beta.1 - 2021-05-13
- Implement a function to get the correct value when the time axis of the Bezier handle cannot be linear.
4-r.2 - 2021-03-09
- Fix implementation of
iterator#increment
incsmmap
andcsmvector
. - Fix delay in starting fade-out for expressions.
- Fix Physics input reflect flag on evaluate.
- Fix reference size of model matrix.
- Fix
Int
toFloat
when gettingPhysicsSettings.Vertices.Radius
inphysics3.json
parsing.- [INFO] This fix may change the behavior of the physics operations.
The behavior changes if the value of
PhysicsSettings.Vertices.Radius
inphysics3.json
is less than1.0
. If you want to return to the behavior before Cubism SDK for Web R1, change the value of the correspondingPhysicsSettings.Vertices.Radius
to0
. - This fix is related to fix applied to
Cubism Editor 4.0.05 beta1
and later. Please see Cubism Editor Changelog.- Fix physics and scene blending settings where the length of the pendulum would be converted to an integer when displayed.
- [INFO] This fix may change the behavior of the physics operations.
The behavior changes if the value of
- Rename the function name that handles seconds from
Time
toSeconds
. - Avoiding needless namespace syntax to simplify imports by @cocor-au-lait
4-r.1 - 2020-01-30
- Add
.editorconfig
,.gitattributes
and.gitignore
. - Add document
README.md
andCHANGELOG.md
. - Add
package.json
for development and build. - Add Prettier and ESLint for format and check code quolity.
- Move source files to
/src
directory. - Reformat code using Prettier and ESLint.