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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

5-r.1-beta.2 - 2023-09-28

Added

  • Add a comment for clarity for the function whose usage is not intuitive.

5-r.1-beta.1 - 2023-08-17

Added

  • Add the function to get the ID of a given parameter.(CubismModel.getParameterId)
  • Add the CubismExpressionMotionManager class.

Changed

  • Change the visibility of the CubismId constructor to private.
    • Please use CubismFramework.getIdManager().getId() to get CubismId.
  • Change the word DrawMesh to DrawMeshWebGL.

Fixed

  • Fix a bug that the value applied by multiply was not appropriate during expression transitions.
  • Fix the structure of the class in renderer.
  • Fix a issue where ARRAY_BUFFER was used on multiple targets.
  • Separate shader class from cubismrenderer class.
  • Separate the high precision mask process from the clipping mask setup process.

Removed

  • Remove several arguments of DrawMesh function.

4-r.7 - 2023-05-25

Added

  • Add compiler options noImplicitAny and useUnknownInCatchVariables to tsconfig.json.
  • Add some function for checking consistency of MOC3.
    • Add the function of checking consistency on reviving a MOC3. (CubismMoc::Create)
  • Add a function to parse the opacity from .motion3.json.
  • Add some functions to change Multiply and Screen colors on a per part basis.

Changed

  • Change access specifier for CubismExpressionMotion.

Fixed

  • Fix to support added compiler options noImplicitAny and useUnknownInCatchVariables.

4-r.6.2 - 2023-03-16

Fixed

  • Fix some problems related to Cubism Core.
    • See CHANGELOG.md in Core.

4-r.6.1 - 2023-03-10

Added

  • Add function to validate MOC3 files.

4-r.6 - 2023-02-21

Added

  • Add support for high-precision masks.
  • The number of render textures used can now be increased arbitrarily.
    • The maximum number of masks when using multiple render textures has been increased to "number of render textures * 32".
  • Add API to allow users to configure culling.

Changed

  • Change to not reference CubismClippingManager_WebGL on models that do not use clipping masks.

Fixed

  • Fix a crash when a WebGLRenderingContext is not registered with Cubism Renderer_WebGL.
    • It now displays a warning and does not draw models.
  • Fix a bug when displaying a model with culling set, some of the other drawn images are missing.
  • Fix a bug that caused update information for some models not to be updated when multiple models are displayed.
    • Call the function to extend the initial memory with CubismFramework.initialize(). See CHANGELOG.md in Core.

4-r.5 - 2022-09-08

Added

  • Add the multilingual supported documents.
  • Add immediate stabilization of physics.
  • Implemented a process to switch between CubismJson parsing and JSON.parse().

4-r.5-beta.5 - 2022-08-04

Fixed

  • Fix csmGetMocVersion function argument.
  • Fix a bug in which processing was interrupted when an invalid vertex was specified in the middle of a physics operation.
  • Fix crash with exception when reading .moc3 files of unsupported versions.
  • Fix physics system input to be split by the physics setting time.

4-r.5-beta.4 - 2022-07-07

Added

  • Add a function to get the latest .moc3 Version and the .moc3 Version of the loaded model.
  • Add a function to get the type of parameters of the model.
  • Add a function to get the parent part of the model's Drawable.

4-r.5-beta.3 - 2022-06-16

Fixed

  • getDrawableTextureIndices function in CubismModel has been renamed to getDrawableTextureIndex because the name was not correct.
    • getDrawableTextureIndices function is marked as deprecated.
  • Fix physics system behaviour when exists Physics Fps Setting in .physics3.json.

4-r.5-beta.2 - 2022-06-02

Fixed

  • Fixed a bug that caused Multiply Color / Screen Color of different objects to be applied.
    • See CHANGELOG.md in Core.
    • No modifications to Samples and Framework.

4-r.5-beta.1 - 2022-05-19

Added

  • Add processing related to Multiply Color / Screen Color added in Cubism 4.2.

Fixed

  • Fix usage of Anisotropy filtering.
  • Fix model was not displayed when the number of masks exceeded the limit.
  • Fix getTextureDirectory() to return the directory name of the 0th texture path.

4-r.4 - 2021-12-09

Fixed

  • Fix useless void 0.
  • Fix a warning when SegmentType could not be obtained when loading motion.
  • Fix return correct error values for out-of-index arguments in cubismjson by @cocor-au-lait.
  • Fix a bug that motions currently played do not fade out when play a motion.

4-r.3 - 2021-06-10

Fixed

  • Fix motion event time value from Int to Float.

4-r.3-beta.1 - 2021-05-13

Added

  • Implement a function to get the correct value when the time axis of the Bezier handle cannot be linear.

4-r.2 - 2021-03-09

Fixed

  • Fix implementation of iterator#increment in csmmap and csmvector.
  • Fix delay in starting fade-out for expressions.
  • Fix Physics input reflect flag on evaluate.
  • Fix reference size of model matrix.
  • Fix Int to Float when getting PhysicsSettings.Vertices.Radius in physics3.json parsing.
    • [INFO] This fix may change the behavior of the physics operations. The behavior changes if the value of PhysicsSettings.Vertices.Radius in physics3.json is less than 1.0. If you want to return to the behavior before Cubism SDK for Web R1, change the value of the corresponding PhysicsSettings.Vertices.Radius to 0.
    • This fix is related to fix applied to Cubism Editor 4.0.05 beta1 and later. Please see Cubism Editor Changelog.
      • Fix physics and scene blending settings where the length of the pendulum would be converted to an integer when displayed.

Changed

  • Rename the function name that handles seconds from Time to Seconds.
  • Avoiding needless namespace syntax to simplify imports by @cocor-au-lait

4-r.1 - 2020-01-30

Added

  • Add .editorconfig, .gitattributes and .gitignore.
  • Add document README.md and CHANGELOG.md.
  • Add package.json for development and build.
  • Add Prettier and ESLint for format and check code quolity.

Changed

  • Move source files to /src directory.
  • Reformat code using Prettier and ESLint.