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implement-trie.cpp
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implement-trie.cpp
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// Time: O(n), per operation
// Space: O(1)
/**
* Your Trie object will be instantiated and called as such:
* Trie trie;
* trie.insert("lintcode");
* trie.search("lint"); will return false
* trie.startsWith("lint"); will return true
*/
class TrieNode {
public:
// Initialize your data structure here.
TrieNode():is_string(false) {
}
bool is_string;
unordered_map<char, TrieNode *> leaves;
};
class Trie {
public:
Trie() {
root = new TrieNode();
}
// Inserts a word into the trie.
void insert(string word) {
TrieNode *cur = root;
for (const auto& c : word) {
if (!cur->leaves.count(c)) {
cur->leaves[c] = new TrieNode();
}
cur = cur->leaves[c];
}
cur->is_string = true;
}
// Returns if the word is in the trie.
bool search(string word) {
TrieNode *node = childSearch(word);
if (node) {
return node->is_string;
}
return false;
}
// Returns if there is any word in the trie
// that starts with the given prefix.
bool startsWith(string prefix) {
return childSearch(prefix);
}
TrieNode * childSearch(const string& word) {
TrieNode *cur = root;
for (const auto& c : word) {
if (cur->leaves.count(c)) {
cur = cur->leaves[c];
} else {
return nullptr;
}
}
return cur;
}
private:
TrieNode* root;
};