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kitty_kontrol_homing.ino
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kitty_kontrol_homing.ino
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// kitty_kontrol_homing.ino - code to kontrol operation of stepper motor in the cats head (and more)
// this version has a homing cycle using limit switches at the startup ...
// 2/17/2024 - Idea Fab Labs, Chico
#include <AccelStepper.h>
#include <Adafruit_NeoPixel.h>
#include <Adafruit_TiCoServo.h>
// Pin usage defines (* = required to be this pin do not move)
#define PUL 9 // Stepper Pulse pin (output)
#define DIR 8 // Stepper Direction pin (output)
#define JUP 6 // Joystick Up pin (input)
#define JDN 4 // Joystick Down pin (input)
#define JLT 5 // Joystick Left pin (input)
#define JRT 7 // Joystick Right pin (input)
#define SRV 10 // Servo pin (output) *
#define ABA A2 // Arcade button #A pin (input)
#define ABB A3 // Arcade button #B pin (input)
#define LLS 3 // Left Limit Switch pin (input ~ interrupt) *
#define RLS 2 // Right Limit Switch pin (input ~ interrupt) *
#define SPD A0 // Potentiometer for speed pin (input ~ analog) *
#define ACC A7 // Potentiometer for acceleration pin (input ~ analog)
// Neopixel defines
#define RGB A1 // Neopixel pin (output)
#define LEDS 8 // Number of Neopixels
#define BRGT 50 // Set brightness to about 1/5 (max = 255)
// servo predefined positions
#define SRVO_ON 180 // servo laser On position
#define SRVO_OFF 20 // servo laser Off position
#define SRVO_MIN 1000 // 1 ms pulse
#define SRVO_MAX 2000 // 2 ms pulse
// Stepper speed variables
int MaxSpeed = 50; // maximum speed for stepper
int MinSpeed = 25; // minimum speed for stepper
int MaxAcceleration = 200; // maximum acceleration for stepper
int MinAcceleration = 10; // minimum acceleration for stepper
int Acceleration = 20; // initial acceleration rate
//---------------------------------------------------------------------------------------------------------------------------------------------------
// Stepper predefined direction
#define STOP 0
#define CW 1
#define CCW 2
#define RIGHT CCW
#define LEFT CW
#define ERR -1
// Predefined RGB Led patterns
#define CWR 0 // colorWipeRed
#define CWG 1 // colorWipeGreen
#define CWB 2 // colorWipeBlue
#define RNB 3 // rainbow
#define TCRB 4 // theaterChaseRainbow
#define BLK 5 // colorWipeBlack (off)
// Stepper more variables
int Speed = STOP; // initial speed stopped
int loc_offset = 10; // offset used to move away from limit switch after encounter
int loc_start = 0; // initial start (left) location
int loc_mid = 5; // initial middle location
int loc_end = 10; // initial end (right) location
int RUNNING = STOP; // are we moving? and in what direction?
bool AUTOMATIC = false; // are we in automatic (bounce) mode
// Joystick & Arcade button variables
byte JoyLeft_curr = HIGH;
byte JoyLeft_last = HIGH;
byte JoyRight_curr = HIGH;
byte JoyRight_last = HIGH;
byte JoyUp_curr = HIGH;
byte JoyUp_last = HIGH;
byte JoyDown_curr = HIGH;
byte JoyDown_last = HIGH;
byte ArcadeA_curr = HIGH;
byte ArcadeA_last = HIGH;
byte ArcadeB_curr = HIGH;
byte ArcadeB_last = HIGH;
// Interrupts variables
volatile byte stateRight_curr = HIGH;
volatile byte stateLeft_curr = HIGH;
byte stateRight_last = HIGH;
byte stateLeft_last = HIGH;
// neopixel variables
unsigned long pixelPrevious = 0; // Previous Pixel Millis
unsigned long patternPrevious = 0; // Previous Pattern Millis
int patternCurrent = RNB; // Current Pattern Number (Rainbow)
int patternInterval = 5000; // Pattern Interval (ms)
int pixelInterval = 50; // Pixel Interval (ms)
int pixelQueue = 0; // Pattern Pixel Queue
int pixelCycle = 0; // Pattern Pixel Cycle
uint16_t pixelCurrent = 0; // Pattern Current Pixel Number
uint16_t pixelNumber = LEDS; // Total Number of Pixels
// Define the stepper and the pins used
AccelStepper stepper(AccelStepper::DRIVER, PUL, DIR);
// Define ws2812 leds
Adafruit_NeoPixel strip(LEDS, RGB, NEO_GRB + NEO_KHZ800);
// Define servo object to control a servo
Adafruit_TiCoServo servo;
int Servo_curr = SRVO_OFF;
int Servo_last = SRVO_OFF;
// The setup
void setup() {
Serial.begin(115200); // Initialize Serial
Serial.println("Startup ...");
// Initialize NeoPixel driver
strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
strip.show(); // Turn OFF all pixels ASAP
strip.setBrightness(BRGT); // Set BRGT to about 1/5 (max = 255)
// Initialize digital pins
pinMode(LED_BUILTIN, OUTPUT); // onboard LED
digitalWrite(LED_BUILTIN, LOW);
pinMode(JUP, INPUT_PULLUP); // Joystick up
pinMode(JDN, INPUT_PULLUP); // Joystick down
pinMode(JLT, INPUT_PULLUP); // Joystick left
pinMode(JRT, INPUT_PULLUP); // Joystick right
pinMode(ABA, INPUT_PULLUP); // Arcade button A
pinMode(ABB, INPUT_PULLUP); // Arcade button B
// Initialize Limit-switch Interrupts
pinMode(LLS, INPUT_PULLUP);
pinMode(RLS, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(LLS), limitLeft, FALLING);
attachInterrupt(digitalPinToInterrupt(RLS), limitRight, FALLING);
// Initialize servo settings
servo.attach(SRV, SRVO_MIN, SRVO_MAX); // attaches the servo to the servo object
servo.write(Servo_curr);
// initialized limit switch variables
stateRight_curr = digitalRead(RLS);
stateLeft_curr = digitalRead(LLS);
// FIXME: finish homing cycle ...
/*
check if on left limit switch ...
if yes ... stop ... set (start) location to zero ...
if no start moving (slowly) in the left direction
when limit switch is reached ... stop ... set (start) location to loc_start
(this is the start location)
start moving (slowly) in right direction
when limit switch is reached ... stop ... set (end) location to loc_end
(this is the end location)
set (middle) loc_mid to location end divided in half [loc_end/2]
(this is the middle location)
*/
}
// The loop
void loop() {
checkLimits();
readJoystick();
moveStepper();
readArcade();
moveServo();
Neoloop();
}
// Move servo
void moveServo() {
if(Servo_curr != Servo_last) {
servo.write(Servo_curr);
Servo_last = Servo_curr;
}
}
// Move stepper / update speed
void moveStepper() {
/* FIXME:
if(RUNNING > STOP) {
readSpeed();
//readAcceleration();
//stepper.setAcceleration(Acceleration);
if(RUNNING == RIGHT) {
Speed = -Speed; // RIGHT
}
stepper.setSpeed(Speed);
}
stepper.runSpeed();
*/
}
// Check limit-switches & Process
void checkLimits() {
/* FIXME:
if(stateRight_curr != stateRight_last) {
Serial.println("Right Limit Hit! ...");
RUNNING = STOP;
//stepper.setAcceleration(STOP); // hard stop!
stepper.setSpeed(STOP);
stepper.runSpeed(); // stop asap
digitalWrite(LED_BUILTIN, LOW);
stateRight_last = stateRight_curr;
if(AUTOMATIC) {
stateRight_last = HIGH;
stateRight_curr = HIGH;
RUNNING = LEFT;
digitalWrite(LED_BUILTIN, HIGH);
}
} else {
if(stateLeft_curr != stateLeft_last) {
Serial.println("Left Limit Hit! ...");
RUNNING = STOP;
//stepper.setAcceleration(STOP); // hard stop!
stepper.setSpeed(STOP);
stepper.runSpeed(); // stop asap
digitalWrite(LED_BUILTIN, LOW);
stateLeft_last = stateLeft_curr;
if(AUTOMATIC) {
stateLeft_last = HIGH;
stateLeft_curr = HIGH;
RUNNING = RIGHT;
digitalWrite(LED_BUILTIN, HIGH);
}
}
}
*/
}
// Read Arcade buttons & Process
void readArcade() {
ArcadeA_curr = digitalRead(ABA);
ArcadeB_curr = digitalRead(ABB);
if(ArcadeA_curr != ArcadeA_last) {
if(ArcadeA_curr == HIGH) {
Serial.println("Arcade A off");
// do nothing
} else {
Serial.println("Arcade A on");
if(patternCurrent + 1 > 5) {
patternCurrent = 0;
} else {
patternCurrent = patternCurrent + 1;
}
}
ArcadeA_last = ArcadeA_curr;
}
if(ArcadeB_curr != ArcadeB_last) {
if(ArcadeB_curr == HIGH) {
Serial.println("Arcade B off");
Servo_curr = SRVO_OFF;
} else {
Serial.println("Arcade B on");
Servo_curr = SRVO_ON;
}
ArcadeB_last = ArcadeB_curr;
}
}
// Read joystick switches & Process
void readJoystick() {
JoyLeft_curr = digitalRead(JLT);
JoyRight_curr = digitalRead(JRT);
JoyUp_curr = digitalRead(JUP);
JoyDown_curr = digitalRead(JDN);
// Joystick left switch
if(JoyLeft_curr != JoyLeft_last) {
/*
if(JoyLeft_curr == HIGH) {
Serial.println("Stop ...");
RUNNING = STOP;
//stepper.setAcceleration(Acceleration);
stepper.setSpeed(STOP);
digitalWrite(LED_BUILTIN, LOW);
} else {
if(AUTOMATIC) {
AUTOMATIC = false;
RUNNING = STOP;
stepper.setSpeed(STOP);
digitalWrite(LED_BUILTIN, LOW);
Serial.println("Automatic stopped ...");
}
if(stateLeft_last == LOW) { // left limit already reached!
Serial.println("Left limit active!");
JoyLeft_last = JoyLeft_curr;
return;
}
if(stateRight_last == LOW) { // reset right limit switch...
stateRight_last = HIGH;
stateRight_curr = HIGH;
}
Serial.println("Left ...");
RUNNING = LEFT;
digitalWrite(LED_BUILTIN, HIGH);
}
*/
JoyLeft_last = JoyLeft_curr;
}
// Joystick right switch
if(JoyRight_curr != JoyRight_last) {
/*FIXME:
}
if(JoyRight_curr == HIGH) {
Serial.println("Stop ...");
RUNNING = STOP;
//stepper.setAcceleration(Acceleration);
stepper.setSpeed(STOP);
digitalWrite(LED_BUILTIN, LOW);
} else {
if(AUTOMATIC) {
AUTOMATIC = false;
RUNNING = STOP;
stepper.setSpeed(STOP);
digitalWrite(LED_BUILTIN, LOW);
Serial.println("Automatic stopped ...");
}
if(stateRight_last == LOW) { // Right limit already reached!
Serial.println("Right limit active!");
JoyRight_last = JoyRight_curr;
return;
}
if(stateLeft_last == LOW) { // reset left limit switch...
stateLeft_last = HIGH;
stateLeft_curr = HIGH;
}
Serial.println("Right ...");
RUNNING = RIGHT;
digitalWrite(LED_BUILTIN, HIGH);
}
*/
JoyRight_last = JoyRight_curr;
}
// Joystick up switch
if(JoyUp_curr != JoyUp_last) {
if(JoyUp_curr == LOW) {
if(AUTOMATIC) {
Serial.println("Automatic already running ...");
return;
}
/* FIXME:
AUTOMATIC = true;
if(stateRight_last == LOW) {
RUNNING = LEFT;
} else {
RUNNING = RIGHT;
}
digitalWrite(LED_BUILTIN, HIGH);
Serial.println("Automatic started ...");
*/
}
JoyUp_last = JoyUp_curr;
}
// Joystick down switch
if(JoyDown_curr != JoyDown_last) {
if(JoyDown_curr == LOW) {
/* FIXME:
if(AUTOMATIC) {
AUTOMATIC = false;
RUNNING = STOP;
stepper.setSpeed(STOP);
digitalWrite(LED_BUILTIN, LOW);
Serial.println("Automatic stopped ...");
}
*/
}
JoyDown_last = JoyDown_curr;
}
}
// Read analog potentiometer / calculate speed
void readSpeed() {
Speed = map((analogRead(SPD)), 0, 1023, MinSpeed, MaxSpeed);
}
// Read analog potentiometer / calculate acceleration
void readAcceleration() {
//Acceleration = map((analogRead(ACC)), 0, 1023, MinAcceleration, MaxAcceleration);
Acceleration = 200; //FIXME:
}
// Left limit-switch ISR
void limitLeft() {
stateLeft_curr = LOW; // slim and clean ISR
}
// Right limit-switch ISR
void limitRight() {
stateRight_curr = LOW; // slim and clean ISR
}
// Neopixel routines
void Neoloop() {
unsigned long currentMillis = millis(); // Update current time
if(currentMillis - pixelPrevious >= pixelInterval) { // Check for expired time
pixelPrevious = currentMillis; // Run current frame
switch (patternCurrent) {
case BLK:
colorWipe(strip.Color(0, 0, 0), 50); // Blackout wipe
break;
case TCRB:
theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant
break;
case RNB:
rainbow(10); // Flowing rainbow cycle along the whole strip
break;
case CWB:
colorWipe(strip.Color(0, 0, 255), 50); // Blue
break;
case CWG:
colorWipe(strip.Color(0, 255, 0), 50); // Green
break;
default:
colorWipe(strip.Color(255, 0, 0), 50); // Red
break;
}
}
}
void colorWipe(uint32_t color, int wait) {
if(pixelInterval != wait)
pixelInterval = wait; // Update delay time
strip.setPixelColor(pixelCurrent, color); // Set pixel's color (in RAM)
strip.show(); // Update strip to match
pixelCurrent++; // Advance current pixel
if(pixelCurrent >= pixelNumber) // Loop the pattern from the first LED
pixelCurrent = 0;
}
// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
void rainbow(uint8_t wait) {
if(pixelInterval != wait)
pixelInterval = wait;
for(uint16_t i=0; i < pixelNumber; i++) {
strip.setPixelColor(i, Wheel((i + pixelCycle) & 255)); // Update delay time
}
strip.show(); // Update strip to match
pixelCycle++; // Advance current cycle
if(pixelCycle >= 256)
pixelCycle = 0; // Loop the cycle back to the begining
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
if(pixelInterval != wait)
pixelInterval = wait; // Update delay time
for(int i=0; i < pixelNumber; i+=3) {
strip.setPixelColor(i + pixelQueue, Wheel((i + pixelCycle) % 255)); // Update delay time
}
strip.show();
for(int i=0; i < pixelNumber; i+=3) {
strip.setPixelColor(i + pixelQueue, strip.Color(0, 0, 0)); // Update delay time
}
pixelQueue++; // Advance current queue
pixelCycle++; // Advance current cycle
if(pixelQueue >= 3)
pixelQueue = 0; // Loop
if(pixelCycle >= 256)
pixelCycle = 0; // Loop
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
// sfranzyshen