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PerfectWorld.modinfo
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<?xml version="1.0" encoding="utf-8"?>
<Mod id="123">
<Properties>
<Name>LOC_NAME</Name>
<Teaser>LOC_TEASER</Teaser>
<Description>LOC_DESCRIPTION</Description>
<Authors>Rich Marinaccio **cephalo**, Ian Dilling</Authors>
<HideSetupGame>0</HideSetupGame>
<AffectsSavedGames>0</AffectsSavedGames>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>0</SupportsMultiplayer>
<SupportsMac>1</SupportsMac>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Settings>
<Custom id="PERFECT_WORLD_CONFIG">
<Items>
<File>Config/PerfectWorldConfig.xml</File>
</Items>
</Custom>
</Settings>
<Components>
<ImportFiles id="PERFECT_WORLD_IMPORT">
<Items>
<File>Maps/PerfectWorld3.lua</File>
</Items>
</ImportFiles>
</Components>
<Files>
<File>Config/PerfectWorldConfig.xml</File>
<File>Maps/PerfectWorld3.lua</File>
</Files>
<LocalizedText>
<Text id="LOC_NAME">
<en_US>Perfect World</en_US>
</Text>
<Text id="LOC_TEASER">
<en_US>Simulates climate based on geostrophic and monsoon wind patterns</en_US>
</Text>
<Text id="LOC_DESCRIPTION">
<en_US>Simulates climate based on a simplified model of geostrophic and monsoon wind patterns. Rivers are generated along accurate drainage paths governed by the elevation map used to create the landforms.</en_US>
</Text>
</LocalizedText>
</Mod>