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Every in-game morning, the world’s “date counter” is incremented. In a fresh save it starts at zero. This condition takes the remainder of the date counter divided by Divisor and compares it with Value according to Logic.
For example, an in-game event can be configured to occur every 4th and 5th day by setting Divisor to 5, Value to 3, and Logic to Greater_Than_Or_Equal_To.
Condition_#_Type enum (Date_Counter)
Condition_#_Value int64: Number to compare the remainder with.
Condition_#_Divisor int64: Number to divide the world date counter by.
The text was updated successfully, but these errors were encountered:
It would make sense to add new features only after adding all of them at once, which would be a daunting task (considering the code base - this app was written when I was much less experienced with C#).
Minimal required list:
New condition types
GUID/ID support in a lot of places like dialogues
New asset system (support the new format, requires a full rewrite of that)
Date_Counter
Every in-game morning, the world’s “date counter” is incremented. In a fresh save it starts at zero. This condition takes the remainder of the date counter divided by Divisor and compares it with Value according to Logic.
For example, an in-game event can be configured to occur every 4th and 5th day by setting Divisor to 5, Value to 3, and Logic to Greater_Than_Or_Equal_To.
Condition_#_Type enum (Date_Counter)
Condition_#_Value int64: Number to compare the remainder with.
Condition_#_Divisor int64: Number to divide the world date counter by.
The text was updated successfully, but these errors were encountered: