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Hi, thank you for your great work. I have found that you compute the render pose by render_pose = pose_spherical( azimuth_deg[id] + 180.0 - self.load_type*90, -elevation_deg[id], camera_distances[id]). Why do you add 180 degree to the azimuth_degree?
The text was updated successfully, but these errors were encountered:
Hi, thank you for your great work. I have found that you compute the render pose by
render_pose = pose_spherical( azimuth_deg[id] + 180.0 - self.load_type*90, -elevation_deg[id], camera_distances[id])
. Why do you add 180 degree to the azimuth_degree?The text was updated successfully, but these errors were encountered: