diff --git a/links/main.css b/links/main.css index 15b35e580..fab64c95d 100644 --- a/links/main.css +++ b/links/main.css @@ -87,7 +87,7 @@ main > table.col tr > *:first-child { padding-left: 0px } main > table.col b { font-weight: bold } main img.detail { max-width: 64px; float: left;border: 1px solid #777;padding: 20px;margin: 0px 20px 20px 0px;border-radius: 3px; } -main .shortcut {display: inline-block; margin-right:10px; } +main .shortcut {display: inline-block; margin-right:3px; } main dt, kbd { background: #000; display: inline-block; padding: 2px 5px; margin: 0px; color: white; font-size: 12px; line-height: 16px; border-radius: 2px; font-weight: bold } main .shortcut-list dd { display: inline; line-height: 25px; margin-left: 10px; margin-right: 0px; } diff --git a/site/adelie.html b/site/adelie.html index 2d51506b1..0cf8eb617 100644 --- a/site/adelie.html +++ b/site/adelie.html @@ -70,7 +70,6 @@
We produced Adelie for our Libre Planet Keynote talk in March 2022. We used it again for our Nime 2022 Keynote talk.
-The license applies to all the documented projects, the projects themselves and their assets. The source code of this website and our apps are under the MIT License, but the assets and text content of this website and of our apps are under the BY-NC-SA4.0 License. We are happy to pass knowledge, and that others can learn from our projects, improve on them, or make them into something else that is useful.
DO NOT resell or mint our work, doing so is very lazy, and disrespectful to us.
You can find our more recent projects on Sourcehut.
diff --git a/site/busy_doing_nothing.html b/site/busy_doing_nothing.html index 47b77fa26..7ec781db4 100644 --- a/site/busy_doing_nothing.html +++ b/site/busy_doing_nothing.html @@ -55,7 +55,7 @@As of April 20th 2024, we have sold 457 copies of the paperback book, and 947 copies of the digital version, for a grand total of 1404 copies. Thank you all so much :)... we are so very grateful, especially considering it is self-published and that we chose not to distribute through big online stores like Amazon.
+As of December 10th 2024, we have sold 521 copies of the paperback book, and 1,014 copies of the digital version, for a grand total of 1535 copies. Thank you all so much. We are so grateful, especially considering it was self-published and that we chose not to distribute through big online stores like Amazon.
diff --git a/site/dotgrid.html b/site/dotgrid.html index 704e3883c..2ff2ab042 100644 --- a/site/dotgrid.html +++ b/site/dotgrid.html @@ -47,7 +47,6 @@Back in 2016, when first operating on a sailboat, we experienced frequent failures with both software & hardware, largely due to our small energy storage and lack of reliable connectivity. The solution was to create tools that would be better suited to the limits of our new situation. The objective was to replace the bloated subscription software that we were using to do creative work, such as Photoshop, Xcode and Ableton. We were somewhat familiar with web technologies, so we decided to build our programs on this new up and coming framework called Electron.
- -While solving some of our issues, Electron was rapidly increasing in size and hunger, so despite it being open-source soon joined the rest of the software that we did away with. Our focus shifted toward reducing our energy use, and to ensure reliability we began removing dependencies.
- -To transition toward our new goals, we developed offline web versions as temporary stand-ins while researching ways to build more resilient software. We eventually ported our tools to C, but while we had achieved ideal energy usage, portability was still an issue for graphical applications, so we kept looking. We learned 6502 Assembly, seeing players run our games as NES roms on all these different platforms gave us an idea.
- -In 2021, we began designing a small virtual machine with a focus on implementability; meaning that moving forward, the applications themselves would no longer need to be ported. Instead, to make any one program available on a new platform, the emulator would be the only code needing to be modified, which is explicitly designed to be easily implemented.
- -This is where we are now. Uxn might solve our cross-platform issues, while being quite light and energy efficient. We hope that one day the Uxn versions of our software replace the desktop and web versions — But, we'll have to see about that [16.05.21].
- -Let's try to go slow, and fix things.- -
Upon opening the application, you are presented with a dotted grid, which can be made bigger, or smaller, by resizing the window. A list of tools, represented as icons, sits on the bottom of the window.
Clicking anywhere on the grid will add a white dot to the grid, and by adding additional dots to the grid, notice how the available tool icons become lighter, that means you have enough points to use them, their icon will darken again when you don't.
@@ -106,7 +92,7 @@Press backspace to clear your last segment, and draw another two sets of points, but this time, click on Arc. This will connect your two points with a curve.
-If you undo your last move with ⌘ z, connect your two points again by pressing Arc Reverse(the inverse curve icon). This creates an inverted curve.
+If you undo your last move with ⌘ + z, connect your two points again by pressing Arc Reverse(the inverse curve icon). This creates an inverted curve.
You can increase or decrease the thickness of your line anytime, using Line Thickness (the line with rectangle over it). The shortcuts to alter the line thickness are:
Drawing a shape, and select Mirror (the icon with 4 lines that aren't crossing), will mirror the image horizontally on the canvas. Pressing on it again, will mirror it vertically, doing it again, mirrors it 180 degrees from the center.
+Drawing a shape, and select Mirror (the icon with 4 lines that aren't crossing), will mirror the image horizontally on the canvas. Pressing on it again, will mirror it vertically, doing it again, mirrors it 180° from the center.
You can tell which sort of mirroring you've got, by seeing the changes in the icon on the menu. To remove the effect, click on the icon until it returns to its original state, with the lines not crossing.
Drawing a closed shape, and selecting Fill (icon resembling a twisted rectangle) will fill it with a single colour.
Pressing on the icon again, will remove the fill.
-Know that if you have other closed shapes on your canvas, this function will fill them all. The shortcut to use it is R.
+Know that if you have other closed shapes on your canvas, this function will fill them all. The shortcut to use it is r.
Move points - You can move any point, any time, by selecting it with your cursor and moving it around. If you choose to move a point that is part of an existing shape, it will warp the shape.
-Grid on/off - You can toggle the grid, on and off, to better view a design using the shortcut H.
+Move points. You can move any point, any time, by selecting it with your cursor and moving it around. If you choose to move a point that is part of an existing shape, it will warp the shape.
+Grid on/off. You can toggle the grid, on and off, to better view a design using the shortcut h.
Layers - You can toggle between each layer by using the shortcuts:
Dots will appear over the shapes of the layer that is selected. Having multiple layers, enables you to have designs of varying colour and complexity.
@@ -187,51 +173,52 @@Stroke types
Stroke effects
Dotgrid can be operated with the keyboard
Toggling between layers
Other
The license applies to all the documented projects, the projects themselves and their assets. The source code of this website and our apps are under the MIT License, but the assets and text content of this website and of our apps are under the BY-NC-SA4.0 License. We are happy to pass knowledge, and that others can learn from our projects, improve on them, or make them into something else that is useful.
DO NOT resell or mint our work, doing so is very lazy, and disrespectful to us.
diff --git a/site/left.html b/site/left.html index 3df47752b..fedd14140 100644 --- a/site/left.html +++ b/site/left.html @@ -57,7 +57,7 @@It supports Uxntal syntax highlight, proportional text, inline images and the snarf buffer. The alt key is used as a LEAP key to navigate the body of the text. This version is updated regularly.
-To view the documentation for the former version of Left, see left electron.
- -Both the Uxn and Electron versions are available on itch.io.
+To view the documentation for the former version of Left, see left electron. Both the Uxn and Electron versions are available on itch.io.
Download Left diff --git a/site/nasu.html b/site/nasu.html index eb75b6272..d89355852 100644 --- a/site/nasu.html +++ b/site/nasu.html @@ -245,7 +245,7 @@This tool can set focus on a specific tile. Choosing a tile with the select tool changes the information in the blend view, pre view, zoom view and data view.
-With the select tool, it is possible to copy and paste entire sprites from one place to the other, or from one Nasu instance to another. To do this, select a sprite that spans multiple tiles and press ctrl + c. Navigate to the desired spot on the canvas, with your cursor select the tile width of your sprite and then press ctrl + v. Your sprite will be pasted on the canvas as is. It is also possible to paste the sprite already pre-broken down on a line, to do this, while on the canvas make a horizontal selection exceeding the number of tiles that make up the sprite, and press ctrl + v.
+With the select tool, it is possible to copy and paste entire sprites from one place to the other, or from one Nasu instance to another. To do this, select a sprite that spans multiple tiles and press ctrl + c. Navigate to the desired spot on the canvas, with your cursor select the tile width of your sprite and then press ctrl + v. Your sprite will be pasted on the canvas as is. It is also possible to paste the sprite already pre-broken down on a line, to do this, while on the canvas make a horizontal selection exceeding the number of tiles that make up the sprite, and press ctrl + v.
This tool can set focus on a specific tile. Choosing a tile with the select tool changes the information in the blend view, pre view, zoom view and data view.
-With the select tool, it is possible to copy and paste entire sprites from one place to the other, or from one Nasu instance to another. To do this, select a sprite that spans multiple tiles and press ctrl + c. Navigate to the desired spot on the canvas, with your cursor select the tile width of your sprite and then press ctrl + v. Your sprite will be pasted on the canvas as is. It is also possible to paste the sprite already pre-broken down on a line, to do this, while on the canvas make a horizontal selection exceeding the number of tiles that make up the sprite, and press ctrl + v.
+With the select tool, it is possible to copy and paste entire sprites from one place to the other, or from one Nasu instance to another. To do this, select a sprite that spans multiple tiles and press ctrl + c. Navigate to the desired spot on the canvas, with your cursor select the tile width of your sprite and then press ctrl + v. Your sprite will be pasted on the canvas as is. It is also possible to paste the sprite already pre-broken down on a line, to do this, while on the canvas make a horizontal selection exceeding the number of tiles that make up the sprite, and press ctrl + v.
A livecoding environment
+The livecoding environment
At sea for 51 days, from Japan to Canada
+At sea for 51 days, from Japan to Canada(non-fiction)
Sailing vlogs films between 2016-2020
+Sailing vlogs filmed between 2016-2020
We had a soft dinghy for a while, named Iggy but it died in the South Pacific.
+We had an inflatable PVC dinghy for a while, named Iggy but it died in the South Pacific — PVC is a poor choice in warmer climates, if you want a sturdy dinghy choose Hypalon or a hard dinghy, or consider making UV-resistant tube covers for your PVC dinghy.
@@ -69,11 +69,11 @@we had noticed there was a weakness there before, a bit an indent in the material, but we did not think there was an actual hole. When hauling the dinghy up on deck, we noticed how heavy it sometimes got... that was because the inner compartment was half-filled with seawater. We thought the hole came from elsewhere, from the plug on the inside (used to empty water trapped in the inner compartment), but as soon as we'd pump the water out, in came more water. We think the hole enlargened itself, after we hauled the dinghy ashore over rocks, barnacles a few times this year. We cleaned up the hole and added some thickened epoxy to fill it. We hope to add either a strip of wood, or metal to the whole length of the keel so it doesn't get eaten up again.
+We had noticed there was a weakness there before, a bit an indent in the material, but we did not think there was an actual hole. When hauling the dinghy up on deck, we noticed how heavy it sometimes got... that was because the inner compartment was half-filled with seawater. We thought the hole came from elsewhere, from the plug on the inside (used to empty water trapped in the inner compartment), but as soon as we'd pump the water out, in came more water. We think the hole enlargened itself, after we hauled the dinghy ashore over rocks, barnacles a few times this year. We cleaned up the hole and added some thickened epoxy to fill it. We hope to add either a strip of wood, or metal to the whole length of the keel so it doesn't get eaten up again.
-2024.03.03. The seat that our dinghy came with had a very bad crack, we didn't much like the design so we didn't keep it. This year, someone in the marina put a dinghy seat in the trash, we rescued it and installed it on Teapot :)! We also added some carbon sheeting to the ends of the oars, and near where the fins start to re-enforce the wood. When rowing, we often hit the end of the oars on rocks when trying to get away from shore.
+2024.03.03. The seat that our dinghy came with had a very bad crack, we didn't much like the design so we didn't keep it. This year, someone in the marina put a dinghy seat in the trash, we rescued it and installed it on Teapot :)! We also added some carbon sheeting to the ends of the oars, and near where the fins start to re-enforce the wood. When rowing, we often hit the end of the oars on rocks when trying to get away from shore. While doing this project, we realized that one of oars wasn't the same length as the other...
You can read the first two chapters of the finished story here[4.4 MiB] as a PDF. If you liked what you've read, consider reading the rest.
+As of December 10th 2024, we have sold 94 copies of the paperback book, and 183 copies of the digital version, for a grand total of 277 copies. Thank you. We are so grateful, especially considering it was self-published and that we chose not to distribute through big online stores like Amazon.
+We produced Adelie for our Libre Planet Keynote talk in March 2022. We used it again for our Nime 2022 Keynote talk.
- {/license} diff --git a/src/inc/busy_doing_nothing.htm b/src/inc/busy_doing_nothing.htm index a17ff9c70..4bdc5cfd3 100644 --- a/src/inc/busy_doing_nothing.htm +++ b/src/inc/busy_doing_nothing.htm @@ -10,7 +10,7 @@As of April 20th 2024, we have sold 457 copies of the paperback book, and 947 copies of the digital version, for a grand total of 1404 copies. Thank you all so much :)... we are so very grateful, especially considering it is self-published and that we chose not to distribute through big online stores like Amazon.
+As of December 10th 2024, we have sold 521 copies of the paperback book, and 1,014 copies of the digital version, for a grand total of 1535 copies. Thank you all so much. We are so grateful, especially considering it was self-published and that we chose not to distribute through big online stores like Amazon.
diff --git a/src/inc/dotgrid.htm b/src/inc/dotgrid.htm index 9efafbe76..5d056851f 100644 --- a/src/inc/dotgrid.htm +++ b/src/inc/dotgrid.htm @@ -2,7 +2,6 @@Upon opening the application, you are presented with a dotted grid, which can be made bigger, or smaller, by resizing the window. A list of tools, represented as icons, sits on the bottom of the window.
Clicking anywhere on the grid will add a white dot to the grid, and by adding additional dots to the grid, notice how the available tool icons become lighter, that means you have enough points to use them, their icon will darken again when you don't.
@@ -50,7 +47,7 @@Press backspace to clear your last segment, and draw another two sets of points, but this time, click on Arc. This will connect your two points with a curve.
-If you undo your last move with ⌘ z, connect your two points again by pressing Arc Reverse(the inverse curve icon). This creates an inverted curve.
+If you undo your last move with ⌘ + z, connect your two points again by pressing Arc Reverse(the inverse curve icon). This creates an inverted curve.
You can increase or decrease the thickness of your line anytime, using Line Thickness (the line with rectangle over it). The shortcuts to alter the line thickness are:
Drawing a shape, and select Mirror (the icon with 4 lines that aren't crossing), will mirror the image horizontally on the canvas. Pressing on it again, will mirror it vertically, doing it again, mirrors it 180 degrees from the center.
+Drawing a shape, and select Mirror (the icon with 4 lines that aren't crossing), will mirror the image horizontally on the canvas. Pressing on it again, will mirror it vertically, doing it again, mirrors it 180° from the center.
You can tell which sort of mirroring you've got, by seeing the changes in the icon on the menu. To remove the effect, click on the icon until it returns to its original state, with the lines not crossing.
Drawing a closed shape, and selecting Fill (icon resembling a twisted rectangle) will fill it with a single colour.
Pressing on the icon again, will remove the fill.
-Know that if you have other closed shapes on your canvas, this function will fill them all. The shortcut to use it is R.
+Know that if you have other closed shapes on your canvas, this function will fill them all. The shortcut to use it is r.
Move points - You can move any point, any time, by selecting it with your cursor and moving it around. If you choose to move a point that is part of an existing shape, it will warp the shape.
-Grid on/off - You can toggle the grid, on and off, to better view a design using the shortcut H.
+Move points. You can move any point, any time, by selecting it with your cursor and moving it around. If you choose to move a point that is part of an existing shape, it will warp the shape.
+Grid on/off. You can toggle the grid, on and off, to better view a design using the shortcut h.
Layers - You can toggle between each layer by using the shortcuts:
Dots will appear over the shapes of the layer that is selected. Having multiple layers, enables you to have designs of varying colour and complexity.
@@ -131,51 +128,52 @@Stroke types
Stroke effects
Dotgrid can be operated with the keyboard
Toggling between layers
Other
It supports Uxntal syntax highlight, proportional text, inline images and the snarf buffer. The alt key is used as a LEAP key to navigate the body of the text. This version is updated regularly.
-To view the documentation for the former version of Left, see {left electron}.
- -Both the Uxn and Electron versions are available on itch.io.
+To view the documentation for the former version of Left, see {left electron}. Both the Uxn and Electron versions are available on itch.io.
Download Left diff --git a/src/inc/nasu_guide.htm b/src/inc/nasu_guide.htm index d8bb338e5..e22fcc56b 100644 --- a/src/inc/nasu_guide.htm +++ b/src/inc/nasu_guide.htm @@ -191,7 +191,7 @@This tool can set focus on a specific tile. Choosing a tile with the select tool changes the information in the blend view, pre view, zoom view and data view.
-With the select tool, it is possible to copy and paste entire sprites from one place to the other, or from one Nasu instance to another. To do this, select a sprite that spans multiple tiles and press ctrl + c. Navigate to the desired spot on the canvas, with your cursor select the tile width of your sprite and then press ctrl + v. Your sprite will be pasted on the canvas as is. It is also possible to paste the sprite already pre-broken down on a line, to do this, while on the canvas make a horizontal selection exceeding the number of tiles that make up the sprite, and press ctrl + v.
+With the select tool, it is possible to copy and paste entire sprites from one place to the other, or from one Nasu instance to another. To do this, select a sprite that spans multiple tiles and press ctrl + c. Navigate to the desired spot on the canvas, with your cursor select the tile width of your sprite and then press ctrl + v. Your sprite will be pasted on the canvas as is. It is also possible to paste the sprite already pre-broken down on a line, to do this, while on the canvas make a horizontal selection exceeding the number of tiles that make up the sprite, and press ctrl + v.
A livecoding environment
+The livecoding environment
At sea for 51 days, from Japan to Canada
+At sea for 51 days, from Japan to Canada(non-fiction)
Sailing vlogs films between 2016-2020
+Sailing vlogs filmed between 2016-2020
We had a soft dinghy for a while, named {Iggy} but it died in the South Pacific.
+We had an inflatable PVC dinghy for a while, named {Iggy} but it died in the South Pacific — PVC is a poor choice in warmer climates, if you want a sturdy dinghy choose Hypalon or a hard dinghy, or consider making UV-resistant tube covers for your PVC dinghy.
@@ -24,8 +24,8 @@ -we had noticed there was a weakness there before, a bit an indent in the material, but we did not think there was an actual hole. When hauling the dinghy up on deck, we noticed how heavy it sometimes got... that was because the inner compartment was half-filled with seawater. We thought the hole came from elsewhere, from the plug on the inside (used to empty water trapped in the inner compartment), but as soon as we'd pump the water out, in came more water. We think the hole enlargened itself, after we hauled the dinghy ashore over rocks, barnacles a few times this year. We cleaned up the hole and added some thickened epoxy to fill it. We hope to add either a strip of wood, or metal to the whole length of the keel so it doesn't get eaten up again.
+We had noticed there was a weakness there before, a bit an indent in the material, but we did not think there was an actual hole. When hauling the dinghy up on deck, we noticed how heavy it sometimes got... that was because the inner compartment was half-filled with seawater. We thought the hole came from elsewhere, from the plug on the inside (used to empty water trapped in the inner compartment), but as soon as we'd pump the water out, in came more water. We think the hole enlargened itself, after we hauled the dinghy ashore over rocks, barnacles a few times this year. We cleaned up the hole and added some thickened epoxy to fill it. We hope to add either a strip of wood, or metal to the whole length of the keel so it doesn't get eaten up again.
-2024.03.03. The seat that our dinghy came with had a very bad crack, we didn't much like the design so we didn't keep it. This year, someone in the marina put a dinghy seat in the trash, we rescued it and installed it on Teapot :)! We also added some carbon sheeting to the ends of the oars, and near where the fins start to re-enforce the wood. When rowing, we often hit the end of the oars on rocks when trying to get away from shore.
\ No newline at end of file +2024.03.03. The seat that our dinghy came with had a very bad crack, we didn't much like the design so we didn't keep it. This year, someone in the marina put a dinghy seat in the trash, we rescued it and installed it on Teapot :)! We also added some carbon sheeting to the ends of the oars, and near where the fins start to re-enforce the wood. When rowing, we often hit the end of the oars on rocks when trying to get away from shore. While doing this project, we realized that one of oars wasn't the same length as the other...
\ No newline at end of file diff --git a/src/inc/videos.htm b/src/inc/videos.htm index 11f82cf28..dac9c3ff0 100644 --- a/src/inc/videos.htm +++ b/src/inc/videos.htm @@ -1,6 +1,6 @@Between 2016 and 2020, we published videos on YouTube every month, the goal was to share our progress around the Pacific to our friends, and family and to provide some context for our projects. In rough weather, we prioritized our own safety above all, and so we rarely had footage of rough seas.
-The videos have voice over and custom art by Rek and music by Devine. We compiled the music into an album(Bandcamp).
+The videos had voice over and custom art by Rek and music by Devine. We compiled the music into an album(Bandcamp).
Baja California, Mexico. 2016
+Baja California, Mexico. 2017
You can read the first two chapters of the finished story here[4.4 MiB] as a PDF. If you liked what you've read, consider reading the rest.
+As of December 10th 2024, we have sold 94 copies of the paperback book, and 183 copies of the digital version, for a grand total of 277 copies. Thank you. We are so grateful, especially considering it was self-published and that we chose not to distribute through big online stores like Amazon.
+