You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I believe this could be done by adding small rectangles alongside the cut and add them to a submesh which could then be associated with a wound texture.
The tricky part would be to figure out how to build those new rectangles on top of building new triangles on each side of the cut .
Cut a textured mesh and add a "wound" texture on the area of the cut
The text was updated successfully, but these errors were encountered: