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Support texturing on the cut area #2

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ArisTsevrenis opened this issue Jan 8, 2019 · 2 comments
Open

Support texturing on the cut area #2

ArisTsevrenis opened this issue Jan 8, 2019 · 2 comments

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@ArisTsevrenis
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Cut a textured mesh and add a "wound" texture on the area of the cut

@hugoscurti
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That would be a cool feature!

I believe this could be done by adding small rectangles alongside the cut and add them to a submesh which could then be associated with a wound texture.
The tricky part would be to figure out how to build those new rectangles on top of building new triangles on each side of the cut .

@XaHDpE
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XaHDpE commented Apr 15, 2020

@hugoscurti hello!
is there any chances to implement option to pass the material for internal faces as optional parameter to the method?
thanks!

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