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tetris.h
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tetris.h
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//
// tetris.h
//
//
// Created by Yves BAZIN on 30/11/17.
//
#ifndef tetris_h
#define tetris_h
#define DISP_RIGHT 0
#define DISP_UP 1
int displayNextPiecePos=DISP_UP;
int hauteur=25;
int largeur=18;
int score=0;
CRGB *backgroundBlocks; //8 x 16 display + 4 x 8 blocks above for blocks to spawn in
CRGB *displayScreen;
CRGB nextBlockImage[12]; //je prends les deux premieres lignes du block
//CRGB TdisplayScreen [160];
int TETRIS_HEIGHT=25;
int TETRIS_WIDTH=12;
int TETRIS_X=1;
int TETRIS_Y=1;
int blockType ; //7 different block types
int nextBlockType; //to Display the next piece
int state; //4 possible rotation states
bool isInitiated=false;
bool isDisplayNextPiece=false;
bool isDisplayScore=false;
int tetrisWebSocketPort=81;
const int activeBlocks [28][4][4] = {
{{0,0,1,0}, // blockType + 7(state)
{0,1,1,0}, // 0 = 0 + 7(0)
{0,1,0,0},
{0,0,0,0}} ,
{{0,2,0,0}, // 1 = 1 + 7(0)
{0,2,2,0},
{0,2,0,0},
{0,0,0,0}} ,
{{0,3,0,0}, // 2 = 2 + 7(0)
{0,3,3,0},
{0,0,3,0},
{0,0,0,0}} ,
{{0,0,0,0}, // 3 = 3 + 7(0)
{0,4,4,0},
{0,4,4,0},
{0,0,0,0}} ,
{{0,5,0,0}, // 4 = 4 + 7(0)
{0,5,0,0},
{0,5,5,0},
{0,0,0,0}} ,
{{0,6,6,0}, // 5 = 5 + 7(0)
{0,6,0,0},
{0,6,0,0},
{0,0,0,0}} ,
{{0,0,7,0}, // 6 = 6 + 7(0)
{0,0,7,0},
{0,0,7,0},
{0,0,7,0}} ,
{{0,0,0,0}, // 7 = 0 + 7(1)
{1,1,0,0},
{0,1,1,0},
{0,0,0,0}} ,
{{0,0,0,0}, // 8 = 1 + 7(1)
{2,2,2,0},
{0,2,0,0},
{0,0,0,0}} ,
{{0,0,0,0}, // 9 = 2 + 7(1)
{0,3,3,0},
{3,3,0,0},
{0,0,0,0}} ,
{{0,0,0,0}, // 10 = 3 + 7(1)
{0,4,4,0},
{0,4,4,0},
{0,0,0,0}} ,
{{0,0,0,0}, // 11 = 4 + 7(1)
{5,5,5,0},
{5,0,0,0},
{0,0,0,0}} ,
{{0,0,0,0}, // 12 = 5 + 7(1)
{6,6,6,0},
{0,0,6,0},
{0,0,0,0}} ,
{{0,0,0,0}, // 13 = 6 + 7(1)
{0,0,0,0},
{7,7,7,7},
{0,0,0,0}} ,
{{0,1,0,0}, // 14 = 0 + 7(2)
{1,1,0,0},
{1,0,0,0},
{0,0,0,0}} ,
{{0,2,0,0}, // 15 = 1 + 7(2)
{2,2,0,0},
{0,2,0,0},
{0,0,0,0}} ,
{{3,0,0,0}, // 16 = 2 + 7(2)
{3,3,0,0},
{0,3,0,0},
{0,0,0,0}} ,
{{0,0,0,0}, // 17 = 3 + 7(2)
{0,4,4,0},
{0,4,4,0},
{0,0,0,0}} ,
{{5,5,0,0}, // 18 = 4 + 7(2)
{0,5,0,0},
{0,5,0,0},
{0,0,0,0}} ,
{{0,6,0,0}, // 19 = 5 + 7(2)
{0,6,0,0},
{6,6,0,0},
{0,0,0,0}} ,
{{0,7,0,0}, // 20 = 6 + 7(2)
{0,7,0,0},
{0,7,0,0},
{0,7,0,0}} ,
{{1,1,0,0}, // 21 = 0 + 7(3)
{0,1,1,0},
{0,0,0,0},
{0,0,0,0}} ,
{{0,2,0,0}, // 22 = 1 + 7(3)
{2,2,2,0},
{0,0,0,0},
{0,0,0,0}} ,
{{0,3,3,0}, // 23 = 2 + 7(3)
{3,3,0,0},
{0,0,0,0},
{0,0,0,0}} ,
{{0,0,0,0}, // 24 = 3 + 7(3)
{0,4,4,0},
{0,4,4,0},
{0,0,0,0}} ,
{{0,0,5,0}, // 25 = 4 + 7(3)
{5,5,5,0},
{0,0,0,0},
{0,0,0,0}} ,
{{6,0,0,0}, // 26 = 5 + 7(3)
{6,6,6,0},
{0,0,0,0},
{0,0,0,0}} ,
{{0,0,0,0}, // 27 = 6 + 7(3)
{7,7,7,7},
{0,0,0,0},
{0,0,0,0}}
};
CRGB paletblock[10]={CRGB::Black,CRGB::Red,CRGB::Green,CRGB::Blue,CRGB::Yellow,CRGB::Purple,CRGB::Cyan,CRGB::White} ;
int blockColumn; //the x value of the left most row in the 4x4 active block placeholder
int blockRow; //the y value of the bottom column in the 4x4 active block placeholder
int rowToBeDeleted;
bool inGame = false;
bool justLost = false;
int brightness = 8;
long fallRate;
long dixs=4000000;
WebSocketsServer tetrisWebSocket = WebSocketsServer(tetrisWebSocketPort); //creating the entry for socket
bool initTetris(int w,int h)
{
if(isTable)
{
TETRIS_WIDTH=w;
TETRIS_HEIGHT=h;
backgroundBlocks =(CRGB*)os_malloc(w*h*sizeof(CRGB)) ;
displayScreen =(CRGB*)os_malloc(w*h*sizeof(CRGB)) ;
if(!backgroundBlocks && !displayScreen)
{
Serial.println("Unable to create the screens");
isInitiated=false;
return false;
}
Serial.println("Tetris créée");
isInitiated=true;
return true;
}
else{
Serial.println("No table existing create the table first");
isInitiated=false;
return false;
}
}
void combineArrays() //updates the displayScreen array by combining the current positions of the backgroundBlocks and the activeBlocks
{
//first make an exact copy of the backgroundBlocks
// Serial.println("on combine");
for(byte y = 0; y < TETRIS_HEIGHT; y++)
for(byte x = 0; x < TETRIS_WIDTH; x++)
displayScreen[x+TETRIS_WIDTH*y] = backgroundBlocks[x+TETRIS_WIDTH*y];
//then add the non zero elements of the activeBlocks
for(int y = 0; y < 4; y++)
for(int x = 0; x < 4; x++)
if(activeBlocks[blockType + (7 * state)][y][x] > 0)
{
// Serial.print("e:");
//Serial.println(activeBlocks[blockType + (7 * state)][x][y]);
displayScreen[x + blockColumn+TETRIS_WIDTH*(y + blockRow)] = paletblock[ activeBlocks[blockType + (7 * state)][y][x] ];
}
}
void displayArray() // cycles through each pixel in displayScreen and outputs corresponding colour
{
displaypic(displayScreen,TETRIS_X,TETRIS_Y,TETRIS_HEIGHT,TETRIS_WIDTH);
if(isDisplayNextPiece)
{
int x=0;
int y=0;
switch (displayNextPiecePos) {
case DISP_UP:
x=2;
y=(TETRIS_HEIGHT+1+TETRIS_Y);
break;
case DISP_RIGHT:
x=TETRIS_X+TETRIS_WIDTH+2;
y=2;
break;
default:
break;
}
displaypic(nextBlockImage,x,y,3,4); //on ecrit la next piece
}
if(isDisplayScore)
{
char chi[1];
sprintf(chi, "%d", score);
afficheLettre((int)(chi[0])-32,14, 10);
}
}
void updateDisplay() // this function is called by a timer interupt every 10 milliseconds
{
//Serial.println("on affiche");
combineArrays();
// adds the latest position of the active block to the displayScreen Array
//Serial.println("on display");
displayArray();
FastLED.show();// outputs the displayScreen Array
}
void resetArrays() // resets arrays to all zeros
{
for(byte y = 0; y < TETRIS_HEIGHT; y++)
for(byte x = 0; x < TETRIS_WIDTH; x++)
{
displayScreen[x+TETRIS_WIDTH*y] = CRGB(0,0,0);
backgroundBlocks[x+TETRIS_WIDTH*y] = CRGB(0,0,0);
} }
void fillNextBlock(int blockType)
{
for(int y = 0; y < 3; y++)
for(int x = 0; x < 4; x++)
nextBlockImage[x +4*y] = paletblock[ activeBlocks[blockType + (7 * 3)][y][x] ];
}
void newBlock() //
{
blockColumn = 2;
blockRow = TETRIS_HEIGHT-3;
blockType=nextBlockType;
nextBlockType = random(7);// blocktype is a random between 0 and 6 inclusive
//Serial.println(blockType);
fillNextBlock(nextBlockType);
state = 3; // reset state back to spawn block state
}
bool canBeMoved(int newCol, int newRow) // return true if the there is empty pixels for the block to move in to
{
for(int y = 0; y < 4; y++)
{
for(int x = 0; x < 4; x++)
{
if(activeBlocks[blockType + (7 * state)][y][x] > 0) // finds the positions of the non-blank blocks in the 4x4 matrix
{
int boardX = x + newCol; // calculates the corresponding x position on the display board
int boardY = y + newRow; // calculates the corresponding y position on the display board
//Serial.println(boardY);
if(boardX < 0 || boardX > TETRIS_WIDTH-1 || boardY < 0) // if the pixel is outside the boundaries of the board
return false;
if(backgroundBlocks[boardX+TETRIS_WIDTH*boardY] > CRGB(0,0,0)) // if the pixel is already full
return false;
}
}
}
return true;
}
bool canMoveDown() // row - 1
{
if(blockRow-1<0)
Serial.println(blockRow);
if(canBeMoved(blockColumn, blockRow -1))
return true;
else
return false;
}
bool canMoveLeft()
{
if(canBeMoved(blockColumn - 1, blockRow)) // column -1
return true;
else
return false;
}
bool canMoveRight()
{
if(canBeMoved(blockColumn + 1, blockRow)) // column + 1
return true;
else
return false;
}
bool canBeRotated(int newState)
{
for(int y = 0; y < 4; y++)
{
for(int x = 0; x < 4; x++)
{
if(activeBlocks[blockType + (7 * newState)][y][x] > 0) // finds the positions of the non-blank blocks in the 4x4 matrix
{
int boardX = x + blockColumn; // calculates the corresponding x position on the display board
int boardY = y + blockRow; // calculates the corresponding y position on the display board
if(boardX < 0 || boardX > TETRIS_WIDTH || boardY < 0) // if the pixel is outside the boundaries of the board
return false;
if(backgroundBlocks[boardX+TETRIS_WIDTH*boardY] > CRGB(0,0,0)) // if the pixel is already full
return false;
}
}
}
return true;
}
bool canRotateLeft()
{
int nextState;
if(state == 0) // state to the left of 0 is 3
nextState = 3;
else
nextState = state - 1;
if(canBeRotated(nextState))
return true;
else
return false;
}
bool canRotateRight()
{
int nextState;
if(state == 3) // state to the right of 3 is 0
nextState = 0;
else
nextState = state + 1;
if(canBeRotated(nextState))
return true;
else
return false;
}
void moveActiveBlocksToBackground()
{
combineArrays(); //updated the display array
for(byte y = 0; y < TETRIS_HEIGHT; y++)
for(byte x = 0; x < TETRIS_WIDTH; x++)
backgroundBlocks[x+TETRIS_WIDTH*y] = displayScreen[x+TETRIS_WIDTH*y]; // copy the displayScreen to the backgroundBlocks
}
bool rowIsFull() // goes through all 16 rows and checks if they are full
{
for(byte y = 0; y < TETRIS_HEIGHT; y++)
{
bool isfull=true;
for(byte x=0;x<TETRIS_WIDTH;x++)
{
if( backgroundBlocks[TETRIS_WIDTH*y+x] ==CRGB(0,0,0) )
isfull= false;
}
if(isfull)
{
Serial.println("on efface la ligne");
rowToBeDeleted = y; // the row is returned as a global variable
return true;
}
}
return false;
}
void deleteRow()
{
score++;
if(rowToBeDeleted==TETRIS_HEIGHT-1)
{
for(byte x = 0; x < TETRIS_WIDTH; x++)
backgroundBlocks[x+TETRIS_WIDTH*(TETRIS_HEIGHT-1)] = CRGB(0,0,0);
}
else
{
// Serial.print("On efface ligne:");
// Serial.println(rowToBeDeleted);
for(byte y = rowToBeDeleted; y < TETRIS_HEIGHT-1; y++)
for(byte x = 0; x < TETRIS_WIDTH; x++)
backgroundBlocks[x+TETRIS_WIDTH*y] = backgroundBlocks[x+TETRIS_WIDTH*(y + 1)]; // replaces row with row above
}
}
void speedUpFalling()
{
if(fallRate > 1) // to stop fallRate decreasing to zero
fallRate -= 1; // blocks falling speeds up by 50000 nanoseconds every full row made
}
void deleteFullRows()
{
for(int i = 0; i < 4; i++) // checking 4 times if there are full rows to be deleted
{
if(rowIsFull())
{
deleteRow();
speedUpFalling();
}
}
}
bool spaceForNewBlock() // returns true if there is space for the new block to be spawned at the top of the matrix
{
if(canBeMoved(2, TETRIS_HEIGHT-3))
return true;
else
return false;
}
void fillScreenT() // fills pixels one at a time with green at the end of the game one at a time starting from the top
{
for(int y = 0; y <TETRIS_HEIGHT; y++)
{
for(int x = 0; x < TETRIS_WIDTH; x++)
{
displayScreen[x+TETRIS_WIDTH*y] = CRGB(0,100,0); // turns the pixel green
}
displayArray();
FastLED.show();// outputs the pixel change to the screen
FastLED.delay(30);
}
}
void fall() // this function is called by a timer interupt every fallRate nanoseconds
{
// Serial.println("on fal");
noInterrupts();
if(canMoveDown())
blockRow--;
else //block cant move
{
moveActiveBlocksToBackground(); // adds the activeBlocks to the background display
deleteFullRows(); // deletes any full rows caused by now stationary block
newBlock();
if(spaceForNewBlock())
{// checks can a new block spawn
}
else // new block cant spawn so game over
{
timer0_detachInterrupt(); // timer1_detachInterrupt();// stops timer1 interupt
//interrupts();
//fillScreenT();
inGame = false;
justLost = true;
//os_free(displayScreen);
//delay(3000);
//newGame();
return;
}
}
updateDisplay();
long next=ESP.getCycleCount() + fallRate*dixs;
timer0_write(next);
interrupts();
//yield();
}
void newGame()
{
inGame = true;
justLost = false;
score=0;
fallRate=10;
Serial.println("voici tetris");// clears the red display matrix
if(!isInitiated)
{
Serial.println("on cree la base fait");
initTetris(TETRIS_WIDTH,TETRIS_HEIGHT);
}
if(isInitiated)
{
inGame = true;
justLost = false;
resetArrays();
randomSeed(ESP.getCycleCount());
nextBlockType = random(7); //on initie le next block type
newBlock();
updateDisplay();
fallRate = 10;
noInterrupts();
timer0_isr_init();
timer0_attachInterrupt(fall);
long next=ESP.getCycleCount() + fallRate*dixs;
timer0_write(next);
interrupts();
}
else
{
Serial.println("Tetris creation impossible");
}
}
void tetrisWebSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length)
{
noInterrupts();
// Serial.printf("webSocketEvent(%d, %d, ...)\r\n", num, type);
switch(type) {
case WStype_DISCONNECTED:
Serial.printf("[%u] Disconnected!\r\n", num);
break;
case WStype_CONNECTED:
{
IPAddress ip = tetrisWebSocket.remoteIP(num);
// Serial.printf("[%u] Connected from %d.%d.%d.%d url: %s\r\n", num, ip[0], ip[1], ip[2], ip[3], payload);
// Send the current LED status
}
break;
case WStype_TEXT:
Serial.printf("[%u] get Text: %s\r\n", num, payload);
/* if (strcmp("up", (const char *)payload) == 0) {
//writeLED(true);
Serial.println("on go up");
YO = (YO + 1) % LED_HEIGHT;
fill_solid(leds, NUM_LEDS, bgColor);
}
else if (strcmp("down", (const char *)payload) == 0) {
Serial.println("on go down");
YO = (YO -1) % LED_HEIGHT;
fill_solid(leds, NUM_LEDS, bgColor);
}
*/
if (strcmp("right", (const char *)payload) == 0) {
// Serial.println("on va a droite");
if(canMoveRight())
{
noInterrupts();
blockColumn++;
updateDisplay();
int next=ESP.getCycleCount()+fallRate*dixs;
timer0_write(next);
interrupts();
}
}
if (strcmp("left", (const char *)payload) == 0) {
//Serial.println("on va a droite");
if(canMoveLeft())
{
noInterrupts();
blockColumn--;
updateDisplay();
int next=ESP.getCycleCount()+fallRate*dixs;
timer0_write(next);
interrupts();
}
}
if (strcmp("new", (const char *)payload) == 0) {
fill(bgColor);
newGame();
}
if (strcmp("turnr", (const char *)payload) == 0) {
if(canRotateRight())
{
noInterrupts();
if(state == 3)
state = 0; // state to the right of 3 is 0
else
state++;
updateDisplay();
int next=ESP.getCycleCount()+fallRate*dixs;
timer0_write(next);
interrupts();
}
}
if (strcmp("turnl", (const char *)payload) == 0) {
if(canRotateLeft())
{
noInterrupts();
if(state == 0)
state = 3; // state to the right of 3 is 0
else
state--;
updateDisplay();
int next=ESP.getCycleCount()+fallRate*dixs;
timer0_write(next);
interrupts();
}
}
else {
// Serial.println("Unknown command");
}
// send data to all connected clients
//webSocket.broadcastTXT(payload, length);
break;
case WStype_BIN:
Serial.printf("[%u] get binary length: %u\r\n", num, length);
hexdump(payload, length);
// echo data back to browser
// webSocket.sendBIN(num, payload, length);
break;
default:
Serial.printf("Invalid WStype [%d]\r\n", type);
break;
}
interrupts();
}
void initTetrisScoketControl()
{
tetrisWebSocket.begin();
tetrisWebSocket.onEvent(tetrisWebSocketEvent);
}
void executeTetrisSocketControl()
{
tetrisWebSocket.loop();
}
#endif /* tetris_h */