-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Connection drag targets become sticky when scrolling while visible #196
Comments
Relates to #183 as scrolling becomes necessary because there is no easy way to connect far-away nodes with one another. |
Can you confirm that this is still an issue? |
Tested on current master efd3527 and can still reproduce the issue. |
Are you using Godot 4.2? |
Tested with v4.2.1-stable and can still replicate it |
@leogeier could not replicate this on Ubuntu 20. |
@Finn-HPI cannot replicate this on Ubuntu with v4.2.1-stable |
When scrolling out to reach further away connection targets the options become sticky and visible on the screen and don't disappear anymore.
As far as I know, the only way to remove them from the screen is a restart of Godot as even switching scenes keeps them there.
Interestingly this effect doesn't stack. Repeating the same options doesn't keep more targets on the screen.
The text was updated successfully, but these errors were encountered: