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Connection drag targets become sticky when scrolling while visible #196

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jgrenda opened this issue Dec 2, 2023 · 7 comments
Open

Connection drag targets become sticky when scrolling while visible #196

jgrenda opened this issue Dec 2, 2023 · 7 comments
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bug Something isn't working study-prerequisite This label tags issues as a prerequisite for user testing through a user study.

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@jgrenda
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jgrenda commented Dec 2, 2023

When scrolling out to reach further away connection targets the options become sticky and visible on the screen and don't disappear anymore.
As far as I know, the only way to remove them from the screen is a restart of Godot as even switching scenes keeps them there.
Recording 2023-12-02 at 12 58 05
Interestingly this effect doesn't stack. Repeating the same options doesn't keep more targets on the screen.

@jgrenda jgrenda added bug Something isn't working study-prerequisite This label tags issues as a prerequisite for user testing through a user study. labels Dec 2, 2023
@jgrenda
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jgrenda commented Dec 3, 2023

Relates to #183 as scrolling becomes necessary because there is no easy way to connect far-away nodes with one another.

@leogeier
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Can you confirm that this is still an issue?

@jgrenda
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jgrenda commented Jan 1, 2024

Can you confirm that this is still an issue?

Tested on current master efd3527 and can still reproduce the issue.
However, it seems to be less frequent. Took me on average 3 tries to make the targets stuck.
Recording 2024-01-01 at 13 40 50

@leogeier
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leogeier commented Jan 8, 2024

Are you using Godot 4.2?

@jgrenda
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jgrenda commented Jan 10, 2024

Tested with v4.2.1-stable and can still replicate it

@jgrenda
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jgrenda commented Jan 10, 2024

@leogeier could not replicate this on Ubuntu 20.
So far only got this on Win10.

@JulianEgbert
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JulianEgbert commented Jan 17, 2024

@Finn-HPI cannot replicate this on Ubuntu with v4.2.1-stable
@JulianEgbert cannot replicate this on Windows 10 with v4.2.1-stable

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