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When using a SubViewport the behaviour-handles are shown #192

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SaturnHafen opened this issue Nov 9, 2023 · 2 comments
Open

When using a SubViewport the behaviour-handles are shown #192

SaturnHafen opened this issue Nov 9, 2023 · 2 comments
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@SaturnHafen
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When using a SubViewport the handles are rendered in the exported game.

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@SaturnHafen SaturnHafen added bug Something isn't working qualify-of-life labels Nov 9, 2023
@tom95
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tom95 commented Nov 11, 2023

The bug is actually not related to viewports -- you will notice that in your scene, there are a lot of nodes that start with an underscore. These are so-called internal children that are supposed to be invisible and are not serialized to the scene.

I think what happened might be that all the internal children got copied as non-internal children when you moved nodes to the new scene? Do you remember how you went about creating the second scene?

@SaturnHafen
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Do you remember how you went about creating the second scene?

We used the right click -> Save branch as scene workflow to create the new scene.

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